Giant Ghost Facts Flashcards

(210 cards)

1
Q

What Ghost Can make a unique screaming sound on the Parabolic.

A

Banshee

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2
Q

What ghost chooses a primary target at the start of the round …to the point that it will ignore other characters

A

Banshee

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3
Q

Can A Banshee leave its origin room?

A

A Banshee may wander to its target (even across the house) and start an event, hunt, interact, everything under the sun.

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4
Q

Demon Range to be stopped by a crucifix

A

Increased by 50% per per tier 4.5, 6, 7.5m

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5
Q

Demon Smudged Time

A

60 Seconds rather than normal 90

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6
Q

Demon Hunt Cooldown Time

A

20 seconds rather than normal 25

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7
Q

Demon Hunt Sanity

A

70% - but it can hunt at anytime

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8
Q

Demon Evidence

A

UV , Writing, Freezing

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9
Q

What is the Demon’s Ability

A

Can hunt at any sanity

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10
Q

Definitive Test - Start a timer after the ghost has been smudged…if it hunts again before 90’s its a ___

A

Demon

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11
Q

Definitive Test - Start a timer after a hunt ends or after a crucifix has been used. If it hunts again before 25 seconds its a ______

A

Demon

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12
Q

If a ghost hunts above 80% sanity and no one players sanity is below 50%, and no candles have been lit, its a _______

A

Demon

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13
Q

What ghost has a 33% chance to give a unique scream through a Parabolic Mic?

A

Banshee

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14
Q

This ghost hunts based on targets sanity instead of average sanity

A

Banshee

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15
Q

This ghost will only pursue its target during a hunt (if the target is inside)

A

Banshee

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16
Q

Target loses 15% sanity if they touch the ghost during a singing ghost event (standard drain is 10%)

A

Banshee

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17
Q

2 Behaviors of a Banshee

A

Prefers singing ghost events, cannot change favorite rooms.

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18
Q

What is the Banshee’s ability?

A

66% chance to roam toward its target without leaving EMF if target is inside

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19
Q

2 Ways to Confirm a Banshee

A

1)Listen using parabolic microphone for Banshee scream
2) have everyone inside when the ghost hunts. If the ghost does not pursue non target players or non target players are able to touch the ghost without dying…its a Banshee

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20
Q

What is a good non definitive test for the Banshee.

A

Place motion sensors around the map. Use those to determine if the ghost is wondering often toward one of the players. If so it could be a Banshee

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21
Q

What is a Banshee elimination test

A

If the ghost changes its favorite room, its not a Banshee

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22
Q

Demon Evidence

A

UV, Writing, Freezing

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23
Q

Demon Speed

A

1.7 Average

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24
Q

Banchee Evidence

A

UV, Ghost Orb, Dots

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25
Banshee Speed
1.7m/s
26
Deogen Evidence
Spirit Box, Writing, Dots
27
Deogen Hunting Sanity
40%
28
Banshee Hunts at what sanity
50%
29
What Ghost huts at a very fast speed, but will slow down as it nears the target player
Deogen
30
What does the Deogen look like when it hunts
More Visible
31
What is unique about a Diogen Hunt
Always has LOS of the player during hunts, meaning you cannot hide from a Deogen.
32
If during a hunt you hear the ghost speeding toward you but then slow down significantly when it's near you its a _______
Deogen
33
Deogen Eliminiation test
If the ghost attempts to hunt above 40% average sanity its not a Deogen
34
If within 1m of a ______ during investigation there is a ____% chance of it making a heavy breathing noise into the Spirit Box.
Deogen 33%
35
Goryo Evidence
EMF 5, UV, Dots
36
Goryo Speed
1.7 - normal
37
Goryo Sanity Hunt
50%
38
What are the 2 behaviors of a Goryo
Cannot change favorite rooms, does not wander from its room often
39
What elimination test can be used on a Goryo?
if the ghost changes its favorite room, its not a Goryo
40
In nightmare mode what evidence will the Goryo always have?
DOTS
41
In Nightmare mode what evidence will the Deogen always have
Spirit Box
42
Tell me about the Goryo and seeing Dots
Goryo will only activate DOTS if a player is not in the room, and the Dots are only viewable in a video camera. It is possible for a player to look through a video camera and see DOTS through the camera whilst in person but not if they are standing in the room, just an adjacent one.
43
Hantu Evidence
UV, Ghost Orbs, Freezing
44
Hunt Speed of a Hantu
1.4 m/s
45
What are the 4 Abilities/Tells of a Hantu
1) will have visible freezing breath during hunts when the breaker is off/broken 2) cannot turn on the breaker 3) more likely to turn off the breaker 4) is faster in colder rooms during hunts
46
If the breaker is off/broken, and a ghost has visible breath when it hunts its a ______
Hantu
47
If during a hut a ghost seems to change speeds randomly without being influenced by equipment or the player, its a ______
Hantu
48
3 Elimination Tests For A Hantu
1) while the breaker is off or broken, if you do not see visible breath during a hunt not a Hantu. 2) if the ghost turns on the breaker 3) if the ghost speeds up in LOS its not a Hantu.
49
What evidence will the Hantu always have in nightmare mode.
Freezing temps
50
During a hunt a _____ will not accelerate upon maintaining line of sight with a plaeyr.
Hantu
51
Jinn Evidence
EMF 5, UV, Freezing
52
Jinn Speed
1.7 - normal
53
Jinn Sanity Hunt
50%
54
What is a Tell of a Jinn during a hunt.
With the breaker on, the Jinn will speed up during a hunt if a player is in LOS and further than 3m away.
55
What ghost cannot turn off the breaker
Jinn
56
Jinn Ability
With the breaker on, can drop nearby players sanity by 25%, with EMF 2 at the breaker
57
What is the Definitive Jinn Test
During a hunt (with the breaker on) stand more than 3m from the ghost. If the ghost speeds up from 1.7m/s to 2.5m/s when it sees you, and then slows back down once its within 3m of you its a Jinn (be aware of active electronics as to not confuse the Raiju speed up)
58
What is an elimination test for a Jinn `
If the breaker gets turned off directly by the ghost, it is not a Jinn
59
What is the one way a Jinn can turn a breaker off....
if it turns on a light that overloades the breaker
60
Mare Evidence
Spirit Box, Ghost Orbs, Writing
61
Mare Speed
1.7 Normal
62
Mare Hunt
60% Sanity if light is off 40% if light is on
63
What is a Tell of a Mare
Wont hunt until 40% average sanity when light switch in its current room is in the on position (regardless of breaker state), 60% average sanity if light switch is in the off position or if the lights are broken (regardless of light switch state)
64
3 Behaviors of a Mare
1) will wander out of rooms with lights on to rooms with lights off 2) Prefers turning off lights and light bursting events 3) cannot turn on lights (excluding tv's and computers)
65
Mare ability
can immediately turn off a light switch (or lamp) that a player has turned on within 4m of the ghost.
66
Non definitive test for a Mare
Every 10's a player can bait the Mare ability by flicking a light switch or lamp on and seeing if the ghost will immediately turn it off. If it does it could be a Mare. To help you can put a motion sensor below the light switch to know where the ghost is in relation to them. A mare cannot use its ability in a room with shattered lights. (other ghost can appear to do this by coincidence, its best to get the ability multiple times)
67
If a ghost turns on a light switch its not a _____
Mare
68
Moroi Evidence
Spirit Box, Writing, Freezing
69
Moroi Speed
1.5
70
2 Tells of a Moroi
Places a curse on player when heard through a parabolic mic, curs drops sanity 2x as fast Incense blindness duration during hunts is increased by 50% (7.5s instead of 5s)
71
What is the behavior of a Moroi
Faster when the average sanity is lower, can reach a speed of 3.71 m/s when in LOS
72
If you observe an increase in speed between hunts with LOS speed up, its a ______
Moroi
73
After smudging a ghost during a hunt, if it takes more than 5s to return to you (assuming it can still detect you) its a ______
Moroi
74
if after hearing a whisper on the parabolic microphone you are unable to stop passive sanity drain by standing in a (small) lit room it is a _____
Moroi
75
Once your average sanity is below 40%, take sanity medication during a hunt. If the ghost's speed decreases afterword, it is a ______
Moroi
76
Moroi non definiitive test
if after hearing a whisper on the parabolic mic a player's sanity seems to decrease more quickly it could be a Moroi
77
What evidence will a Moroi always have in nightmare mode
Spirit Box
78
Every 5% sanity loss from 50% will cause a _____ to move faster, at 0%sanity a _____ will move at 2.25m/s and will accelerate with LOS.
Moroi
79
Myling Evidence
EMF 5, UV, Writing
80
Myling Sanity hunt
50%
81
Myling speed
1.7m/s
82
Myling 2 Tells
1) Footsteps and vocals cannot be heard more than 12m away during hunts (normal is 20m) 2) Has an increased number of sounds through the parabolic mic
83
During a hunt, if you cannot hear the ghost between 12m and 20m away during hunts, it is a ______
Myling
84
If you can hear a ghost between 12m and 20m away during a hunt, it is not a _____
Myling
85
Onryo Evidence
Spirit box, Ghost Orbs, Freezing
86
Onryo Speed
1.7 = normal
87
Onryo Hunt Sanity
60%
88
Onryo Tell
Will attempt to hunt at any sanity after extinguising every 3rd flame
89
Onryo 2 Behaviors
Flames act like crucifixes, will blow out a flame if it tries to hunt (within 4m). Ghost prioritizes flames over crucifixes when preventing hunts More likely to extinguish a flame, the more players that are dead.
90
If the ghost blows out the same firelight twice within 20s, it is an _______
Onryo
91
2 Non Definitive Onryo Test
If sanity is above 75% Place a candle (or 3 candles) on top of a tier 1/2 crucifix. If after the candle has been extinguished 3 times (or all 3 candles have been extinguished) the crucifix is used after 1 - 6 seconds it could be an Onryo If sanity is below 35% place a candle or many candles in the ghost room and keep them constantly lit. If the ghost has not hunted or used a crucifix after an extended period of time, it could be an Onryo
92
Onryo elmination Test
Place a candle on top of a crucifix (be aware that the range of the tier 3 crucifix has a larger range than the candle does for preventing an Onryo hunt, you may need multiple candles to get coverage) If the crucifix is used while the candle is still lit it is not an Onryo
93
If a ______ blows out a candle there is a _____% chance it will hunt, no matter the sanity, unless there is another candle nearby in which it will not hunt.
Onryo. 50%
94
Obake Evidence
EMF 5, UV, Ghost Orbs
95
Obake Speed
1.7 = normal
96
Obake hunt sanity
50%
97
Obake Tell
Will change models for a single blink during hunts at least once per standard length hunt
98
Find a location where you can loop the ghost while being able to see the model at all times. If while looping the ghost during a hunt you see the model change for a single blink it is an ________
Obake
99
Obake Guaranteed evidence on Nightmare
Fingerprints
100
An ____ has a ____% chance to leave fingerprints rahter than 100%
Obake. 75%
101
What ghost has a 1/6 chance to leave a fingerprint with Six fingers (two on lightswitch, five on keyboard/prision door)
Obake
102
Oni Evidence
EMF 5 , Freezing, Dots
103
Oni Speed
1.7 = normal
104
Oni Hunt sanity
50%
105
Oni 3 Tells
1) Drains 20% sanity during events (instead of standard 10%) 2) Will not do "Ghost Mist" event 3) blinks more frequently during hunts making them more visible
106
2 Behaviors of an Oni
1) more active around multiple people 2) more likely to appear as a full ghost model during events.
107
Watch the ghost during a hunt, if the ghost is more visible during the unt it is an ______
Oni
108
What is the Oni Ability
If sanity monitor is enabled, check sanity after a ghost event. If it dropped 20% instead of 10% it is an Oni
109
If you ever get a ghost mist event Airball, it is not an _______
Oni
110
Phantom Evidence
Spirit Box, UV, DOTs
111
Phantom Speed
1.7 = normal
112
Phantom Sanity Hunt
50%
113
Phantom 4 tells
1) will not appear in ghost photos (including dots ghost photos) 2) Taking a photo of the ghost will cause the ghost to disappear (including dot's state) 3) Less visible during hunts 4) Plaers will lose .5% sanity while in heartbeat range of the ghost during hunts and events
114
What is the Phantoms ability
can roam toward a random player, leaving EMF 2 at the location where it wanders to
115
If you take a photo of the ghost during an event or while the ghost is visible in DOT's . if the ghost disappears (but event sound continues) and the ghost does not appear in the photo in the journal, it is a ________
Phantom
116
Watch the ghost during a hutn, if the ghost seems nearly invisible during the hunt it is a _______
Phantom
117
What is a non-Definitive test for a phantom
If while investigating you get an EMF 2 without any interaction near you, it may have been a Phantom using its ability to roam.
118
If a ghost appears in a Ghost photo in the journal it is not a ________
Phantom
119
If the ghost has normal or increased blinking during a hunt it is not a ________
Phantom
120
Poltergeist Evidence
Spirit Box, UV, Writing
121
Poltergeist Hunt Sanity
50%
122
Poltergeist Speed
1.7m/s = normal
123
Poltergeist Tell
During Hunts, Poltergeists will throw an item every .5s with an increased force
124
Poltergeist 2 Behaviors
Has a higher chance to throw and interact with objects Can throw objects faster and further
125
Poltergeist Ability
Poltergeist Explosion, will throw multiple objects at the same time, decreasing nearby player sanity by 2% per item thrown
126
Place multiple objects in a row on the floor where the ghost is likely to walk over during a hunt. If all items are thrown at a large distance it is a ___________
Poltergeist
127
Place multiple objects close together (not on top of each other) in a pile in the ghost room. If all or many of the items get thrown at the same time, it is ___________
Poltergeist
128
Raiju evidence
EMF 5, Ghost Orbs, Dots
129
Raiju Hunt Sanity
50%
130
Raiju Speed
1.7 = Normal
131
Raiju 3 Tells
1) During events and hunts, causes electronic disturbance at 15m range instead of 10m 2) Increased speed near active electronic equipment while hunting 3) Can hunt at 65% when near active electronic equipment
132
Place active electronics near the ghost room. Then, during a hunt, hide and listen for the ghost to walk near the electronics. If the ghost is fast while walking near them, but slows down further away from them, it is a ________
Raiju
133
While the ghost is hunting and is nearby, turn on and off a piece of electronic equipment (held or on the ground, you wont give your position away if it is on the ground) If the ghost's speed increases and decreases in relation to the equipment, it is a __________
Raiju
134
During an event where the ghost is stationary, go close enough to the ghost that you can hear the heartbeats. Then turn on your global radio and walk away from the ghost while maintaining line of sight. If the heart beat sound stops significantly before the radio static does, it is a ________
Raiju
135
Non Defenitive Raiju Test
If the ghost hunts early between 50-65% it could be a Raiju
136
If a ghost does not speed up near electronics during a hunt, it is not a _______
Raiju
137
During an event where the ghost is stationary, go close enough to the ghost that you can hear the heartbeats. Then turn on your global radio and walk away from the ghost while maintaining line of sight. If the heart beat sound stops at the same time as the radio static, it is not a _______
Raiju
138
Revenant Evidence
Ghost ORbs, Writing, Freezing
139
Revenant hunting sanity
50%
140
Revenant speed
1.0 - 3
141
Revenant Tell
During a hunt a revenant will be slow 1.0m/s until it detects a player (voice, active electronic equipment, or LOS) where it will immediately speed up to 3m/s and remain at that speed until it reaches the players last known location where it will gradually slow back down.
142
During a hunt, listen to the speed of the ghost. If it is slow, but speeds up fast when you allow it to detect you, and then it slows down, it is a __________
Revenant
143
During a hunt, listen to the speed of the ghost. If it is not 1.0m/s or 3m/s it is not a _________
Revenant
144
Shade Evidence
EMF 5, Writing, Freezing
145
Shade Hunting Sanity
35%
146
Shade Speed
1.7m/s
147
Shade Tell
Only ghost that can appear as a shadow or translucent ghost model on summoning circle event.
148
Shade's 6 Behaviors
1) Prefers shadow ghost model during events 2) Will not hunt if in the same room as a player 3) Will not do events in the same room as a player (but can start an event outside of the room and teleport to the player) 4) Will not do interactions that result in EMF 2/3 while in the same room as the player, including blowing out flames (can step just outside of the room and interact with things in the room) 5) Does more ghost events at. a lower average sanity (cannot do ghost events at 100% sanity) 6) will not blow out firelights while hunting if in the same room as the player (beware of actual or buggy room boundaries)
149
if you have the summoning circle, light it, and if the ghost is a shadow or translucent model, it is a ________
Shade
150
Once the ghost room is known, place a crucifix covering the entire room and place motion sensors at all enterences to the room. Pay attention to where the ghost is using the motion sensors. If while the ghost does nothing while in the room (u are in room) it could be a ________
Shade
151
Place multiple lit firelights in a room away from any room boundary. Loop the ghost or keep the ghost in place, ensuring the ghost is in the same room as you while hunting. If after multiple hunts the ghost has not extinguished any firelights while hunting in the same room as you it could be a _______
Shade
152
If the ghost does any interaction or event resulting in EMF 2,3,4 in the same room as a player it is not a ________
Shade
153
If the ghost attempts to hunt or hunts in the same room as the player it is not a _______
Shade
154
If the ghost attempts to hunt above 35% average sanity, it is not a ______
Shade
155
If the ghost does an event while average sanity is at 100% it is not a _____
Shade
156
During a hunt, if the ghost blows out a firelight while in the same room as you it is not a _______
Shade
157
Spirit Evidence
EMF 5, Spirit Box, Writing
158
Spirit hunting sanity
50%
159
Spirit Speed
1.7 = Normal
160
Spirit Tell
Will wait 180s after being incensed before attempting to hunt again, instead of standard 90s
161
After smudging the ghost initially, wait 150s-170s and smudge the ghost again (starting new smudge timer) If the ghost hunts within 60s. of the second smudge (earliest a Demon could hunt) it is a _______
Spirit - can fail if the ghost is not actually smudged the second time?
162
Start a timer as soon as the ghost has been smudged. If the ghost hunts before 180s it is not a _____
Spirit
163
Thaye Evidence
Ghost Orbs, Writing, Dots
164
Thaye Hunting Sanity
75-15
165
Thaye Speed
1.0-2.75
166
Thaye Tell
Age response on Ouija board increases as Thaye ages
167
Thaye 2 behaviors
Ghost will attempt to age every 1-2 minutes. If a player is in the same room when it attempts, it ages; otherwise, it waits 30s and attempts again More active when younger
168
If you havea Ouija Board ask for the ghosts age. After some time, ask the question again. If the number given increases it is a ________
Thaye
169
If the speed decreases each hunt and the ghost has no LOS, it is a _______
Thaye
170
During a hunt if the ghost does not speed up to LOS, it could be a ________
Thaye
171
During a hunt, if a ghost does speed up with LOS, it is not a _______
Thaye
172
The Mimic Evidence
Spirit box, UV, Freezing, Ghost Orbs
173
The memic hunt Sanity
12,50,100
174
The mimic speed
1.7 = normal
175
The mimic Tell
Will always show Ghost Orbs as an additional evidence, even on 0 evidence
176
The mimic ability
changes ghost behavior every 30 secondds to 2 minutes, leading to inconsistent behavior depending on the ghost is it currently mimicking
177
In 0 evidence, check the ghosts favorite room for Ghost orbs. If there are ghost orbs it is a _______
Mimic
178
Pay attention to the ghost behavior of each hunt. If the behavior changes wildly between hunts it is a _____
Mimic
179
Check the ghosts favorite room for Ghost orbs. If there are no Ghost orbs, it is not a _______
Mimic
180
The Twins Evidence
EMF 5, Spirit Box, Freezing
181
The Twins Hunt Sanity
50%
182
The twins speed
1.53 - 1.87
183
The twins 2 tells
1) can do 2 interactions at the same time, one within its standard radius and the other within its extended radius.
184
If the ghost alternates between +10% speed and -10% speed between hunts, it is _______
The Twins
185
If there are interactions far away from the ghost room frequently, it could be _______
The Twins
186
Wraith Evidence
EMF 5, Spirit Box, Dots
187
Wraith Hunt Sanity
50%
188
Wraith Speed
1.7m/s
189
Wraith 2 Tells
1) will not touch nor interact with salt in any way 2) will not be slowed down by tier 3 salt during a hunt
190
Wraith Ability
Can teleport to a random player, leaving EMF 2 at their new location
191
What is the only ghost that can teleport to a pler outside of an event
Wraith
192
If you see the ghost walk through a salt pile during an event or hunt without disturbing it, it is a _______
Wraith
193
Place salt in a line directly below a tier 1/2 motion sensor, ensuring that the salt covers the entirety of the laser line. If the motion sensor activates but the salt is undisturbed...it is a ________
Wraith
194
If while investigating you get a EMF 2 without any interaction near you, it may have been a _______ using its ability to teleport to you
Wraith
195
If slat is disturbed by the ghost in any way, it is not a _________
Wraith
196
Yokai Evidence
Spirit Box, Ghost Orbs, Dots
197
Yokai hunt sanity
50-80%
198
Yokai Speed
1.7m/s
199
Yokai Tell
Hearing/Detection distance is 2.5m and less during hunts
200
Yokai Behavior
more active when talking near it
201
Yokai ability
Talking in the same room as a Yokai can cause it to hunt up to 80% average sanity
202
During a hunt, speak while at a distance where a normal ghost could hear you but a _________ could not and see if the ghost comes to you. If it doesn't detect you it is a ________
Yokai
203
During a hunt, speak while at a distance where a normal ghost could hear you but a ____ could not and see if the ghost comes to you. If it does detect you it is not a _______
Yokai
204
Yurei Evidence
Ghost Orbs , Freezing, Dots
205
Yurei Hunt Sanity
50%
206
Yurei speed
1.7m/s
207
Yurei tell
Only ghost that can close or interact with an exit door outside of a hunt/event
208
Yurei behavior
incensing the ghost will trap the ghost in its room for the duration of the incense effect (90s)
209
Yurei ability
can shut a door and drop sanity of nearby players by 15% if door is in the room
210