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Flashcards in Joints Deck (10)
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0
Q

Adduction and Abduction

A

Movement toward (adduct) and away from (abduct) the midline

1
Q

Flexion and Extension

A

Bending (flexing) and straightening (extending)

2
Q

Circumduction

A

Circular movement. Includes all above movements

3
Q

Supination

A

Turning the forearm to make the palm face the front (supination) and the back (probation)

4
Q

Ball and socket

A

Circular in shape, allows for circumduction, the widest range of motion. Examples include the shoulder and hip.

5
Q

Hinged Joint

A

Shaped like a door hinge, allows for flexion and extension. Examples include the elbow, knee and fingers.

6
Q

Pivot Joint

A

Semi Circular ring shape, allows for turning motion. Examples include the C1-C2 vertebrae and the wrist.

7
Q

Gliding Joint

A

Planar in shape, allows for sliding motion. Examples include the small bones in the hands and feet

8
Q

Saddle Joint

A

Saddle (reciprocal concave-convex) in shape, allows for limited circumduction without the axial rotation. Example is the carpal-metacarpal joint of the thumb

9
Q

Condyloid Joint

A

Ovular in shape, allows for limited circumduction without axial rotation. Example includes the wrist.