INNOVATION Flashcards

(38 cards)

1
Q

Value of diversity in teams

A
  • Higher variation in value of outcome
  • On average there is a negative relationship between team diversity and
    innovation
  • Diverse teams generate more breakthrough innovations
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2
Q

Disruptive innovation

A

Groundbreaking that creates new markets, eventually displacing established market leaders.

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3
Q

Sustaining innovation

A

Incremental improvements or advancements made to existing products

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4
Q

Disruptive innovation (Clay Christensen)

A
  • Disruptive innovations begin either in a low-market foothold or a new-market foothold (ONLY)
  • Existing customers ignore them as not aimed at them
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5
Q

Types of innovation for companies and startups

A

Startups: Disruptive (radical)
Established companies: Sustaining (incremental)

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6
Q

5 steps of design thinking

A
  1. Empathize
  2. Define
  3. Ideate
  4. Prototype
  5. Test
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7
Q

Who to hire for innovative teams

A

T-shaped people: they have deep knowledge in one area and some knowledge in others (IDEO)

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8
Q

IDEO process rules

A
  • Enlightened trial and error
  • 3Rs of prototyping
  • Fail often succeed sooner
  • If picture worth 1k words, prototype 10k
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9
Q

3Rs of prototyping (IDEO)

A

develop a ROUGH model, RAPIDLY, and at the RIGHT price

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10
Q

Design thinking

A

More about doing that thinking. Bias toward doing and making over
thinking and meeting.

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11
Q

Importance of empathy

A

Gives ability to understand the consumer and its potential problems

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12
Q

Customer feedback

A
  • Key in design thinking
  • Time between iterations used to act on feedback
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13
Q

STP

A

Segmentation
Targeting
Positioning

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14
Q

How to find root of problem

A

5 Whys

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15
Q

Divergent Thinking

A
  • Defer judgement
  • Go for quantity
  • Make connections
  • Seek novelty
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16
Q

5 Cs Situation Analysis

A

Customers (center)
Company, Collaborators, and Competitors (around customers)
Context (around everything)

-> Gives 360 view

17
Q

Beachhead Customers

A

First customers: most likely to have the need/interest/spend money

18
Q

Target Market

A

Those most likely to buy

19
Q

Job to be done

A

Focuses on understanding the fundamental reasons why customers “hire” a product or service

20
Q

Entrepeneur mindset: 3 questions that need answering

A
  1. Are my goals well defined? (Goals)
  2. Do I have the right strategy? (Strategy)
  3. Can I execute the strategy? (Execution)

-> If answer no go to previous step

21
Q

Entrepeneur mindset

A
  • Yes We Can
  • Beg, Borrow, or Steal
  • Think Narrow
  • Problems 1st
  • No is something waiting to be turned into a YES
  • Ask for the cash and ride the float
22
Q

Value proposition

A

Communicates why customers should choose your product

23
Q

Value proposition what it its specifically

A

Specific solution that your business provides and promise of value that a customer can expect you to deliver

24
Q

Good idea

A

Creative thought to solve a problem I face
- Does it solve a problem?
- Does it fill a market gap?
- Are people willing to pay?
- Are competitors already doing it?

=> Business opportunity

25
Business opportunity
Consider the potential of the good idea to meet the demand of the market
26
Disadvs of brainstorming
- Evaluation Apprehension - not expressing ideas out of fear of evaluation - Production blocking - idea generation is blocked while waiting for turn - Turn taking - rises with group size - Free riding
27
Experimentation
Brainstorming and creation of prototypes
28
3 ways to experiment
1) Try out a new experience - good for new idea generation 2) Take things apart - deconstruct ideas, products 3) Test ideas through pilots and prototypes
29
Principles of experimentation
- Minimize noise: isolate the element under investigation - Fidelity: replicate real world situation - Cost: reasonable - Iteration time: between experiments to act on feedback - Capacity: nº experiments at one time - Sequence: parallel or series
30
Tradeoff in experimentation
Between fidelity and noise - the more fidelity, the more noise
31
How to run experiment
1. Formulate hypothesis 2. Design test 3. Assess results
32
Innovation ecosystem
Group of interconnected actors whose collective actions produce a particular development outcome
33
Why ecosystem
For innovative ideas to be efficiently generated, developed and tested, they require this collaborative action
34
Ecosystem actors
Govts, civil society, private sector, universities, individual entrepreneurs etc.
35
Corporate innovation
Enterprises experimenting with modern practices, technology, strategies, and opportunities to make existing business model more competitive in current marketplace
36
Innovation culture
Work environment that leaders cultivate to nurture unorthodox thinking and its application (innovation can come from anyone in organization)
37
Social innovation
New social practices that aim to meet social needs in a better way than the existing solutions
38
Tech trends for innovation
AI Machine Learning Robotics Nanotechnology 3D printing Genetics Biotechnology