java Flashcards

(43 cards)

1
Q

JVM vs JRE vs JDK

A

Spec vs runtime vs runtime + dev tools

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2
Q

Is java 100% oriented?

A

No - primitive types

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3
Q

Wrapper classes

A

Wrap primitives to add some API / use in collection

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4
Q

Constructor

A

A block of code to initialise an object. Same name as class, no return type

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5
Q

Singleton

A

Only one instance in JVM. Private constructor

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6
Q

ArrayList vs Vector

A

Fast, non-synchronised vs Slow and synchronised

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7
Q

equals() vs ==

A

Equality of objects from business perspective vs memory address.

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8
Q

Stack

A

LIFO, stack memory can be used by other threads, contains local, primitive and reference variables to objects in heap space, exists until the end of execution of the thread. -Xss, StackOverflow

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9
Q

Heap

A

Memory lives until the end of app: objects. classes -Xms and -Xmx OutOfMemoryError

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10
Q

What is a package in Java? Why?

A

A collection of related classes and interfaces to modularise code and avoid name clashes.

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11
Q

Why pointers are not used in Java?

A

JVM is responsible for implicit memory allocation.

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12
Q

What is JIT compiler in Java?

A

Compiler decides which parts of the code should be optimised.

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13
Q

What are access modifiers in Java?

A

Keywords to restrict access to class method, field: public, protected, default, private.

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14
Q

OOP

A

Programs are organised around objects rather than logic and functions.

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15
Q

FP

A

Programs are organised around functions, avoiding shared state, mutable data, and side-effects (changing something somewhere - changing variable’s value, writing data to disk, enable a button in UI).

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16
Q

PP

A

Procedures, also known as routines, subroutines, or functions, simply contain a series of computational steps to be carried out.

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17
Q

What are the main concepts of OOPs?

A

Inheritance, Encapsulation, Abstraction, Polymorphism.

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18
Q

Inheritance

A

A process where one class acquires the properties of another.

19
Q

Encapsulation

A

Data can be accessed only with accessors.

20
Q

Abstraction

A

Only the essential details are displayed to the user / also identifying only the required characteristics of an object ignoring the irrelevant details.

21
Q

Local vs instance variable

A

Used / scope inside a code block (controller, method) vs belongs to an object, declared on a class level.

22
Q

final

A

Variable (value can’t be changed once assigned), method (can’t be overridden), class (can’t be extended)

23
Q

break vs continue

A

Continue loop only, jumps to the next iteration

24
Q

this() vs super()

A

Instance of a current vs parent class.

25
Java String pool.
Collection of Strings which are stored in heap memory
26
Static vs non-static
Cannot acmes non-static vs can access static without creating a class.
27
What is constructor chaining in Java?
Internal state remains constant after creation. side effects free, thread safe. Final to do. Examples: String, , wrappers. i = I+ 1 creates a new object.
28
Collection
29
Array vs ArrayList
Primitives allowed, fixed size, one type, no generics vs (different) objects, dynamic size generics
30
Map
31
Set
Unordered, does not allow duplicates.
32
List
33
overriding ve overloading
runtime polymorphism vs methods with different signature
34
Runtime polymorphism / dynamic dispatch
Call to overriden method is resolved at runtime.
35
abstract c vs intreface
a can extend only one class, can have instance variables, any visibility can have a constructor vs can extend many, static variables, public only
36
Can you override private / static method?
2 x no - method hidding.
37
Marker interface
e.g. Serializable, Cloneable- an interface with no methods.
38
association vs aggregation vs composition
Own lifecycle / no owner. Own lifecycle, ownership and child object can not belong to another parent object. If parent object deletes all child object will also be deleted.
39
Checked vs unchecked exceptions
Checked at compile-time - must be caught or rethrown.
40
final, finally, and finalize
restrictions on class, method, and variable try / catch finalize - called by the Garbage Collector
41
throw vs throws
Throw vs declare that a methods may throw an exception.
42
Ways to create a thread
Extend Tread, implement Runable, executors - Runnable, Callable (return value), Future (get value later), scheduled executors
43
How to synchronize access to mutable, shared variables
synchronized, locks, semaphore, atomic variables and ConcurentMap