Glossary words Flashcards

1
Q

Baseline

A

information gathered from multiple sources to better understand the target behavior, before using an intervention or practice.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Baseline Data

A

Data collected on current performance level prior to implementation of intervention.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Duration Data

A

Records how long a learner engages in a particular behavior or skill.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Event Sampling

A

Collects frequency data at every instance the behavior occurs.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Frequency Data

A

Used to measure how often the learner with ASD engaged in the target skill or behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Generalization

A

When the target skill or behavior continues to occur when the intervention ends, in multiple settings, and with multiple individuals (e.g. peers, teachers, parents)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Individualized Intervention

A

and intervention that is planned and implemented in a way specific to the learner receiving the intervention.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Material Reinforcers

A

Motivating to learners with ASD, but team members should vary these reinforcers with others so learners do not grow tired of them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Natural Reinforcer

A

occur naturally as a result of using the target behavior or skill.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Negative Reinforcement

A

Removes an aversive or unwanted stimulus after the learner uses a target skill or behavior, which increases future use of target skill/behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Performance Criteria

A

Allow team members to monitor progress and adjust strategies as the learner gains mastery of the target skill/behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Positive Reinforcement

A

Refers to the presentation of a reinforcer after a learner uses a target skill/behavior, therefor encouraging him/her to perform that behavior again. 

When a behavior is followed immediately by the presentation of a stimulus that increases the future frequency of the behavior in similar conditions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Reinforcement

A

Feedback that increases the use of a strategy or target behavior/skill.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Reinforcer Menu

A

a menu of objects, pictures, or text from which a learner can select a reinforcer.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Reinforcer Sampling

A

Helps to identify activities and materials that are motivating to learner with ASD. Also known as a preference assessment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Reinforcers

A

Increase the likelihood that the target skill/behavior will be used again in the future.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Satiation

A

Occurs when a selected reinforcer us no longer motivating to the learner.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Sensory Reinforcers

A

Motivating for learner with ASD. Only use when adult can control access to reinforcer, the reinforcer is acceptable and appropriate for the setting and no other reinforcer is motivating.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Social Reinforcer

A

Found in any setting, but may need to be taught to learners with ASD if these reinforcers are not inherently reinforcing. Examples include facial expressions, words and phrases.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Tangible Reinforcers

A

Objects that a learner with ASD can acquire.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Target Behavior

A

The behavior or skill that is the focus of the intervention. Behavior may need to be increased or decreased.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Team Members

A

Includes the parents, other primary caregivers, IEP/IFSP team members, teachers, therapists, early intervention providers and other professionals involved in providing services for the learner with ASD.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Time Sampling

A

Collects frequency data after a certain amount of time. A behavior/skill is recorded if the learner is engaging in the skill/behavior at the time.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Token Economy

A

a type of positive reinforcement where learners earn tokens which can be used to acquire desired reinforcers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

Positive Reinforcer

A

A stimulus whose presentation or onset functions as reinforcement (an item may be preferred but does not function as a reinforcer unless it increases the future likelihood of a behavior.) 5 types of reinforcers: edible, activity, tangible, social, sensory.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

Positive Punishment

A

A behavior is followed immediately by the presentation of a stimulus that decreases the future frequency of behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

Negative Punishment

A

A behavior is followed immediately by the removal of a stimulus (or decrease in intensity of the stimulus) that decreases the future frequency of similar responses under similar conditions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
28
Q

Unconditioned Reinforcer

A

A stimulus that can increase the future frequency of behavior without prior pairing with any other form of reinforcement. No learning history required. ICRs are a product of biology. Examples: food, water, warmth, sleep. Also called ‘primary’ or ‘unlearned’ reinforcer.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
29
Q

Conditioned Reinforcer

A

When a previously neutral stimulus acquired the ability to function as a reinforcer through stimulus- stimulus pairing with one or more unconditioned or conditioned reinforcers. Learning history is required. CRs are a product of development. Examples: toys, tokens, money, social attention and praise. Also called ‘secondary’ or ‘learned’ reinforcer.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
30
Q

Continuous Reinforcement

A

Provide reinforcement for every occurrence or independent response, or the target behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
31
Q

Variable ratio schedule of reinforcement

A

Variable = changing, variable criteria; average of responses. Ratio = a certain number of occurrences of the behavior have to occur before one response produces reinforcement. Example: variable ratio 4 (VR4) = reinforcement is delivered after an average of every 4th independent response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
32
Q

Applied Behavior Analysis

A

the use of behavioral techniques to teach a learner a new skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
33
Q

Individualized Intervention

A

an intervention that is planned and implemented in a way specific to the learner receiving the intervention

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
34
Q

Interfering Behavior

A

is a challenging behavior that interferes with the learner’s ability to learn.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
35
Q

Modeling

A

involves the learner observing someone correctly performing a target behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
36
Q

Modeling

A

involves the learner observing someone correctly performing a target behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
37
Q

Natural Reinforcer

A

Occur naturally as a result of using the target behavior or skill.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
38
Q

Naturalistic Intervention

A

The integration of an EBP into already occurring routines and activities in order to target a specific behavior or skill.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
39
Q

Prompt

A

any help provided that will assist the learner in using specific skills. Prompts can be verbal, gestural, or physical.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
40
Q

Reinforcer Sampling

A

Helps to identify activities and materials that are motivating to learner with ASD. Also known as a preference assessment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
41
Q

Room Arrangement

A

the behavior or skill that is the focus of the intervention. Behavior may need to be increased or decreased.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
42
Q

Fixed Interval Schedule of Reinforcement

A

Fixed = constant, set criteria. Interval = Specific amount of time lapses before a single correct response produces reinforcement. Example: Fixed interval 5 (FI5) = Reinforcement is delivered after the first independent response that occurs after 5 minutes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
43
Q

Variable Interval Schedule of Reinforcement

A

Variable = changing, variable criteria; average of responses. Interval = specific amount of time elapses before a single correct response produces reinforcement. Example: variable interval 5 (VI5) = reinforcement is delivered after the first independent response that occurs after an average of 5 minutes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
44
Q

Pairing

A

When two items or activities are consistently experienced together, the perceived value of one will influence the perceived value of the other. Common term that ABA professionals often use to describe the process of building or maintaining rapport with a child. Pairing activities should be led by the child’s motivation and should include only no -verbal and declarative language which serve to share your thoughts and feelings- no demands.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
45
Q

Natural Environment Training (NET)

A

Teaching target skills within naturally occurring routines and activities (NET is often loosely structured and led by the child’s motivation).

46
Q

Mand

A

This is a verbal behavior term. A mand is a “demand” or being able to request something that one wants or needs.

47
Q

Verbal Behavior

A

Behavior that is reinforced through the mediation of another person’s verbal behavior. Includes vocal (spoken) and non-vocal (non-spoken) behaviors (e.g. signing or writing).

48
Q

Receptive Language

A

the ‘input’ of language, the ability to understand and comprehend spoken language that you hear or read (how we receive information from other people).

49
Q

Expressive Language

A

the ‘output’ of language, the ability to express your wants and needs through verbal or nonverbal communication (how we express ourselves).

50
Q

Skinner’s 6 Types of Elementary Verbal Operants

A

Echoic- The speaker repeats the verbal behavior of another speaker. Vocal imitation.

Mand- The speaker asks for (or states, demands, requests) what they want or need. Controlled by motivating operations.

Intraverbal- The speaker differentials responds to another person’s verbal behavior.

Tact- The speaker names things and actions in the environment.

Textual- Reading written words.

Transcription- Writing and spelling words spoken to you. Taking dictation.

51
Q

A-B-C Data charts

A

help team members determine what happens before the behavior (the antecedent), when the behavior that occurs (behavior), and what happens directly after the behavior (the consequence).

52
Q

Antecedent

A

A cue that tells the learner to use the target skill/behavior

53
Q

Consequence

A

feedback/reinforcement provided by teachers and practitioners

54
Q

Functional Behavior Assessment

A

Is an evidence-based practice used when the intensity, duration or type of interfering behavior creates safety concerns or impacts a child’s development

55
Q

Functional Communication Training

A

A systematic practice to replace maladaptive or interfering behavior with more appropriate and effective communication behaviors.

56
Q

Generalization

A

When the target skill or behavior continues to occur when the intervention ends, in multiple settings, and with multiple individuals (e.g. peers, teachers, parents)

57
Q

Gestural Prompt

A

A gesture/movement provides the learner with ASD information about how to use a target skill or complete a task.

58
Q

Interfering Behavior

A

Is a challenging behavior that interferes with the learner’s ability to learn

59
Q

Model Prompts

A

Involve demonstrating the target skill and are used when verbal or visual prompts are not sufficient in helping learner with ASD use the target skill correctly.

60
Q

Most-to-least prompting hierarchy

A

involves starting at the most intrusive level of prompting needed for the learner to successfully use a skill and then fading those prompts.

61
Q

Physical Prompts

A

Useful when teaching motor behaviors and when the learner with ASD does not respond to less restrictive prompts.

62
Q

Picture Exchange Communication System (PECS)

A

behaviorally based intervention that teaches the learner to use visual-graphic symbols to communicate with others.

63
Q

Replacement Communicative Behavior

A

Used in place of the interfering behavior during functional communication training to serve the same function.

64
Q

Time Delay

A

Is a response prompting procedure that systematically fades prompts during instructional activities.

65
Q

Verbal Prompts

A

Includes any verbal assistance provided to learners to help them use a target s correctly. Verbal cues range in intensity from least to most restrictive.

66
Q

Visual Prompt

A

Pictorial or object cues that provide learners with information about how to she the target or behavior.

67
Q

4-Step Error Correction Procedure

A

Used in PECS instruction to teach discrimination which includes:
1) Model
2) Practice
3) Switch
4) Repeat

68
Q

Backward Chaining

A

Is a procedure used with task analysis where the final step in a chain is taught first and as a step is mastered, the previous step is taught.

69
Q

Baseline Data

A

Data collected on current performance level prior to implementation of intervention.

70
Q

Communication Book

A

Small three-ring binder with velcro strips laced in the cover and inside the book used for PECS. Communication book should be as functional as possible with pictures organized inside by categories or activities.

71
Q

Correspondence Check

A

Used in PECS instruction to ensure that the learner is requesting and taking the item for which he or she is asking.

72
Q

Generalization

A

When the target skill or behavior continues to occur when the intervention ends, in multiple settings, and with multiple individuals (e.g. peers, teachers, parents)

73
Q

Gestural Prompt

A

a gesture/movement provides the learner with ASD information about how to use a target skill or complete a task.

74
Q

Modeling

A

Involves the learner observing someone correctly performing a target behavior.

75
Q

Physical Prompts

A

Useful when teaching motor behaviors and when the learner with ASD does not respond to less restrictive prompts.

76
Q

Picture Exchange Communication System (PECS)

A

behaviorally based intervention that teaches the learner to use visual-graphic symbols to communicate with others.

77
Q

Prompt

A

any help provided that will assist the learner in using specific skills. Prompts can be verbal, gestural or physical.

78
Q

Response Interval

A

The amount of time the learner has to respond.

79
Q

Antecedent

A

a cue that tells the learner to use the target skill/behavior

80
Q

Chained Task

A

a task that requires several individual behaviors to be sequenced together to form a more complex skill.

81
Q

Controlling Prompt

A

Ensures the learner with ASD performs the target skill/behavior correctly.

82
Q

Cue

A

Signals the learner to perform the skill

83
Q

Discrete Task

A

a task that requires a single response and is of a relatively short duration.

84
Q

Generalization

A

When the target skill or behavior continues to occur when the intervention ends, in multiple settings and with multiple individuals.

85
Q

Gestural Prompt

A

a gesture/movement provides the learner with ASD information about how to use a target skill or complete a task.

86
Q

Graduated Guidance

A

teachers and practitioners provide a controlling prompt which ensures the learner will do the skill correctly and then gradually remove the prompt during a teaching activity. As learners begin to use the skill, the prompts are withdrawn, but quickly reinstated if learners regress.

87
Q

Individual Intervention

A

an intervention that is planned and implemented in a way specific to the learner receiving the intervention.

88
Q

Least-to-Most Prompting

A

a prompt hierarchy with at least three levels used to teach new skills. At the first level, the learner is given the opportunity to respond without prompts. The remaining levels include prompts that proceed from least to most amounts of assistance. The last level is the controlling prompt.

89
Q

Model Prompts

A

involve demonstrating the target skill and are used when verbal or visual prompts are not sufficient in helping learner with ASD use the target skill correctly.

90
Q

Physical Prompts

A

useful when teaching motor behaviors and when the learner with ASD does not respond to less restrictive prompts.

91
Q

Response Interval

A

The amount of time the learner has to respond.

92
Q

Simultaneous Prompting

A

Consists of instructional and probe sessions. In the instructional sessions, the task direction or cue and controlling prompt are delivered simultaneously. In the probe sessions, the cue or task direction is delivered without the controlling prompt to determine if learning is occurring.

93
Q

Target Stimulus

A

the event, thing, or situation to which the learner with ASD should respond when a team member is not present or after the target skill/behavior is mastered.

94
Q

Probe Data

A

Used to determine learner progress when implementing simultaneous promoting. No prints are presented during the probe sessions to determine if the learner is acquiring the target skill or behavior.

95
Q

Discrete Trial Training

A

Consists of an adult using adult-directed, massed trial instruction, reinforcers, and clear contingencies and repetition to teach a new skill or behavior.

96
Q

Discrimination Training

A

Method of teaching a learner to demonstrate a specific behavior to receive a reinforcer.

97
Q

Discriminative Stimulus

A

Instruction, cue, or stimuli signaling the learner to demonstrate a specific behavior to receive a reinforcer.

98
Q

Maintenance Trial

A

Consists of the learner demonstrating a skill that is already mastered.

99
Q

Massed Trial Teaching

A

a primary characteristic of DTT. Massed trial teaching involves team members repeating the same learning trial several times in a row to shape the behavior of the learner.

100
Q

Positive Reinforcement

A

refers to the presentation of a reinforcer after a learner uses a target skill/behavior, therefor encouraging him/her to perform that behavior again.

101
Q

Task Analysis

A

Breaks down complex target skills or behaviors into smaller steps.

102
Q

Non-Contingent Reinforcement (NCR)

A

Reinforcement is delivered at specific intervals independent of the learner’s behavior. For NCR to be most effective, it should match the function of the interfering behavior.

103
Q

Spontaneous Recovery

A

The resurgence of an interfering behavior after the behavior has decreased or stopped occurring altogether.

104
Q

Forward Chaining

A

Prompt learner to perform first step

Reinforce the learner for completing step

After first step, guide learner through remaining steps.

When first step is mastered, the next step in the task analysis is added one at a time.

105
Q

Backward Chaining

A

Provide assistance for complete initial steps

Prompt learner to perform final step

Reinforce learner for completing the final step

When final step is mastered, precious step is added one at a time

106
Q

Total Task Presentation

A

Prompt learner to complete each step

Reinforce the learner for completing each step

Face reinforcers as quickly as possible

107
Q

Constant Time Delay (CTD)

A

When beginning to teach a target skill/behavior using CTD, provide a 0-second delay between the cue and prompt. Model prompts are the most common prompt type to use with the procedure. After a minimum of two trials using the 0-second delay, adults use a fixed amount of time between the cue and the controlling prompt (typically 3-5 seconds). This delay allows learners to acquire a new skill without becoming prompt dependent.

108
Q

Progressive Time Delay (PTD)

A

Adults use a 0-second delay when first teaching a target skill/behavior. Then, adults gradually increase the wait time rather than using a fixed time interval. The delay usually increases to a 5 second interval but can be as much as 10 seconds.

109
Q

Antecedent-Based Interventions (ABI)

A

an evidence-based practice that can be used to decrease an identified interfering engagement and/or increase engagement by modifying the environment to change the conditions that prompt the interfering behavior from the learner.

110
Q

Hypothesis Statement

A

Used in FBA, these statements include 1) the setting events, immediate antecedents and immediate consequences that surround the interfering behavior. 2) a restatement and refinement of the description of the interfering behavior, and 3) the function the behavior serves.

111
Q

Topography

A

the shape of the behavior (what does the behavior look like?)