hci Flashcards
(57 cards)
State the universal design principles.
(hint: 7)
- accessible
- flexible
- simple and intuitive
- effective communication
- error tolerance
- low physical effort
- size, space for approach and use
State Shneiderman and Plaisant’s (2010) eight golden rules.
- consistency
- shortcuts
- feedback
- yield closure (confidence completeness)
- prevent errors
- easy reverse
- interface control
- minimise cognitive strain
What is the first wave?
- engineering roots
- problem solving
- “technical paradigm”
What is the second wave?
- cognitive reduction
- information processing
- “cognitive paradigm”
What is the third wave?
- ubicomp tech
- social change
- “ethnographic paradigm”
What could the fourth wave be?
- values, ethics and politics
- avoiding centrality of technological notions of interactive designs
What are the interface differences?
- gesture
- haptic (vibrations)
- multimodal
- shareable
- shape-changing
- tangible (sensors)
What are frameworks?
Provides advice for designing UX. Interrelated concepts/specific questions.
Name the HCI conceptualised types.
- paradigm
- vision
- model
- framework
- theory
What is a paradigm?
The inspiration for a conceptual model. A generalised approach to carry out research.
What is a vision?
Imagines life in the future. Used as a driving force for research and development.
What is a theory?
An explanation for a phenomenon. Can be used to predict what users will do with new interfaces.
What is a model?
Used for predictions. A simplification of a HCI phenomenon.
name the five types of evaluations for collaborative techniques.
- field work
- interviews
- questionnaires
- observations
- log studies
What are the eight design considerations for interactive collaborative interfaces?
- conformity vs individuality pressures
- privacy and protection
- sources of friction between participants?
- protection from hostile, aggressive or malicious behaviour?
- expected and tolerable network delays?
- how will high-level management participate?
- any status rise or fall?
- evaluation of success?
What is the time/space groupware matrix?
________________|same time | different time
++++++++++++++++++++++++++++++++++
same place |face-to-face|continuous
++++++++++++|+++++++++++++++++++++
different place |remote |coordination
(sync) (async)
What is CSCW?
- Computer supported cooperative work
- a field of study
- studies how people can work more effectively together
What are some features of CSCW design?
- supports users needs
- accommodates disruptions from co-workers
- deals with privacy
- establishes responsibility
- can be used be a large group of users
What is ubicomp?
- Ubiquitous computing
- connecting computers into the everyday by shrinking and embedding
- part of the third wave of computing
- e.g. smart devices
What are the five areas of usability?
- learnability
- efficiency
- memorability
- errors
- satisfaction
What are the additional seven ubicomp usability areas?
- conciseness
- expressiveness
- ease
- transparency
- discoverability
- programmability
- invisibility
What is UCAMP?
- to do with wearables
- U: user
- C: corporal
- A: attention
- M: manipulation
- P: power
What are some design issues for intelligent interactive systems?
- error corrections and detections
- agency
- transparency
What is the markov assumption?
The probability of a word only depends on a finite set of previous words.