group2_trimmed_flashcards

(53 cards)

1
Q

Change

A

Any alteration of people, structure, or technology in an organization.

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2
Q

Organizational Change

A

Modification in one or more internal aspects of the organization.

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3
Q

Change Agent

A

Someone who initiates and manages the change process.

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4
Q

Internal Change Forces

A

Changes inside the organization like strategy, workforce, or technology.

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5
Q

External Change Forces

A

Changes in the marketplace, government laws, technology, labor markets, and the economy.

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6
Q

Calm Waters Metaphor

A

Change is occasional disruption in an otherwise stable situation.

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7
Q

White-Water Rapids Metaphor

A

Change is constant and unpredictable.

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8
Q

Lewin’s Three-Step Change Model

A

Unfreezing, Changing, Refreezing.

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9
Q

Unfreezing

A

Preparing for change by recognizing need and breaking from the status quo.

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10
Q

Changing

A

Implementing new practices.

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11
Q

Refreezing

A

Stabilizing the new behaviors after change.

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12
Q

Organizational Development (OD)

A

Planned change efforts to improve organizational effectiveness.

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13
Q

Innovation

A

Turning creative ideas into useful products or work methods.

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14
Q

Idea Champion

A

Individual who actively supports innovation.

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15
Q

Design Thinking

A

A method for focusing on solving problems from the customer’s perspective.

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16
Q

Decision

A

Choice made from among alternatives.

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17
Q

Decision-Making Process

A

Identify problem, identify criteria, weigh criteria, develop alternatives, analyze alternatives, select alternative, implement, evaluate.

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18
Q

Problem

A

Discrepancy between an existing state and a desired state.

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19
Q

Rational Decision Making

A

Making logical and consistent choices to maximize value.

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20
Q

Bounded Rationality

A

Decisions made with limited information and time.

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21
Q

Satisficing

A

Choosing the first satisfactory alternative rather than the optimal one.

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22
Q

Escalation of Commitment

A

Continuing with a decision despite evidence it is wrong.

23
Q

Structured Problem

A

Straightforward, familiar, easily defined problem.

24
Q

Unstructured Problem

A

New, unusual problems with incomplete information.

25
Programmed Decision
A repetitive decision that can be handled by a routine approach.
26
Nonprogrammed Decision
Unique decisions requiring a custom solution.
27
Procedure
A series of steps for handling a problem.
28
Rule
Explicit directive for behavior.
29
Policy
Guideline for decision-making.
30
Certainty
Situation where all outcomes are known.
31
Risk
Situation where outcomes can be estimated.
32
Uncertainty
Situation with unclear or unknown outcomes.
33
Group Decision-Making Advantages
More complete information, diversity of views, increased acceptance.
34
Group Decision-Making Disadvantages
Time consuming, minority domination, ambiguous responsibility.
35
Groupthink
When the desire for consensus overrides realistic appraisal of alternatives.
36
Brainstorming
Generating many ideas without evaluation.
37
Nominal Group Technique
Structured method where group members work independently before sharing ideas.
38
Delphi Technique
Group decision-making through expert surveys and consensus building.
39
Organizational Behavior
Study of actions of people at work.
40
Attitude
Evaluative statements about objects, people, or events.
41
Job Satisfaction
Positive feeling about a job from an evaluation of its characteristics.
42
Organizational Commitment
Loyalty and involvement with the organization.
43
Cognitive Dissonance
Inconsistency between attitudes or behaviors.
44
Personality
Unique emotional, thought, and behavioral patterns.
45
Big Five Personality Traits
Openness, Conscientiousness, Extraversion, Agreeableness, Emotional Stability.
46
Locus of Control
Degree to which individuals believe they control their own fate.
47
Perception
Process by which people interpret their environment.
48
Attribution Theory
Explaining behavior by attributing it to internal or external causes.
49
Fundamental Attribution Error
Overemphasizing internal causes for others’ behavior.
50
Self-Serving Bias
Attributing success to oneself and blaming failures on external factors.
51
Learning
Any relatively permanent change in behavior based on experience.
52
Operant Conditioning
Behavior shaped by consequences.
53
Social Learning Theory
Learning through observation and imitation.