Introduction to Multimedia Systems Flashcards

(51 cards)

1
Q

many; much; multiple

A

Multi

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2
Q

a substance regarded as the means of
transmission of a force or effect; a channel or system of communication, information, or entertainment

A

Medium

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3
Q

means that computer information can
be represented through audio, video, and
animation in addition to traditional media (i.e., text,
graphics/drawings, images).

A

Multimedia

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4
Q

Means for distribution and
presentation of information; Classification based on
perception (text, audio, video)
is appropriate for defining
multimedia

A
  • Medium
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5
Q

Multimedia elements are composed
into a project using

A

authoring tools

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6
Q

are those
programs that provide the capability
for creating a complete multimedia
presentations by linking together
objects such as a paragraph of text
(song), an illustration, an audio, with
appropriate interactive user control.

A

Multimedia Authoring Tools

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7
Q

___ ___ is Hypermedia, when
the end-user is provided with the structure of
linked elements through which he/she can
navigate.

A

Interactive Multimedia

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7
Q

The hardware and the software that govern the limits of what can
happen are

A

multimedia platform or environment

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8
Q

is any system that
supports more than a single kind of
media

A

Multimedia system

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8
Q

Multimedia is interactive when ….

A

the end-user
is allowed to control what and when the
elements are delivered.

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8
Q

Multimedia is ____, when it is
not interactive and the users just
sit and watch as if it is a movie.

A

linear

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8
Q

Multimedia is ___, when
the users are given the
navigational control and can
browse the contents at will.

A

nonlinear

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9
Q

is
characterized by computer controlled, integrated
production, manipulation,
storage and communication
of independent information,
which is encoded at least
through a continuous (time dependent) and a discrete
(time-independent)
medium.

A

Multimedia System

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10
Q

Multimedia Applications

A

Entertainment and
Gaming

Education and
E-Learning

Advertising
and Marketing

Digital Art and Design

Digital Publishing

Virtual and Augmented
Reality

Healthcare and
Medical Training

Architectural
Visualization

Museums and
Cultural Heritage

News and Journalism

Music and Audio
Production

Communication
and Collaboration

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11
Q

Advantages of
Multimedia

A

Easy to use

Enhancement of Text Only Messages

Improves over Traditional Audio-Video Presentations

Gains and Holds Attention

Good for “computer-phobics”

Multimedia is Entertaining as Well as Educational

Cost-effective

Trendy

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12
Q

Disadvantages of
Multimedia

A

Expensive
Not always easy to configure
Requires special hardware
Not always compatible

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13
Q

characters that are used to create words, sentences, and paragraphs.

A

text

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14
Q

Basic Elements of
Multimedia

A

Text
Graphics
Animation
Video
Audio

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15
Q

Text Element can be used to

A

Heading / Title
* Bullet / list
* Paragraph
* Scrolling text
* Navigation
* Text as graphics

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16
Q

are digital representation of non
-text
information, such as a drawing, chart, or photograph.

A

Graphics

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17
Q

Graphics are use to:

A
  • To add emphasis
  • Direct attention
  • Illustrate concepts
  • Provide background
    content
18
Q

Graphics Categories
There are two categories of
graphics :

19
Q
  • Images created with software that uses
    geometrical formulas to represent
    images.
  • Composed of individual elements, e.g.
    arc, line, polygon, with their own
    attributes that can be individually edited.
  • Can be created using any drawing
    software, e.g. Illustrator.
A

Vector Graphics

20
Q

is the best way to attract
attention.
- Often audio provides the only effective
way to convey an idea, elicit an
emotion, or dramatize point.
- can be combined in a
multimedia presentation to provide
information and enhance the other
media being presented.

21
are also called raster graphics. * A ___represents the image as an array of dots, called pixels. * ____ are resolution dependent and generate large file sizes.
Bitmap Graphics
22
is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.
Video
22
* It is a series of graphics that create an illusion of motion. * Entertainment multimedia titles in general, and children’s titles specifically, rely heavily on __
Animation
23
provide guidelines to help designers create effective and visually appealing multimedia content that effectively communicates messages to users.
The principles of multimedia design
24
n design ensures that elements are presented in a uniform and predictable manner throughout the multimedia content. This helps users feel more comfortable navigating and interacting with the content because they know what to expect
Consistency
25
involves keeping the design clean and uncluttered. By avoiding unnecessary complexity, designers make it easier for users to understand the content and interact with it.
Simplicity
26
also known as harmony, refers to the overall cohesion of design elements.
Unity
26
Multimedia content should be designed to engage users and encourage interaction. Interactive elements, animations, and multimedia effects can enhance engagement by making the content more dynamic and compelling.
Engagement and Interactivity
26
helps highlight important elements and create visual interest.
Contrast
26
Aligning elements along a grid or with other elements creates a sense of order and organization. Balance ensures that visual elements are distributed evenly across the screen, preventing an overloaded or lopsided appearance.
Alignment and Balance
27
While not a traditional design principle, putting the user at the center of the design process is fundamental. Designers need to understand user needs, behaviors, and preferences to create multimedia experiences that resonate with the intended audience.
User-Centered Design
27
is crucial in multimedia design to provide users with clear indications that their actions have been recognized and processed.
Feedback
27
is enhanced by providing clear navigation paths, menus, and links that are easy to understand and use.
Usability
27
is a design approach that prioritizes the needs, preferences, and behaviors of the end-users throughout the design and development process. The goal is to create products, services, or experiences that are intuitive, effective, and aligned with user expectations.
User-centered design (UCD)
27
* Understand and empathize with the users' goals, needs, and challenges. By putting yourself in their shoes, you gain insights that guide design decisions and ensure that the final product addresses real user concerns.
User Empathy
27
Define clear goals for the design project. Whether it's solving a specific problem or enhancing an existing product, having welldefined objectives ensures that the design stays focused on delivering value to users.
Clear Goals and Objectives
27
guides users through multimedia content in a logical and intuitive manner. Users should easily find what they're looking for without getting lost.
navigation
27
Multimedia content should be designed with ____in mind to ensure it can be accessed and understood by all users, including those with disabilities. This involves providing alternative text for images, captioning videos, and ensuring proper color contrast for readability
accessibility
27
Involve users as active participants in the design process. Engage them in activities such as user interviews, surveys, focus groups, and usability testing. This input helps shape the design and ensures it resonates with the target audience.
User Involvement
27
* Prioritize ____ by designing interfaces and interactions that are intuitive and easy to learn. The design should guide users through tasks with minimal effort, reducing cognitive load and frustration
Usability
27
ensures that the design accommodates diverse user requirements.
flexibility
27
UCD involves multiple iterations of design and testing. Prototypes are created, tested with users, and refined based on their feedback. This iterative process allows for continuous improvement and validation of design decisions.
Iterative Design
28
Create prototypes or mockups of the design and test them with real users. Testing early and often helps identify potential issues, gather feedback, and make informed design decisions.
Prototyping and Testing
29
Maintain ___ in design elements, interactions, and terminology. ____ contributes to a seamless user experience and reduces confusion.
consistency
30
Actively incorporate user feedback into the design process. Listen to user suggestions, concerns, and criticisms, and make adjustments accordingly
Feedback Integration
31
Evaluate the success of the design based on ___, such as task completion rates, user satisfaction, and engagement levels. These metrics provide tangible indicators of the design's effectiveness
user-centric metrics
32
Stay updated with the evolving needs and behaviors of users. Technology and user expectations change over time, so continuous learning ensures that your designs remain relevant.
Continuous Learning