Global Thinking System Model Flashcards

(7 cards)

1
Q

System model (basic structure)

A

•elements (players, parts(
•interconnections (rules, relationships, information flow)
•purpose (goals or outcomes it tends towards)

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2
Q

Incentives framework

A

Ask
•what do actors want?
•what are they reward or punished for?
•are incentives aligned with outcomes?

Used in: economics, education, business, social policy

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3
Q

First second third order

A

•1st order: Direct consequence (e.g. raise price -> lower demand)
•2nd order: Reaction to the consequences (e.g. competitors gain customers)
•3rd order: along-term or indirect effects (e.g. change in market norms)

Helps with chain-reaction thinking

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4
Q

Feedback Loop Model

A

Positive (reinforcing): Growth,escalation, compounding effects
Negative(balancing): Stabilisation, diminishing returns, limits

Used in: Biology, economics, behaviour systems, technology ecosystems.

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5
Q

Zoom levels (nested context)

A

•Individual -> group -> institution -> nation -> global

Used to see how small and large forces interact (e.g. local business within global economy)

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6
Q

Mental models of human behaviour

A

•scarcity mindset
•Loss aversion
•Status-seeking
•Social proof
•Principal agent-problem useful for deciding why people or institutions behave the way they do.

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7
Q

Life cycle/adoption curve

A

•Introduction -> growth -> maturity -> decline
•Innovations -> early adaptors -> majority -> laggards

Used for tech, culture, products, norms, ideas.

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