ID Flashcards
(119 cards)
Who invented the Mouse? When was that?
Douglas C. Engelbart 1964
What does Xerox PARC stand for? Why do you need to remember that?
Palo Alto Research Center. Many innovations in interaction design were invented at Xerox PARC. Xerox Star but also: ethernet, laser printer…
Name and explain the four components of Engelbart’s framework. Is this still applicable today? What changed?
- Artefacts
- Language
- Methodology
- Training
Today we don’t assume that users have to train to use technology
Which interaction design concept of Xerox Star is still used in computers today?
The desktop metaphor
What does WYSIWYG mean? Name one example! Where was it invented?
What you see is what you get, e.g. MS Word. Xerox PARC
Name four disciplines that intersect with interaction design according to Saffer, 2009
User-Expereince Design, Industrial Design, Human Factors, Usability Engineering, Human Computer Interaction, User Interface Engineering, Communication Design, Information Architecture
Marc Weiser
The computer for the 21st century
WIMP
- stands for “window, icon, menu, pointing device”
- coined by Merzouga Wilberts in 1980 -is often incorrectly used as an approximate synonym of “GUI”.
Explain: Bill Verplank: “How do you do?”
How do you affect the world? You can grab hold of a handle and manipulate it, keeping control as you do it.
Explain: Bill Verplank: “How do you feel?”
How do you get feedback? That’s where a lot of feelings come from; a lot of our emotions about the world come from the sensory qualities of those media that we present things with.
Explain: Bill Verplank: “How do you know?”
The map shows the user an overview of how everything works, and the path shows them what to do, what they need to know moment by moment
Explain: Douglas Engelbart: Artefacts
physical objects designed to provide for human comfort, the manipulation of things or materials, and the manipulation of symbols.
Explain: Douglas Engelbart: Language
the way in which the individual classifies the picture of his world into the concepts that his mind uses to model that world, and the symbols that he attaches to those concepts and uses in consciously manipulating the concepts (“thinking”).
Explain: Douglas Engelbart: Methodology
the methods, procedures, and strategies
with which an individual organises his goal-centred (problem-solving) activity.
Explain: Douglas Engelbart: Training
the conditioning needed by the individual to bring his skills in using augmentation means 1, 2, and 3 to the point where they are operationally effective.
Bill Verplank: Paradigms
Tool, Media, Life, Vehicle, Fashion
Bill Verplank: Paradigm: Tool
Doug Engelbart, the inventor of the computer mouse, thought of the computer as a tool. Styles of interaction changed from dialogs, where we talk to a computer and a computer will talk back to us, to direct manipulation, where we grab the tool and use it directly. The ideas of efficiency and empowerment are related to this tool metaphor.
Bill Verplank: Paradigm: Media
In the nineties, designers thought of computers as media, raising a new set of questions. How expressive is the medium? How compelling is the medium? Here we are not thinking so much about a user interacting with or manipulating the computer, but more about them looking at and browsing in the medium.
Bill Verplank: Paradigm: Life
Starting in the mid nineties, people have been talking about computer viruses or computer evolution; they are thinking of artificial life. When the program has been written, it is capable of evolving over time—getting better and adapting. The programmer is in a way giving up responsibility, saying that the program ison its own.
Bill Verplank: Paradigm: Vehicle
Another metaphor is the computer as vehicle, and we have to agree on the rules of the road. There has to be some kind of infrastructure that underlies all computer systems. People spend their careers determining the standards that will define the infrastructures, and hence the limitations and opportunities for design.
Bill Verplank: Paradigm: Fashion
The media metaphor plays out to computers as fashion. A lot of products are fashion products. People want to be seen with the right computer on. They want to belong to the right in-crowd. Aesthetics can dominate in this world of fashion, as people move from one fashion to another, fromone style of interaction to another style.
Explain: Affordance (James Gibson, 1966; Donald Norman, 1988)
An affordance is a property, or multiple properties, of an object that provides some indication of how to interact with that object or with a feature on that object. Appearance is the major source of affordances.
4 Elements of Interaction Design?
Affordance, Space, Time, Motion
Explain element of Interaction Design: Space
Space provides a context for motion. Where is the action taking place ? How are the constraints of the space ? All interactions take place in a space.