Identifying requirements Flashcards
what is context
it is the place or setting where it is used, and when and who the product is used by
what is important to understand about the context
the knowledge, experience and any mental/physical consideration
key environment and surroundings
outdoors = suitable for extreme weathers
public = easy to use and durable
children’s play = safe and non-toxic
basic human needs
- food, shelter, clothing, safety
- education and healthcare
what is a demand
when a user desires a product they can afford
what is a want
they are largely dependent on needs, makes things easier and more comfy
different users
- primary user
- stakeholder (a company will have an interest in the equipment they provide to ensure everything works efficiently)
- wider stakeholders -> HSE (health and safety executive), CEO, Doctors
task analysis
where, who, why, what, when, how?
secondary research
other peoples observations (findings, surveys, standards and data (online or authorities with an interest in the subject area e.g. libraries))
qualitative research
no numerical value - colour, feel, large
quantitative research
measurable results - weight, temperature
user-centred design (UCD)
when the designer talk directly to the user, the cycle repeats until the projects usability objectives have been achieved:
- requirements gathering
- requirements specification
- design - prototypes
- evaluation - assess
> underlying principle: should match users behaviour, attitudes and preference
SWOT analysis
strengths, weaknesses, opportunities, threats
- used to maximise your resources and be aware of possible pitfalls and problems
focus groups
invited groups of intended/actual users who share their thoughts on a subject
New product development market research can include:
- feasibility analysis
- investigation leading to idea/concept generation
- user trialling
- launch
what is market research and what is it used to identify
it is the process of systematically gathering data on people/goods to determine whether a new or updated product will satisfy consumers/stakeholders needs
- particular markets/trends/prices
- needs of consumers and stakeholders
- what competitors are doing
- customer satisfaction relating to products and services
- naming and branding
entrepreneur meaning
designing, launching and running a business, commercial partners are important
what is a venture capitalist
someone who invests money into small companies that are trying to expand e.g. dragons den
- become a large stakeholder
- high risk but high return investment
- there is both long and short term venture funding
what is crowd funding
a way of raising finance by asking a large number of people for a small amount of money, using the internet to
talk to thousands – if not millions – of potential funders.
usability meaning
the extent to which a product can be used by specific users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use
inclusive design meaning
designing for all no matter height, weight or disability
ergonomics definition
the “fit” between people and the things they do and is the study of how we interact with products/env.
- removes the stresses on people
- allowing them to do things quicker and easier
- leads to good usability
anthropometrics definition
are peoples measurements
- design for the extreme/adjustability/average
- use percentiles -> include 5th/50th/95th percentile
aesthetic meaning
are involved with our senses/emotional responses to objects and things