Glossary Flashcards
Adaptability
Ability for the system to be changed by endogenous influences.
Addition bias
Tending to only see the opportunities to improve a situation by adding more things, rather than removing things.
Agility
Ability for the system to change rapidly (in response to endogenous or exogenous influences).
Alone-together-alone brainstorming
A recommended structure for conducting brainstorming sessions, where individuals work by themselves before and after group work.
Alternative uses task
A task in which people are asked to think of alternative uses for an object.
Analogy
A similarity in the structure of relations in one domain and another.
Authority bias
Tending to give more emphasis to the opinions of those in authority (also called the ‘HiPPO effect’ – Highest Paid Person’s Opinion).
Bias
Tending to believe that you are less susceptible to cognitive biases than other people are (also called the ‘bias blind spot’).
Brainstorming
A process of group idea generation operating under a set of guidelines. Originally described by Alex Osborn.
Cognitive abilities
The low-level thinking skills that people use (for example, deduction and abstraction).
Cognitive biases
The systematic trends or errors that can be observed in people’s thinking (for example, during idea generation or decision making).
Complex systems
Systems that are chaotic or unpredictable.
Confirmation bias
Tending to only notice information that supports your prior beliefs, and ignoring or de-emphasising other information.
Conformity bias
Tending to give more emphasis to the opinions or actions of others, leading to conformity (also called the ‘bandwagon effect’).
Convergent thinking
Evaluating and selecting from a variety of ideas to identify a subset for further consideration.
Creative confidence
The implicit or explicit belief that an individual or group have in their creative abilities and prospect of developing those further.
Creative context
The situation within which creative work takes place (for example, an organisation).
Creative culture
A social ‘atmosphere’ within a group or organisation that encourages and supports creative work.
Creative process
A sequence of activities that collectively result in creative outcomes (for example, problem definition, idea generation and solution development).
Creative tools
Specific codified approaches to assist with the creative process.
Creativity
The quality attributed to those who produce novel and useful ideas. Sometimes the ideas are additionally required to be surprising, elegant or humorous.
Demonstrated vulnerability
A process by which people have their own susceptibility to some specified risk (for example, fixation) revealed to them.
Design
The process of planning and representing opportunities for problem resolution. The word ‘design’ is used this way as a verb, but also as a noun to refer to the output of a design process, such as a sketch or an object.
Design thinking
A practice of engaging with problems as though they are design problems that can be explored, prototyped and tested. A special emphasis is often placed on stakeholder engagement.