Instructional Design Key Phrases Flashcards
(28 cards)
Instructional Design as a process
the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction.
Instructional Design as a science
creating detailed specifications for the development, implementation, evaluation, and maintenance of situations that facilitate the learning
Instructional Design as a Discipline
that branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.
Instruction
The deliberate arrangement of learning conditions to promote the attainment of some intended goals
Design
Series of decision-making that are guided by clear objectives, constrained by limited resources, centered on user experiences, situated in the context, and saturated with creativity and innovations, in order to solve problems.
Education
Any situation where conceptual, theoretical, and strategic knowledge and skills are acquired that might help people handle novel and unexpected future challenges and problems.
Training
Instructional experiences helping individuals be prepared for job related competencies
Demonstration, guided practice, and feedback to perfect a new procedure
Immediate application to a problem solving setting
Teaching
Learning experiences that are facilitated by a human being
Instructional Design
A systematic PROCESS of:
- Analyzing and solving performance problems that will respond to instruction
- Translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation.
4 Fundamental components of systematic instructional planning
Learners, Objectives, Methods, and Evaluations
What are the essential phases of Instructional Design Models
Analysis
Design
Development
Implementation
Evaluation
Analysis
Determining whether there is a need to develop instruction
Understanding performance and target objectives
Understanding the characteristics of the learner
Determining the learners goals and tasks
Design
Making designing decisions such as how to organize and sequence the content
Determine what kind of learning technologies will be utilized
Determine the delivery format
Development
Using design decisions, the instructional curriculum is formed
Implementation
The curriculum is delivered
3 Principles of Blooms Taxonomy of Educational Objectives
Cognitive, Affective, and Psychomotor
Gagne’s 5 Domains of Learning
Verbal Information
Intellectual Skills
Psychomotor Skills
Attitudes
Cognitive Strategies
Gagne’s 9 Events of Learning
Gain Attention
State Objectives
Stimulate Recall
Gagne’s 9 Events of Learning
Gain Attention
State Objectives
Stimulate RecallPresent Content
Provide Guidance
Elicit Feedback
Provide Feedback
Access Performance
Enhance Transfer
Roles of Instructional Design
Building Blocks of Training & Development
Act As a Change Agent
Communicate
Solving Learning & Performance Problems
Instructional Designers
Individuals trained to apply learning theories, instructional system design models, instructional theories, and design communications to solve learning and performance problems.
Essential Competencies for Instructional Designers
People Competencies (Communication, team work, manage)
Technical Competencies (Design processes/models, development tools)
Organizational process competencies (Organizational learning, Change management, Human Resources Development)
Problem Based Instruction
A student centered approach in which students learn about a subject by working in groups to solve an open-ended problem (The problem drives the motivation and learning)
4 Significant issues with Problem Based Instructions
- Team Based - opportunity for lack of participation
- Competency is not practiced frequently - Difficult to develop skill
- Skills are not automatized for processing
- Learner spends time researching without sufficient guide or support. Can be an opportunity for duplication of efforts