HIS LONG QUIZ FINALS part 2 Flashcards

(34 cards)

1
Q

awareness and understanding of a set of information and the ways that information can be made useful to support a specific task or reach a decision

A

knowledge

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2
Q

organized collection of people , procedures software databases andf devices

A

knowledge management system

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3
Q

KMS can involve different types of knowledge

A

explicit knowledge
tacit knowledge

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4
Q

objective
can be measured and documeneted in reports papers and rules

A

explicit knowledge

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5
Q

hard to measure and document
typically not objective or formalized

A

tacit knowledge

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6
Q

secretaries administrative assistant bookkeepers other data entry personnel

A

data wokrers

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7
Q

people who create use and disseminate knowledge

A

knowledge workers

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8
Q

top-level
executive who helps the organization use a KMS to
create, store, and use knowledge to achieve
organizational goals

A

Chief knowledge officer (CKO):

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9
Q

group of people
dedicated to a common discipline or practice, such
as open-source software, auditing, medicine, or
engineering

A

Communities of practice (COP):

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10
Q

ability of computers to
mimic or duplicate the functions of the human brain

A

Artificial intelligence (AI):

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11
Q

people,
procedures, hardware, software, data, and
knowledge needed to develop computer systems
and machines that demonstrate the characteristics
of intelligence

A

Artificial intelligence systems:

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12
Q

Perceptive system: approximates the way humans
hear, see, or feel objects

A

Understand visual images

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13
Q

On a limited basis with machine-vision hardware and
software

A

Process and manipulate symbols

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14
Q

Example: writing short stories

A

Be creative and imaginative

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15
Q

Example: writing short stories

A

Be creative and imaginative

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16
Q

Obtaining good solutions (rather than the optimal)
through approximation

A

Use heuristics

17
Q

allows the
computer to understand and react to statements
and commands made in a “natural” language, such
as English

A

Natural language processing:

18
Q

an approach to solving large,
complex problems in which a number of related
operations or models change and evolve until the
best one emerges

A

Genetic algorithm:

19
Q

programs and a knowledge base
used to perform a specific task for a person, a
process, or another program

A

Intelligent agent:

20
Q

component of an expert system
that stores all relevant information, data, rules,
cases, and relationships used by the expert system

A

Knowledge base:

21
Q

individual or group who has the
expertise or knowledge one is trying to capture in
the expert system

A

Domain expert:

22
Q

individual who has training
or experience in the design, development,
implementation, and maintenance of an expert
system

A

Knowledge engineer:

23
Q

individual or group who uses
and benefits from the expert system

A

Knowledge user:

24
Q

Uses bots

A

Information management and retrieval

25
Antilock braking system, television
AI and expert systems embedded in products
26
Probability of contracting diseases, lab analysis, home diagnosis, appointment scheduling
Hospitals and medical facilities
27
enables one or more users to move and react in a computer-simulated environment
Virtual reality system:
28
user becomes fully immersed in an artificial, three-dimensional world that is completely generated by a computer
Immersive virtual reality:
29
Screens directed at each eye; position tracker
Head-mounted display (HMD)
30
Provides illusion of immersion through projection of stereo images on floors and walls
CAVE
31
Relays sense of touch and other physical sensations
Haptic interface
32
uses information systems to develop competitive strategies
Game theory:
33
combines traditional fields with technology
Informatics:
34
allows small devices to transmit data over the air
Microsoft’s Smart Personal Objects Technology (SPOT):