HCI Concepts Flashcards

(21 cards)

1
Q

What are affordances in HCI?

A

Design elements that suggest how something should be used (e.g., a handle suggests pulling). Tip: Afford = Allow action.

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2
Q

What is visibility in interface design?

A

Making system functions and status obvious to the user. Tip: “If users can’t see it, they won’t know it exists.”

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3
Q

What is the main goal of usability testing?

A

To gather feedback early and evaluate a product’s effectiveness, efficiency, and satisfaction. Tip: Test early, fail cheap.

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4
Q

Difference between heuristic evaluation and usability testing?

A

Heuristic = experts with rules; Usability = real users. Tip: “Heuristics = Experts”.

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5
Q

What does a cognitive walkthrough involve?

A

Stepping through user tasks to identify problems from the user’s perspective. Tip: Walk in their shoes.

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6
Q

What does the usability principle of feedback mean?

A

The system provides clear responses after user actions. Tip: Action → Reaction.

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7
Q

What does “recognition rather than recall” mean?

A

Design should let users recognize options rather than remember them. Tip: R + R = Easier life.

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8
Q

Best method to find flaws before involving real users?

A

Heuristic evaluation. Tip: Expert eyes first.

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9
Q

Why is a consistent layout important?

A

Reduces need for training and supports user learning. Tip: Same place = safe space.

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10
Q

What is contextual inquiry?

A

Observing users in their natural environment to gather insights. Tip: Context = Real World.

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11
Q

Which heuristic covers “undo” features?

A

User control and freedom. Tip: Undo = Freedom to fix.

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12
Q

Role of user feedback in iterative design?

A

Helps improve the design continuously. Tip: Feedback → Improve → Repeat.

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13
Q

What is the goal of usability testing in development?

A

To evaluate effectiveness and efficiency for real users. Tip: The 2 E’s: Effective & Efficient.

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14
Q

What does mapping refer to in design?

A

The clear connection between controls and effects. Tip: (e.g., knob positions matching stove layout) “This = That” alignment.

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15
Q

How does usability engineering reduce support costs?

A

By designing intuitive interfaces that reduce user errors and questions. Tip: Good design = fewer calls.

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16
Q

Why do we conduct usability testing before launch?

A

To evaluate how the final product works for users. Tip: Final Check = Usability Test.

17
Q

What does “visibility of system status” mean?

A

The system keeps users informed about what is happening. Tip: “Where am I? What’s going on?”

18
Q

Why use representative users in testing?

A

To catch issues affecting the actual target audience. Tip: Real users = Real feedback.

19
Q

What data is gathered during usability testing?

A

Task completion, satisfaction, errors, and time on task. Tip: STT = Satisfaction, Task, Time.

20
Q

What is the role of affordances in design?

A

They visually indicate how to use an object (e.g., a button looks pressable). Tip: “Design hints = Action cues.”

21
Q

When do we collect real-user data to assess design needs?

A

During usability testing (not requirements gathering). Tip: Testing = “Does this actually work?”