Human information processing Flashcards

(41 cards)

1
Q

Input stage

A

senses stimulus

goes to sensory memory- held long enough for unconscious interpretation (whether to pay attention to it or not)

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2
Q

processing stage

A

occurs at CDM(central decision maker)- only single channel processing
incoming info in working memory compared to past experiences in long term memory
can also decide to store new information in long term memory

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3
Q

3 stages of information processing

A

input
processing
response

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4
Q

response stage

A

physical or verbal form

could be thoughts, eye movements, doing nothing etc

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5
Q

automatic processing

A

before its perceived, a decision is made by procedural memory (part of long term)
response follows

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6
Q

selective attention

A

ability select from the many factors or stimuli and focus to any one you prefer or your brain selects
able to avoid internal & external distractions
cocktail party effect

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7
Q

divided attention

A

ability to concentrate on 2 or more environmental factors, stimuli or activities simultaneously (multi tasking)
however CDM can only say attention to 1 piece of info at time consciously
can perform 1 conscious task and 1 unconscious task at the same time eg playing an instrument

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8
Q

attention span

A

ability to maintain concentration on a piece of information

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9
Q

vigilance

A

monitoring
sustaining attention on something so as to notice when a non-ordinary/ dangerous event happens
vigilance will change through the day(linked with circadian rhythm )

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10
Q

hypo vigilance

A

low vigilance
occurs due to:
low lighting, heat, monotony, reduction of workload, fatigue

re-stimulate brain by:
doing a task 
read through you manual (in flight training)
sleep
caffeine(short term boost)
communicate with co worker
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11
Q

perception

A
allows us to make sense of things
3 steps:
selection of stimuli
organisation of information
interpreting
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12
Q

selection of stimuli

A

stuff we pay attention to influenced by motifs
perceptual expectancy- perceiving tings a certain way based on what you expect and assume based on the world
salient objects- stimuli that stand out, eg loud noise
cocktail party effect

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13
Q

organisation of information

A

turn information into meaningful patterns to make sense of it
gestalts laws: brain wants to group things together where possible
grouping info can lead to misguided perceptions

mental schemas: mental representation of categories
allow us to think quickly however inaccurate. impressions on people based on appearance etc
stereotypes also help make sense of things, simplify and arrange info, dangerous when they no longer reflect reality

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14
Q

Gestalt’s law of proximity

A

people see clusters of dots rather than large number of individual dots

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15
Q

Gestalt’s law of similarity

A

see similar objects as clusters

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16
Q

Gestalt’s figure ground law

A

objects in fore ground are more prominent and obvious

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17
Q

Gestalt’s law of closure

A

our perception will complete incomplete objects such as the lines in the IBM logo

18
Q

interpreting

A

starting to categorise to better understand & react to it
interpretation is highly subjective, different people will interpret stimuli different ways
affected by: values, culture, needs, beliefs, experiences, expectations
perceptual constancy: tendancy to interpret familiar objects as having standard shape, size, colour or location regardless of changes in image on retina. eg snow being white no matter whether day or night
types:
size constancy
shape constancy
distance constancy
colour constancy
auditory constancy

19
Q

size constancy

A

perception of an objects size will not change regardless of changes in distance or size on the retina

20
Q

shape constancy

A

despite change in orientation we perceive the object as still being the same shape
eg. door opening. changes orientation but we know the door is still the same shape

21
Q

distance constancy

A

relationship between apparent distance and physical distance
eg- moon looks closer when lower near the horizon

22
Q

colour constancy

A

different shades and shadows show things as different but we see them as the same
colour of an object stays the same under varying conditions

23
Q

auditory constancy

A

can perceive sounds despite them sounding different
different guitars sound different but we still know they’re guitars
2 people sound different but they can both say the same word and we understand the word

24
Q

bottom up/ data driven processing

A

perceptual experience is based entirely on the data available from our senses
requires no previous knowledge or learning

25
top down/ conceptually driven processing
perceptions influenced by expectation(perceptual set), beliefs and understanding helps quickly make sense of environment around us problem- hinders our ability to perceive things in a new and different way
26
sensory store
stimuli above sensory threshold go into sensory store stays long enough for perception iconic memory: visual info lasts 0.5-1sec echoic memory: audio info and playback facility - lasts 2-8sec if info deemed important we can continue information processing model
27
short term/ working memory
info held for 10-30 secs max it can hold is 7 +or - 2 bits of info only tend to remember last info- new replaces old sensitive to interactions and distractions spacial info held in visual code(visual spatial sketchpad) verbal info in acoustic form in the phonological loop
28
methods to improve short term memory
repetition and rehearsal | to improve amount we can store- chunking, chunk lots of bits into fewer chunks
29
long term memory
unlimited- no limits, stored according to type | 2 types: explicit and implicit
30
long term implicit memory
implicit memory- unconscious recall, no declarative, procedural memory (skills)
31
long term explicit memory
trying to intentionally remember something, consciously recall, declarative - can consciously recall and explain information 2 types: semantic- facts concepts episodic- events, experiences amnesia- affects episodic memory, can't remember events that were previously permanently stored expectations & desires - also affect episodic memory
32
learning
changing our behaviour as a result of experience natural part of life can be positive or negative
33
learning: classical conditioning
behavouralistic learning through association pavlov approach, new stimulus for an original response
34
learning: operant conditioning
behavouralistic consequences of actions pos and neg reinforcement
35
learning: observation/ imitation/ modeling
behavouralistic | learn through seeing what someone else does
36
learning: insight
cognitive | use our brains & past experience to solve how to do something
37
improving learning
repetition mnemonics memory training rhymes, songs
38
things affecting ability to learn
environment motivation hunger tiredness
39
mental schemas
representations of categories of objects, event and people allow to think quick can change how we interpret information person schema- help understand certain people social schemas- help us know how to act in social situations self schema- how we view ourselfs event schemas- what we expect at events- shake hands at an interview influence what we want to pay attention to when learning also impact how quick we relate/ learn new things
40
Skills
coordinated pattern of actions allowing us to perform tasks well 3phases- Andersons model cognitive- consciously thinking about each individual part associative phase- separate actions of the skill become as one autonomous phase- fully developed- can execute smoothly & completely automatically- stored in procedural when stressed or overloaded skills become harder
41
mental/ motor programmes
motor program- automatic - correct order of actions applied for a skill can use it to allow brain to be used for something else can make errors as not paying attention to it