Graphic Novel Elements Flashcards

1
Q

visual rhetoric

A

the how/why visual images communicate meaning

looking at and understanding an image

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2
Q

visual literacy

A

involves all the processes of knowing and responding to a visual image, as well as all the thought that might go into constructing or manipulating an image
responding to an image and changing it to convey emotion

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3
Q

cartoon

A

an approach or style of picture making

abstracted and simplified images

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4
Q

comics

A

the medium through which cartoons are employed

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5
Q

graphic narrative

A

a narrative work in the medium of comics which combines the written word with imagery of film and art
embedded within are expressionism and synesthetics

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6
Q

influences of modern literature on graphic narrative

A

fragmentation, experimentation with form, implied themes in which one mentally constructs a continuous undefined reality

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7
Q

expressionism

A

presents the world from subjective perspective
a radical distortion of reality for emotional affect
evokes moods and ideas

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8
Q

synesthetics

A

senses connected in art
literature- connects one sense to another sense
graphic novel- connects emotions and sense to artistic portrayals

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9
Q

significance of black and white cartoons

A

participation of reader is essential

abstraction of images allows us to relate more with them

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10
Q

visual iconography

A

the vocabulary of comics

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11
Q

icon

A

any image used to represent a person, place, thing, or idea

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12
Q

closure

A

act of observing the parts but perceiving the whole (grammar of comics)

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13
Q

panel

A

frame

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14
Q

gutter

A

space between panels

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15
Q

speech bubble

A

dialogue

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16
Q

border

A

bleeds- lack thereof, fading/open from one panel to another

17
Q

text box

A

narrative

18
Q

backgrounds

A

can be within a panel or a bigger sense of the whole screen itself

19
Q

transitions

A

panel to panel, action to action, subject to subject, scene to scene, aspect to aspect, non-sequitur

20
Q

panel to panel transition

A

moment to moment, minimal time between panels

21
Q

action to action transition

A

panels drawn when actions take place

22
Q

subject to subject transition

A

panels drawn from dialogue to dialogue

show perspective of different characters

23
Q

scene to scene transition

A

significant differences in time and space

24
Q

aspect to aspect transition

A

wandering eye, panorama

shows settings

25
Q

non-sequitur transition

A

no logical relationship between panels

26
Q

metafiction

A

writing about writing

27
Q

metafiction in Maus

A

Spiegelman writes about his process of interviewing his father and trying to understand, interpret the memories