Game Theory Flashcards

1
Q

What are the four key elements to a game model

A

Players
Actions
Payoffs
Information

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2
Q

Define player

A

An individual who makes a decision. Each player’s goal is to maximise his/her utility by choice of actions

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3
Q

Define action

A

An action by a player is a choice he/she can make - assuming the player is looking to maximise their utility

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4
Q

Define actual payoff

A

the utility a player receives after all other players have picked their strategies and the game has been played out

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5
Q

Define expected payoff

A

The expected utility a player receives as a function of the strategies chosen by himself. herself and the other players

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6
Q

Define information

A

The knowledge at a particular time of the variables in the game - available to a particular player. Not all players necessarily have the same knowledge at the same times, you can learn as you go

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7
Q

Define pseudoplayers

A

Also known as random players. These are natural actions that may occur. It is outside the suite of individuals playing a game that can influence the action the players choose to take ex: nature as a player or recession

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8
Q

Define strategy

A

A plan to choose an action based on the information available at a given time

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9
Q

Define outcome

A

The utility received by each player based on the strategies selected

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10
Q

Define equilibrium

A

An equilibrium is a set of strategies containing the best strategies for each player in the game

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11
Q

Define zero sum game

A

A game in which the sum of the payoffs of all the players is zero whatever strategies they choose - Win lose the game

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12
Q

Define variable sum game

A

a game that is not zero-sum

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13
Q

What are two methods of presenting game information visually

A

Outcome matrix or game tree

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14
Q

dominated strategy

A

A strategy that is strictly inferior to another strategy no matter the strategies of other players

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15
Q

Define dominant strategy

A

A strategy that is a player’s best response to any strategies of other players

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16
Q

Define weakly dominant strategy

A

A strategy that is at least as good as a player’s best response to any strategies of other players

17
Q

Define weakly dominated strategy

A

A strategy which is sometimes worse by never better than another strategy, no matter the strategies of other players

18
Q

Define iterated dominance

A

A strategy profile found by deleting a weakly dominated strategy set of one of the players, and continuing this process until only one strategy remains for each player

19
Q

Define nash equilibirum

A

A strategy profile where no player has the incentive to deviate from his/her strategy given that the other players do not deviate

20
Q

Define tragedy of the commons

A

Where resources are commonly available at no charge people are likely to overexploit them