HCI From 1 to 117 Flashcards
What does HCI stand for?
a. Human Computer Interface
b. Human Computer Interaction
c. Human Computer Implementation
d. Human Computer Industry
b. Human Computer Interaction
Which one of these would NOT be found in a good HCI?
a. Common short cuts, like CTRL+Z for undo.
b. Icons that can have specific meanings.
c. A long command line to achieve a function
d. Sounds that convey meanings.
c. A long command line to achieve a function
Which one of these is a good reason for taking care to design a good computer human
interface?
a. Not every user is a computer expert
b. Well designed HCIs allow the software to be sold at a better price.
c. Well designed HCIs use less computer resources.
d. Well designed HCIs allow the computer to run faster
a. Not every user is a computer expert
HCI is based on psychological factors of humans?
a. True
b. False
a. True
Which of these is not a interface style?
a. Command line/command prompt
b. Menus
c. Natural Language
d. Voice recognition
d. Voice recognition
In virtual reality which of the senses cannot currently be portrayed?
a. Touch
b. Hearing
c. Sight
d. Smell
d. Smell
Which one of these is a good reason to include sounds in an HCI?
a. Users react more quickly to sounds than to visual signals
b. Users react more slowly to sounds than to visual signals
c. There is no preference. People just like sounds
d. The computer reacts to sounds in the same way as a human
a. Users react more quickly to sounds than to visual signals
A computer expert produces a solution with HCI which is very efficient in computer
resources, based on command-lines. Which one of the following is most likely to be the
result when the system is implemented?
a. It will be welcomed by all staff.
b. All staff will enjoy using it after mastering the skills of command lines.
c. Most staff will want to become computer experts to use it.
d. Most staff will feel demoralized and will not want to use the system.
d. Most staff will feel demoralized and will not want to use the system.
Before a process can be designed and implemented, a detailed deconstruction of the task is
needed. This can be referred to as:
a. Activity-based process definition method
b. Process
c. Process mapping
d. Task analysis
d. Task analysis
A test of effective design is dependent on three areas of effectiveness, productivity, and
satisfaction. Another effective technique for assessing design effectiveness is:
a. Eye tracking
b. Crowdsourcing
c. Usability audit
d. Eyeball test
c. Usability audit
With effective website design, the creation of an information architecture involves creating a
plan to group information logically and creating a site structure which is commonly known
as:
a. Web index
b. Wireframe
c. Blueprint
d. Site map
b. Wireframe
Web accessibility is fundamental for websites and needs to take into account user
characteristics such as disability. What have some countries introduced to address this point?
a. Accessibility
b. free access
c. Much larger screens
d. None of the above
a. Accessibility
Is the best example for design…
a. View
b. Model
c. Analyzing
d. None
a. View
What is the benefit of good design?
a. positive effect or performance
b. success
c. Both a & b
d. None
c. Both a & b
Study of how computer works together and to satisfy for accurate results is known as
a. Good design
b. HCI
c. Bad design
d. All the Above
b. HCI
Graphic screen assumed as look
a. 3-D
b. 2-D
c. 1-D
d. None of these
b.2-D
People performing operations are called on objects
a. operating
b. Actions
c. pointing
d. None of these
b. Actions
Collection of techniques & mechanism to interact with tools or etc. is known as
a. Actions
b. Graphic
c. Icon’s
d. Graphical user interface
d. Graphical user interface
Generalize from cases seen to cases unseen is __________ reasoning
a. Deduction
b. Problem solving
c. Induction
d. none
c. Induction
All the is following are true about implications of interface design except
a. stress will increase the difficulty of problem solving
b. relaxed users will be more forgiving of shortcomings in design
c. visually pleasing and rewarding interfaces will increase positive affect
d. Negative affect cannot make it harder to do even easy tasks
d. Negative affect cannot make it harder to do even easy tasks
All the following are Ergonomics examples except
a. controls grouped according to function or frequency of use, or sequentially
b. Stress will increase the difficulty of problem solving
c. Seating arrangements adaptable to cope with all sizes of user
d. Use of red for warning, green for okay, awareness of colour-blindness etc.
b. Stress will increase the difficulty of problem solving
In indirect manipulations when.
a. User interacts with real world through interface
b. Users not physically located, loss of context, complex interfaces
c. User interacts with artificial world
d. none
a. User interacts with real world through interface
The goal to build a hierarchy of means and pages that feels natural.
a. Organized
b. Design
c. Driven
d. All of the above
a. Organized
The role who talks to and discusses with the user
a. Computer
b. Facilitator
c. Observer
d. User
b. Facilitator