Graphic Design Flashcards

(45 cards)

1
Q

It is about expressing emotions, ideas, and creativity,
often without a specific goal or function. It’s more
about personal interpretation and freedom.

A

Art

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2
Q

Focuses on solving a
problem or achieving a specific purpose. It’s about
creating something functional and effective, with a
clear intention behind it

A

Design

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3
Q

TRUE or FALSE

images represented in digital formats does not directly impacts the quality, file size, and functionality of the graphics used in projects.

A

False Understanding how images are represented in
digital formats is crucial for multimedia design
because it directly impacts the quality, file
size, and functionality of the graphics used in
projects.

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4
Q

refers to the number of
pixels in an image, determining its
clarity and detail.

A

Resolution

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5
Q

are made up of pixels,
and the way these pixels are stored, compressed,
and displayed affects how images appear on
different screens and devices.

A

Digital Images

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6
Q

What is DPI

A

DPI stands for dots per inch, and it’s a measurement of the number of dots in an image or printed material per inch

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7
Q

What is PPI

A

PPI can refer to pixels per inch, which measures the resolution of a digital image or video display

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8
Q

What are the common graphic formats?

A

GIF, PNG,
JPG, and TIFF

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9
Q

Used for simple web
graphics with limited
colors. Smallest file
size but limited
color range

A

GIF or Graphic Interchange Format

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10
Q

Widely used for photos.
Compresses files but
reduces quality after
edits.

A

JPEG or Joint Photographic Experts Group

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11
Q

Supports millions of
colors and
transparency. Ideal for
logos and graphics.

A

PNG or Portable Network Graphic

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12
Q

Best for high-quality
images and editing.
Large file size, not
web-friendly

A

Tag Image File Format

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13
Q

is a powerful element in design that
goes beyond aesthetics

A

Color

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14
Q

Involves using colors to create
visually appealing and functional designs.

A

Color Theory

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15
Q

There are two color models used in digital and print design, which is used for screens or anything digital?

A

RGB, it starts with black

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16
Q

There are two color models used in digital and print design, which is used for printing or anything physical.

A

CMYK, it starts with white.

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17
Q

a tool for understanding
color relationships.
It includes primary,
secondary, and
tertiary colors

A

Color Wheel

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18
Q

These basic colors that can be mixed together to produce other colors.

A

Primary Colors

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19
Q

What are the colors in primary colors

A

Red, Yellow, and
Blue. These colors
cannot be created
by mixing others.

20
Q

These are colors that are created by mixing two primary colors in equal parts

A

Secondary Colors

21
Q

What are the colors in secondary colors

A

Green, Orange, and
Purple. Created by
mixing primary
colors

22
Q

These are colors that are created by mixing equal parts of a primary color and a secondary color

A

Tertiary Colors

23
Q

What are some examples of colors in tertiary colors

A

Yellow-orange,
Red-orange, and
more. Created by
mixing primary and
secondary colors.

24
Q

These are guides on
how colors are
combined in design,
affecting mood and
perception

A

COLOR
SCHEMES

25
4 Examples of Color Schemes
ANALOGOUS MONOCHROMATIC TRIADIC COMPLEMENTARY
26
This color scheme uses three or more colors that sit next to one another on the color wheel
ANALOGOUS
27
This color scheme uses tints, tones and shades within the same hue or color family
MONOCHORMATIC
28
This color scheme uses three colors that are evenly spaced around the color wheel.
TRIADIC
29
This color scheme uses colors opposite of each other on the color wheel
COMPLEMENTARY
30
It explains how people naturally organize and perceive visual elements as unified wholes. It is fundamental in design, helping designers create more effective and cohesive visual compositions by understanding how humans interpret complex images and patterns
The Gestalt Theory
31
These are communication tools that can be used as lectures, speeches, reports, and more. Most of the time, they’re presented before an audience
Presentations
32
These are objects that look similar are perceived as part of the same group.
SIMILARITY
33
The eye is drawn along paths, lines, or curves, creating a continuous flow.
CONTINUATION
34
Viewers perceive incomplete shapes as complete when key visual cues are present
CLOSURE
35
Elements placed close together are perceived as part of the same group
PROXIMITY
36
The eye separates objects from the background
FIGURE/GROUND
37
Balanced and symmetrical designs provide a sense of harmony and stability.
SYMMETRY AND ORDER
38
This element may seem like the easiest part of a multimedia experience, but it's often the most crucial
Text
39
It is all about choosing and arranging fonts, sizes, and spacing to create the perfect look for your layout—whether it's for multimedia or the web.
Typography
40
Text is measured in points, which refers to the height of the letters.
Text Size
41
A type font is the complete set of letters, numbers, symbols, punctuation, and special characters of a specific typeface, all in a particular point size
Font
42
It is the name for a group of related fonts
Typeface
43
is just a fancy word for the space between lines of text (aka Line Spacing)
Leading
44
is like fine-tuning the space between letters to make them look just right. It’s all about adjusting the space between individual letters to create a smooth, balanced look
Kerning/Letter Spacing
45
adjusts the space between all the letters evenly across a whole word or sentence.
Tracking