ITEC80 Flashcards
(70 cards)
look and feel
Aesthetic appeal
coined by HANSEN
in 1971, States that the interaction and
interface should cater to the
needs of the target user of the
system design
Know thy user
PRINCIPLES
OF
HUMAN-
COMPUTER INTERACTION
- KNOW THY USER
- Understanding the task
- Reduced memory load
- Strive for consistency
- Remind user and refresh their memorY
- Prevent errors/reversal action
- Naturalness
EXAMPLES
OF
HCI
GUIDELINES
- Information strucutring
and navigation (general HCI design - Navigation
- two-panel selector
- One-window drilldown
drilldown as a
design pattern for content organization and fast
navigation.
One-window drilldown
is a concept distinguished from
another similar term, interface.
Interaction
refers to an abstract
model by which humans interact with
the computing devices for a given task
Interface
means that the resulting
interface are easy to use, efficient for the task,
ensure safety, and lead to a correct completion
of tasks.
High usability
GOAL
OF
HUMAN-
COMPUTER INTERACTION
Functional completeness, High usability, Aesthetic appeal, Compelling user experience
Functional
completenes
complete feature in one package
(device, gadget).
High usability
efficient and easy to
use
look and feel
Aesthetic appeal
immersive user experience
Compelling user experience
base
the HCI design on the understanding of
the task.
1Understanding the task
refers to the job accomplished by
the user through the use of interactive
system.
Task
design
interaction with as little memory load as
possible is a principle that has also a
theoretical basis.
Reduced memory load
the capacity of
human’s short term memory,
famously known as “magic
number”
5
to
4
chunks
of
information
one way
to unburden the memory load is to keep
consistency.
Strive for consistency
give continuous reminders
of important information and thereby
refresh the user’s memory
Remind user and refresh their
memory
- the interaction and interface should be
designed to avoid operations in our
everyday life.
Prevent errors/reversal action
refers to a trait that is
reflective of various operations in our
everyday life.
Naturalness
EXAMPLES
OF
HCI
GUIDELINES
- Information strucutring
and navigation (general HCI design
- Navigation
- two-panel selector
- One-window drilldown
A
single display is often not sufficient to
encompass all of the required information
content or to control the UI for a given
application.
Information
strucutring
and
navigation (general HCI design)
refers to the method used to
find information within a Web site
Navigation