HCI From 1 to 117 Flashcards

1
Q

What does HCI stand for?

a. Human Computer Interface
b. Human Computer Interaction
c. Human Computer Implementation
d. Human Computer Industry

A

b. Human Computer Interaction

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2
Q

Which one of these would NOT be found in a good HCI?

a. Common short cuts, like CTRL+Z for undo.
b. Icons that can have specific meanings.
c. A long command line to achieve a function
d. Sounds that convey meanings.

A

c. A long command line to achieve a function

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3
Q

Which one of these is a good reason for taking care to design a good computer human
interface?
a. Not every user is a computer expert
b. Well designed HCIs allow the software to be sold at a better price.
c. Well designed HCIs use less computer resources.
d. Well designed HCIs allow the computer to run faster

A

a. Not every user is a computer expert

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4
Q

HCI is based on psychological factors of humans?

a. True
b. False

A

a. True

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5
Q

Which of these is not a interface style?

a. Command line/command prompt
b. Menus
c. Natural Language
d. Voice recognition

A

d. Voice recognition

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6
Q

In virtual reality which of the senses cannot currently be portrayed?

a. Touch
b. Hearing
c. Sight
d. Smell

A

d. Smell

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7
Q

Which one of these is a good reason to include sounds in an HCI?

a. Users react more quickly to sounds than to visual signals
b. Users react more slowly to sounds than to visual signals
c. There is no preference. People just like sounds
d. The computer reacts to sounds in the same way as a human

A

a. Users react more quickly to sounds than to visual signals

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8
Q

A computer expert produces a solution with HCI which is very efficient in computer
resources, based on command-lines. Which one of the following is most likely to be the
result when the system is implemented?
a. It will be welcomed by all staff.
b. All staff will enjoy using it after mastering the skills of command lines.
c. Most staff will want to become computer experts to use it.
d. Most staff will feel demoralized and will not want to use the system.

A

d. Most staff will feel demoralized and will not want to use the system.

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9
Q

Before a process can be designed and implemented, a detailed deconstruction of the task is

needed. This can be referred to as:
a. Activity-based process definition method
b. Process
c. Process mapping
d. Task analysis

A

d. Task analysis

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10
Q

A test of effective design is dependent on three areas of effectiveness, productivity, and

satisfaction. Another effective technique for assessing design effectiveness is:
a. Eye tracking
b. Crowdsourcing
c. Usability audit
d. Eyeball test

A

c. Usability audit

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11
Q

With effective website design, the creation of an information architecture involves creating a
plan to group information logically and creating a site structure which is commonly known
as:
a. Web index
b. Wireframe
c. Blueprint
d. Site map

A

b. Wireframe

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12
Q

Web accessibility is fundamental for websites and needs to take into account user
characteristics such as disability. What have some countries introduced to address this point?
a. Accessibility
b. free access
c. Much larger screens
d. None of the above

A

a. Accessibility

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13
Q

Is the best example for design…

a. View
b. Model
c. Analyzing
d. None

A

a. View

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14
Q

What is the benefit of good design?

a. positive effect or performance
b. success
c. Both a & b
d. None

A

c. Both a & b

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15
Q

Study of how computer works together and to satisfy for accurate results is known as

a. Good design
b. HCI
c. Bad design
d. All the Above

A

b. HCI

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16
Q

Graphic screen assumed as look

a. 3-D
b. 2-D
c. 1-D
d. None of these

A

b.2-D

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17
Q

People performing operations are called on objects

a. operating
b. Actions
c. pointing
d. None of these

A

b. Actions

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18
Q

Collection of techniques & mechanism to interact with tools or etc. is known as

a. Actions
b. Graphic
c. Icon’s
d. Graphical user interface

A

d. Graphical user interface

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19
Q

Generalize from cases seen to cases unseen is __________ reasoning

a. Deduction
b. Problem solving
c. Induction
d. none

A

c. Induction

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20
Q

All the is following are true about implications of interface design except

a. stress will increase the difficulty of problem solving
b. relaxed users will be more forgiving of shortcomings in design
c. visually pleasing and rewarding interfaces will increase positive affect
d. Negative affect cannot make it harder to do even easy tasks

A

d. Negative affect cannot make it harder to do even easy tasks

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21
Q

All the following are Ergonomics examples except

a. controls grouped according to function or frequency of use, or sequentially
b. Stress will increase the difficulty of problem solving
c. Seating arrangements adaptable to cope with all sizes of user
d. Use of red for warning, green for okay, awareness of colour-blindness etc.

A

b. Stress will increase the difficulty of problem solving

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22
Q

In indirect manipulations when.

a. User interacts with real world through interface
b. Users not physically located, loss of context, complex interfaces
c. User interacts with artificial world
d. none

A

a. User interacts with real world through interface

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23
Q

The goal to build a hierarchy of means and pages that feels natural.

a. Organized
b. Design
c. Driven
d. All of the above

A

a. Organized

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24
Q

The role who talks to and discusses with the user

a. Computer
b. Facilitator
c. Observer
d. User

A

b. Facilitator

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25
The person who explains general context and introduces the user to the system a. Computer b. Facilitator c. Observer d. User
b. Facilitator
26
People perform operations called on objects a. Users b. Actions c. Elements d. Both b & c
a. Users
27
is how a person communicates his or her needs or desires to the computer . a. Input b. Output c. Both Input & Output d. None of these
c. Both Input & Output
28
``` Type of interaction style such as abbreviations typed in at the prompt to which the system responds (e.g. listing current files) a. Command b. GUI c. Windows d. Menus ```
a. Command
29
They could be represent desktop objects, tools , applications and operations. a. Icons b. images c. Both a & b d. Graphics
a. Icons
30
``` They could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse a. Command b. GUI c. Windows d. Menus ```
c. Windows
31
They are offering lists of options that could be scrolled through and selected a. Command b. GUI c. Windows d. Menus
d. Menus
32
``` They controlling the cursor as a point of entry to the windows, menus, and icons on the screen a. Command b. Pointing device c. Windows d. Menus ```
b. Pointing device
33
``` _____was first to use the term usability to describe the effectiveness of human performance A. Norman B. Abowd C. Beale D. both A and B ```
A. Norman
34
``` Type of menus good at displaying a small number of options at the same time and where the size of the display is small a. Flat menu b. Cascading Menu c. Expanding Menu d. None ```
a. Flat menu
35
Enables more options to be shown on a single screen than is possible with a single flat menu a. Flat menu b. Contextual menus c. Expanding Menu d. None
c. Expanding Menu
36
``` ______ spaces of the sides, top, bottom and corners of the screen A. Binning B. Alignment C. Pinning D. Align ```
B. Alignment
37
``` Combines different media within a single interface with various forms of interactivity A. Graphics B. Alignment C. Windows D. Multimedia ```
D. Multimedia
38
``` There are a problem in scanning for surnames as shown: (Alan Dix Janet Finlay Gregory Abowd Russell Beale) A. Alignment B. Grouping of items C. Order of items D. Decoration ```
A. Alignment
39
``` Use boxes to group logical items and use fonts for emphasis, headings A. Alignment B. Grouping of items C. Order of items D. Decoration ```
D. Decoration
40
``` Tab through window in logical order of A. Display inform B. Alignment C. Displayed D. displayed information ```
B. Alignment
41
``` Pleasing designs in which increase user satisfaction and improve productivity A. Proportional B. Illustrated C. Aesthetically D. Fragmentation ```
C. Aesthetically
42
``` Type of interaction, a key design in concern how a computer system and determine the start and end point of a hand or arm movement a. Brain b. Gesture c. Mobile d. Web ```
b. Gesture
43
Type of interaction, a key design systems that can keep conversation on track help people navigate efficiently through a menu system a. Speech b. Gesture c. Mobile Interface d. Web
a. Speech
44
Type of interaction, typically have a small screen and limited control space. Designers have to think carefully about what type of dedicated controls a. Speech b. Gesture c. Mobile Interface d. Web
c. Mobile Interface
45
``` Create ____of data or text with aesthetically pleasing proportions A. Windows and grouping B. Windows C. Grouping D. All the above ```
D. All the above
46
``` Provide functional grouping of ______elements A. Associated B. Allocated C. Assignment D. None ```
A. Associated
47
``` Consistently follow this concept on all ________ A. Display B. Elements C. Screen D. All above ```
D. All above
48
``` ___and ____are also an integral part of heuristics evaluation A. Training and documentation B. documentation C. Help D. Both B&C ```
D. Both B&C
49
``` Sequentially can be achieved by ____and ____as illustrated A. Order B. Alignment space and grouping C. Randomness D. none ```
B. Alignment space and grouping
50
Create regularity be establishing standard and consistently ___and ____points. A. Spacing horizontal and vertical alignment B. no space C. Both a& b D. none
A. Spacing horizontal and vertical alignment
51
``` Know your user or client ending with______ A. Testing B. design C. Planning D. none ```
A. Testing
52
is the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. A. Testing B. Usability C. Planning D. Usefulness
B. Usability
53
``` The extent to which a system’s functionality meets the needs of users and supports their tasks A. Testing B. Usability C. Planning D. Usefulness ```
D. Usefulness
54
All the following achieve visibility of system status except A. Be as specific as possible B. Keep users informed about what is going on C. Keep users informed about what is going on D. Speak the users’ language
D. Speak the users’ language
55
When many relationships exist between menu alternatives, and some menu options are only Appropriate depending upon a previous menu selection, ______ menus are best solutions. A. Simultaneous B. Single C. Sequential linear D. Hierarchical
D. Hierarchical
56
``` Hierarchical structures are characterized by ____________ A. Height and length B. Length and breadth C. Height and depth D. Depth and breadth ```
C. Height and depth
57
``` Google Web sites with their navigation links is example of __________ design A. Simultaneous B. Single C. Hierarchical D. Sequential ```
D. Sequential
58
The goal of presentation of information and knowledge in form to be seen to achieve easier retrieval is A. Match between system and the read world B. Visibility of system status C. User control and freedom D. Minimize user’s memory load
D. Minimize user’s memory load
59
Allow users to quickly do frequent actions may be ________ A. Match between system and the read world B. Visibility of system status C. Flexibility and efficiency of use D. Minimize user’s memory load
C. Flexibility and efficiency of use
60
``` individuals evaluate and then aggregate results A. Evaluation B. Pre-evaluation C. Event-Trapping D. Severity rating ```
A. Evaluation
61
``` ____ determine how priority each problem A. Evaluation B. Pre-evaluation C. Event-Trapping D. Severity rating ```
D. Severity rating
62
``` Used to allocate resources to fix problems. A. Evaluation B. Pre-evaluation C. Event-Trapping D. Severity rating ```
D. Severity rating
63
``` A ___ is often done with actual users and before a system is implemented. A. Heuristic Evaluation B. Severity rating C. Cognitive Walk-through D. Experiment evaluation ```
C. Cognitive Walk-through
64
``` Main question in this step Why are we making this GUI? A. Strategy B. Scope c. Navigated D. Surface ```
A. Strategy
65
``` Focus on the primary action, identify your (social) objects and choose your core feature set are mainly answered A. Strategy B. Scope c. Navigated D. Surface ```
B. Scope
66
``` The main purpose of information architecture and plan information out, Approaches may simply be to _______ A. Strategy B. Scope C. Structure D. Surface ```
B. Scope
67
A structure consists kinds of already-existing material and material that will exist on launch: Items are grouped into categories and Categories are then grouped into a GUI structure. A. Bottom-Up Hierarchical B. Up- Bottom Hierarchical C. Matrix D. Organic
A. Bottom-Up Hierarchical
68
``` A structure consists no consistent and are good for exploring topics with unclear or evolving relationships. A. Bottom-Up Hierarchical B. Up- Bottom Hierarchical C. Matrix D. Organic ```
A. Bottom-Up Hierarchical
69
``` Type of Information Architecture helps guests with different needs but navigate through the same information A. Bottom-Up Hierarchical B. Up-Bottom Hierarchical C. Matrix D. Organic ```
C. Matrix
70
``` A menu’s ________ provides information to keep the user oriented. A. Title B. Context C. Content D. None ```
A. Title
71
``` ________ Type of design pattern in which you need to provide user with easy access to main pages/categories in the website. A. Fat Menus B. Global Navigation Bar C. Breadcrumbs D. Home Link ```
B. Global Navigation Bar
72
________ Type of design pattern in which Site has hierarchy of several levels static or dynamic) and you need a way to show the user where he is, otherwise, user will fee lost and be tempted to go to homepage to start over or might even leave site. A. Fat Menus B. Global Navigation Bar C. Breadcrumbs D. Home Link
C. Breadcrumbs
73
Need a mechanism for the user needs to navigate among sections of a website and while having clear indication of what section the user is currently looking at. A. Fat Menus B. Global Navigation Bar C. Breadcrumbs D. Navigation Tabs
D. Navigation Tabs
74
Type of layout pattern where you need a solid visual and structural layout for the website. Need a consistent system for placing content. a. Page Grids b. Breadcrumbs c. Navigation Tabs d. Grid of Equals
a. Page Grids
75
``` Type of layout pattern where is a lot of content you need to show on a page. Content can be formed into meaningful groups a. Page Grids b. Content Groups c. Navigation Tabs d. Grid of Equals ```
b. Content Groups
76
Site asks the user to choose a new password. This is quite common for site registrations. Your site or system cares about having strong passwords, and you want to actively help users choose good ones. a. Forgiving Format b. Password Strength Meter c. Completeness Meter d. Input Prompt
b. Password Strength Meter
77
Problem : Want to entice users to complete a specific task You need ___________ a. Forgiving Format b. Password Strength Meter c. Completeness Meter d. Input Prompt
c. Completeness Meter
78
Problem: Users ignore certain fields in forms. You need ___________ a. Forgiving Format b. Password Strength Meter c. Required Field Marker d. Input Prompt
c. Required Field Marker
79
Problem: Need to inform user of different pricing plans ( or prices of similar products) so that she can chose the best fit. How to do that without load the user’s memory? a. PayWall b. Pricing Table c. Product Page d. Overview Plus Detail
b. Pricing Table
80
``` Problem: The user wants to buy multiple products, which is collected over time through a shopping session. a. Shopping Cart b. Pricing Table c. Product Page d. Overview Plus Detail ```
a. Shopping Cart
81
``` Problem: What features a website can present to ensure the user about the safety of their credit card info ? a. Shopping Cart b. Pricing Table c. Product Page d. Transaction Security ```
d. Transaction Security
82
Input tasks where interface are used for Text field + keyboard a. Input text b. Input single value c. Input position d. Select Fixed-Size set
a. Input text
83
Input control where interface are used for input single value a. Input text b. slider c. Mouse d. Checkbox
a. Input text
84
``` __ menus are used to reduce the number of choices presented together for selection. A. Cascading B. Pull down C. Pull up D. None ```
A. Cascading
85
``` Title bar is also called as _______ A. Title area B. Caption C. Caption bar D. All ```
D. All
86
``` _____ are sometimes referred to as ribbons, toolboxes, rulers, or palettes. A. Menu B. Toolbar C. Palate D. Specialized toolbar ```
D. Specialized toolbar
87
``` ____ is set in a holder and can be rotated by hand to move cursor on a computer screen A. Trackball B. Joystick C. Mouse ball D. None ```
A. Trackball
88
``` A lever that can be moved in several directions to control the movement of an image is A. Trackball B. Joystick C. Mouse ball D. None ```
B. Joystick
89
``` A i/p device in the form of a small panel containing different touch-sensitive areas. A. Trackball B. Joystick C. Touchpad D. None ```
C. Touchpad
90
``` _____movable, sometimes blinking, used to indicate where data may be i/p on a screen. A. Pointer B. Cursor C. Touchpad D. All ```
D. All
91
``` In a button, the label may consist of A. Text. B. images. C. Both A & B. D. None. ```
C. Both A & B.
92
``` Which of the following is not an action cause immediately using button. A. Saving B. Quitting. C. Deleting. D. None. ```
B. Quitting.
93
``` Generally ____ shaped buttons are preferred because they fit best. A. Square. B. Rectangle. C. Cube. D. Oval. ```
B. Rectangle.
94
``` Common button functions should have standard ________. A. Name B. value. C. Shape. D. Size. ```
C. Shape.
95
``` Temporarily unavailable choices button should be A. Dimmed B. Grayed out C. Both A & B D. None ```
C. Both A & B
96
``` When first displayed, the box may contain _________ value. A. Blank B. Initial C. Null D. Both A & B. ```
D. Both A & B.
97
``` A text box in rectangular shape into which information is typed is also referred as A. Edit Box. B. Drop Box. C. Fill Box. D. Compose. ```
A. Edit Box.
98
``` Selection controls include A. Radio buttons, check boxes B. List boxes, drop-down C. Pop-up list boxes and palettes D. All the above ```
D. All the above
99
``` ________set one item from a small set of mutually exclusive options A. Radio buttons B. List boxes C. Check boxes D. Drop Box ```
A. Radio buttons
100
``` “Two state nonexclusive settings” means A. Radio buttons B. List boxes C. Check boxes D. Drop Box ```
C. Check boxes
101
``` A controls that consisting of a series of graphical alternatives A. List boxes B. Drop-down C. Pop-up list boxes D. Palettes ```
D. Palettes
102
A ________list box is a single rectangular field with a small button to the side and an associated hidden list of options. A. List boxes B. Check boxes C. Drop Box D. Drop-down/pop-up
D. Drop-down/pop-up
103
``` Selection includes A. Icons B. Radio buttons C. Menus drop-down list boxes. D. All the above ```
D. All the above
104
``` Aided entry, also known as _________ A. Auto completion B. Auto competency C. Auto compulsion D. None ```
A. Auto completion
105
``` A _____requires developing a test plan, selecting test participants, conducting the test, and analyzing the test results A. test B. dna test C. usability test D. None ```
C. usability test
106
``` In a ______walkthrough, developers walk through an interface in the context of representative user tasks. A. cognitive B. anti cognitive C. both D. None ```
A. cognitive
107
``` Severity Ratings in Heuristic Evaluation which number indicates “I don’t agree that this is a usability problem at all”. A. 0 B.1 C.2 D.3 ```
A. 0
108
Severity Ratings in Heuristic Evaluation which number indicates a” cosmetic problem only. “Need not be fixed unless extra time is available.” A. 0 B.1 C.2 D.3
B.1
109
Severity Ratings in Heuristic Evaluation which number indicates a “minor usability problem. Fixing should be given a low priority”. A. 0 B.1 C.2 D.3
C.2
110
Severity Ratings in Heuristic Evaluation which number indicates a major usability problem. Important to fix and should be given a high priority. A. 0 B.1 C.2 D.3
D.3
111
Severity Ratings in Heuristic Evaluation which number indicates a usability catastrophe. Imperative to fix before the product can be released. A. 1 B.2 C.4 D.3
D.3
112
``` _______of screens can be easily developed and used very early in the development process A. Hand-drawn sketches B. Sketches C. Both D. None ```
C. Both