Games Flashcards
(48 cards)
What is the definition of flow?
When a player loses all track of time and place. His absolute attention is on the game.
How can you achieve flow in a game?
An equilibrium between challenge and skill.
What means immersion?
Becoming one with an activity.
What happens when a player’s skill is not used during the game?
The player becomes bored and feels subchallenged -> no flow.
What happes when a game is too hard fot the skill level of a player?
The player feels stressed and feared -> no flow.
What factors influence the perception of flow?
Skill level, experiences, interests.
How can a developer make games feel good for different skilled players?
Different difficulty-levels or help-mechanisms if needed.
What is dynamic difficulty adjustment (DDA) / dynamic game balancing (DGB)?
The process of automatically changing parameters, scenarios and behaviors in real-time, based on the player’s ability.
What are examples of dynamic game elements that can be used for DDA/DGB?
Speed of enemies, health of enemies, frequency of enemies, frequency of powerups, power of player, power of enemies, duration of gameplay experience.
What are possible criteria for DDA/DGB?
Rate of successful shots/hits, numbers of won/lost pieces, life points, the players evolution, time to complete a task.
What are examples to enable a players pride in his own performance?
Beating the final boss in a game, building something cool/big, getting first place.
Why is a challenge important for a game?
Because it gives the player a feeling of achievement and pride.
Why is curiosity important in a game?
Because it is a strong source of motivation and makes the player want to continue with the game.
How can curiosity be created in a game?
Game mechanics -> What skill awaits me at the next level, leveling system, story -> secrets of the plot.
How can you create a feeling of suspense?
Giving the feeling that something is about to hapent but not exactly showing what willl happen.
What is good game design according to Sid Meier?
Presenting the player with interesting choices on a regular basis.
Why is competition good in games?
Because showing the world what you are capable of is a big motivator. Winning player feels pride.
What is a core element of competitive games?
That the game mechanic concentrates on the question, wich player is the better.
Why should games support orderliness?
Many people feel satisfaction by creating order, the search for patterns is a basic element of human thinking.
What are examples for rewards in games?
New weapons, new levels, new characters, achievements.
What are the 8 kinds of fun according to Marc LeBlanc?
Sensation, Fantasy, Narration, Challenge, Fellowship, Discovery, Expression, Submission.
What means sensation according to Marc LeBlanc and what are game examples?
Games that evoke emotion in the player, be it through sound, visuals, controller rumble or physical effort. - Dead Space, Dance Dance Revolution, Candy Crush Saga.
What means fantasy according to Marc LeBlanc and what are game examples?
Game as a mean to take the player to another world, some call it escapism. - Final Fantasy, Nier: Automata, The Legend of Zelda.
What means narration according to Marc LeBlanc and what are game examples?
Game as a mean to tell a story or narrative to the player. - The Walking Dead, Persona, Dear Esther.