Growth.Design Flashcards
(136 cards)
Screens VS Journey
Your data tells you what happens.
Your screens might tell you where, but…
…only user journeys can tell you why.
The “real” story of your customers typically happens outside of your app.
Yet, we tend to focus on our screens because that’s what we’re used to see. It’s a good example of the side-effects of the Law of the Instrument.1
Sunk Cost Fallacy
People tend to dislike change when they previously invested resources in something (time, money or effort).1
Focusing your colleagues on screens increases their chances of being biased to their own solutions.
Stories have the advantage of being in complete abstraction of work-intensive screens… as you’ll see next!
Singularity Effect
People are more willing to empathize with a single, identifiable person than large abstract groups.
That’s also why people remember stories with vivid characters much better than abstract statistics and data.
Narrative Bias
We’re evolutionary wired to make sense of the world through stories. This makes it easier for our brain to process and recall more information.
That’s part of the reason why it’s easier to convince people by using stories
6p exercise
Now your customer (not your product!) will be the hero of this 6-step journey.
To do that, you’ll start at the end —in the 6th panel (bottom right), write down the happy ending of your customer’s success story.
5 words maximum.
Character Identification Effect
Stories make your brain imagine that you are going through the journey.
In other words, you develop a higher-level of empathy for the hero of a story.
Neuroscientists have shown that stories are the single best vehicle we have to transfer our ideas to one another.
It’s no coincidence that we use stories in our case studies… and in this course.
Closure
You constantly try to fill the gaps in comics. Stories and panel gaps are like open-ended questions for your brain.
Comics force constant participation and imagination. That sparks creativity and help you find solutions.1
Stories and empathy
- Stories are crucial for customer empathy.
- Customer empathy helps you build better experiences.
- You can create minimum viable stories by using 6P Stories.
The Psychology of Storytelling
- Narrative Bias: You’re wired to make sense of the world through stories.
- Singularity Effect: You empathize more with a single person (vs a big group).
- Character Identification Effect: Stories make your brain feel like you are experiencing the journey, so you develop more empathy for the hero.
The Psychology of Comics
- Closure: You constantly try to fill the gaps in comics. Stories and panel gaps are like open-ended questions for your brain. They act as a forcing function for creativity and help you find solutions.
- Miller’s Law: The average person can only keep 7±2 items in their working memory. This makes 6P Stories short enough to grasp the overall meaning quickly, while leaving enough gaps to imagine improvement opportunities.
- Pareidolia: Humans tend to interpret faces and emotions even in abstract shapes and inanimate objects. That’s why even the most basic stick-figure drawing can help build empathy and understanding.
Behavior Map
Also called the Fogg Behavioral Model. It was invented by BJ Fogg, the founder of the Behavior Design Lab at Stanford University.
Customer Desire Alignment
The best way to frame your product is to deeply understand the subtleties of the Motivation axis of your customers.
The key is to know the customers’ Hopes, Pains, Barriers and context so well that you start thinking like them.
Power Of Defaults
Users tend not to change an established behavior. Unless the incentive to change is compelling, people are more likely to stick to the default situation presented.
This is also called the Status quo bias. It can be a powerful actor when trying to nudge users and shape behaviors.
Breaking The Script
Unusual or distinctive situations tend to be better remembered than common ones. That’s a key element of creating memorable experiences.1
This “bizarreness effect” is also used by brain athletes to better memorize and remember different elements.
User behaviors are defined by B = M·A·P
- Motivation: the willpower to act.
- Ability: the capacity to act.
- Prompt: the timely cue to act.
Motivational behavior levers
- 🔮 Anticipation Seeking hope and avoiding fear
- 💚 Sensation Seeking pleasure and avoiding pain
- 🤝 Belonging Seeking acceptance and avoiding rejection
Ability behavioral levers
- ⏰ Time How long does it take?
2.💰 Money How costly is it? - 💪 Physical Capacity How physically demanding is it?
- 🧠 Mental Capacity How complicated is it?
- 🤝 Practice (Routine/Habit) How familiar is it?
Prompt behavioral levers
- 💥 Explicit Prompt The information on what to do next is within the prompt. (e.g. Email, Notification, Button, Timer, Billboard)
- 💭 Implicit Prompt You’re cued to take action through an association in memory. (e.g. Places, People, Situations, Emotions)
Mental Models
Mental models are shortcuts that you use to understand the world. They are simplified representations of how things work and shape how you think. Mental models allow you to see more opportunities because they give your brain organized chunks of information that are easier to understand and use.
General Empathy Questions
Q1. 🌈 Hope
If you had a magic wand and could instantly X, how would that change your life?
Q2. 💀 Pain
What’s your #1 challenge when it comes to X. And why is it so challenging?
Q3. 🚧 Barrier
Tell me about the last time you did X, how did that go? What was preventing you from Y?
Ask for stories, not just answers
For your next user research survey, add this byline at the end of a question: “[…]Be super specific to help us understand. Tell us a story if possible to give us some context.”
We tested it, and this simple byline increased the length of responses by up to 300%. That means more opportunities for valuable insights.
Psych’d Framework
Several years ago, I used to call this video game analogy applied to user experience “Action Points”.
When I later heard Darius Contractor talking about “Psych Points” during a Openview Podcast1, I found it so close that I thought it’d be simpler to use his terminology to amplify the message.
So I just wanted to give our friend Darius a grateful hat tip for that clever term!
Net Perceived Value
According to behavioral economics, the human brain constantly (and sometimes subconsciously) perceives value as the result of Expected Utility1 minus the Expected Interaction Cost.
In other words…
NPV = Motivation - 🔥 Friction
Psych = M·A
Psych is like a precious cognitive resource.
it’s like merging the Motivation and Ability axes of the Behavior Map.