Glossary Flashcards

1
Q

Adaptability

A

Ability for the system to be changed by endogenous influences.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Addition bias

A

Tending to only see the opportunities to improve a situation by adding more things, rather than removing things.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Agility

A

Ability for the system to change rapidly (in response to endogenous or exogenous influences).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Alone-together-alone brainstorming

A

A recommended structure for conducting brainstorming sessions, where individuals work by themselves before and after group work.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Alternative uses task

A

A task in which people are asked to think of alternative uses for an object.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Analogy

A

A similarity in the structure of relations in one domain and another.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Authority bias

A

Tending to give more emphasis to the opinions of those in authority (also called the ‘HiPPO effect’ – Highest Paid Person’s Opinion).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Bias

A

Tending to believe that you are less susceptible to cognitive biases than other people are (also called the ‘bias blind spot’).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Brainstorming

A

A process of group idea generation operating under a set of guidelines. Originally described by Alex Osborn.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Cognitive abilities

A

The low-level thinking skills that people use (for example, deduction and abstraction).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Cognitive biases

A

The systematic trends or errors that can be observed in people’s thinking (for example, during idea generation or decision making).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Complex systems

A

Systems that are chaotic or unpredictable.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Confirmation bias

A

Tending to only notice information that supports your prior beliefs, and ignoring or de-emphasising other information.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Conformity bias

A

Tending to give more emphasis to the opinions or actions of others, leading to conformity (also called the ‘bandwagon effect’).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Convergent thinking

A

Evaluating and selecting from a variety of ideas to identify a subset for further consideration.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Creative confidence

A

The implicit or explicit belief that an individual or group have in their creative abilities and prospect of developing those further.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Creative context

A

The situation within which creative work takes place (for example, an organisation).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Creative culture

A

A social ‘atmosphere’ within a group or organisation that encourages and supports creative work.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Creative process

A

A sequence of activities that collectively result in creative outcomes (for example, problem definition, idea generation and solution development).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Creative tools

A

Specific codified approaches to assist with the creative process.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Creativity

A

The quality attributed to those who produce novel and useful ideas. Sometimes the ideas are additionally required to be surprising, elegant or humorous.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Demonstrated vulnerability

A

A process by which people have their own susceptibility to some specified risk (for example, fixation) revealed to them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Design

A

The process of planning and representing opportunities for problem resolution. The word ‘design’ is used this way as a verb, but also as a noun to refer to the output of a design process, such as a sketch or an object.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Design thinking

A

A practice of engaging with problems as though they are design problems that can be explored, prototyped and tested. A special emphasis is often placed on stakeholder engagement.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Design thinking
The application of a set of creative perspectives, principles and practices. These often have their origins in the design disciplines (especially product design) but are applicable much more broadly, for example, to business problems and social problems.
26
Difficult (ill-defined, wicked) problems
Problems that are hard to understand, have no known method of resolution and where the success criteria are not agreed.
27
Divergent thinking
Generating a variety of ideas from a stimulus (such as a problem statement).
28
Elaboration
The extent to which the ideas produced during divergent thinking are detailed and developed.
29
Electronic brainstorming
Brainstorming performed using computers and other smart devices. May be synchronous or asynchronous.
30
Emergence
Where a system exhibits behaviours that aren’t visible at the level of the components.
31
Empathy map
A visual representation of the relevant experiences of stakeholders.
32
Endogenous
Causes or perturbations originating from inside the system.
33
Environment
Everything outside the system boundary of interest.
34
Exogenous
Causes or perturbations originating from outside the system.
35
Extensibility
Ability for the system to provide new features or functionality.
36
False consensus bias
Tending to overestimate the extent to which other people agree with you (also just called ‘consensus bias’).
37
Familiar function bias
Tending to imagine that objects can only do the things that you know they normally do, rather than also doing other things (also called ‘functional fixedness’).
38
Familiar process bias
Tending to only see the possibilities for applying methods that have worked for you before, and not recognising the opportunities for other methods (also called ‘mental set’ or ‘the einstellung effect’).
39
Familiar solution bias
Tending to repeat the features of an existing solution when trying to generate new solutions (also called ‘design fixation’).
40
Far (distant) analogies
Analogies that are drawn from domains that are superficially dissimilar to the one being considered.
41
Flexibility
Ability for the system to be changed by exogenous influences. / The variety and (or diversity) of ideas produced during divergent thinking.
42
Fluency
The quantity of ideas produced during divergent thinking.
43
General thinking approaches
A range of high-level techniques that tend to cluster within specific disciplines or practices (for example, visual thinking, systems thinking and design thinking).
44
Graphic elicitation
A technique for obtaining information from people through sharing full or partial diagrams with them.
45
Idea generation
A process of producing ideas, typically ideas for solutions (during divergent thinking activities).
46
Idea manipulation
A process of modifying existing ideas to generate alternatives.
47
Innovation
The implementation or application of creative ideas. We sometimes hear reference to ‘innovative ideas’ which really just means creative ideas.
48
Interoperability
Ability for the system to interact with other systems.
49
MECE
An acronym for ‘Mutually Exclusive and Collectively Exhaustive’, a description of the characteristics of a classification scheme.
50
Metacognition
Thinking about thinking (often divided into abilities to recognise current modes of thinking and change to other modes of thinking).
51
Modes of thinking
The low-level thinking skills that people use (for example, deduction and abstraction).
52
Near (close) analogies
Analogies that are drawn from domains that are superficially similar to the one being considered.
53
Originality
The degree to which the ideas produced during divergent thinking are different to others people’s (either in a group or in the world).
54
Problem
A difference between how you want things to be and how they are.
55
Problem abstraction
The process of considering problems in increasingly general terms to remove assumptions about solutions.
56
Problem finding
The process of identifying a difference between how you want things to be and how they are. Sometimes we additionally require the problem finder to recognise that the problem can or should be solved.
57
Problem framing
The process of establishing that a problem is of a certain kind and therefore admits solutions of that kind.
58
Problem solving
Devising a plan to move from how things are to how you want them to be.
59
Production blocking
A mechanism by which group idea generation is slowed because for participants not to talk over each other the majority must remain quiet while the person speaking shares their idea.
60
Prototyping
A process of generating provisional representations or manifestations of an idea so that it can be tested.
61
Psychological ownership bias
Tending to value and defend ideas, decisions or other things more because you helped create them (also called the ‘IKEA effect’).
62
Psychological safety
A state in which individuals and groups perceive that they can operate without risks to reputation or status.
63
Reconfigurability
Ability for the system components to be rearranged (possibly to achieve new functions).
64
Requirement specification
A document that records the important characteristics of a successful solution.
65
Research bias
The systematic errors that can influence research (for example, biased sampling).
66
Research ethics
The set of issues that researchers consider to ensure good research conduct (especially to reduce the risk of harm to their participants).
67
Resilience
Ability for the system to maintain its value (or return to that value) in the presence of endogenous and exogenous change (structure and function my evolve in the process).
68
Robustness
Ability for the system to maintain its structure and performance in the presence of endogenous and exogenous change.
69
Scalability
Ability for the system to increase the amount of value delivered.
70
SCAMPER
An acronym for a checklist of idea manipulation strategies. A similar list was originally described by Alex Osborn and there are other variants with different letters.
71
Shared information bias
Tending to give more emphasis to the information that is already shared by the group rather than information that is unknown to some members.
72
Simple (defined, tame) problems
Problems that are well understood and have an established method of resolution with agreed success criteria.
73
Six Thinking Hats
A set of roles that individuals or teams can systematically work through (for example, during idea evaluation). Originally developed by Edward de Bono.
74
Stakeholder map
A visual representation of the people who are influenced by the product, process or system being developed.
75
Sub-system
A system that is defined as existing inside another one.
76
Sunk cost bias
Tending to make decisions about the future based on the prior investments that have been made, rather than on future possible gains (also called the ‘sunk cost effect’).
77
Super-system
A system that is defined as containing another one.
78
Sustainability
Ability for the system to persist and contribute to the persistence of its environment (often in the presence of endogenous and exogenous change).
79
System
A collection of entities that are collectively meaningful or collectively serve a function.
80
System boundary
The definition of the limits of the system, indicating what is included and excluded in the system.
81
Systems dynamics modelling
A technique for representing and simulating the interactions between entities in a system.
82
Systems map
A visual representation of the entities of interest, their relationship to each other, the boundaries around them and their interactions.
83
Systems thinking
A practice of considering the systems that things are embedded in and the systems that are embedded in those things.
84
Triangulation
A methodological approach to combining different methods or different voices to understand a question from different perspectives.
85
Visual thinking
A practice of visually representing and exploring ideas through drawings, diagrams, and graphs.