Key Terms Flashcards

(42 cards)

1
Q

Bias

A

a systematic violation from the normative assumption

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Heuristics

A

the “fast”, automatic decision rules people use that result in biases

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

External Validity

A

the ability to transfer experiment conclusions to a wider setting outside the experiment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Utility Function

A

summarizes the preferences of a consumer in terms of how much satisfaction, or (dis)utility, they get from consuming an available good or bundle of goods

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

The Independence of Irrelevant Alternatives (IIA) criterion states that…

A

…an alternative is irrelevant if the removal of it does not change the choice.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Priming Effect

A

when exposure to a certain stimulus subconsciously influences an individual’s response to subsequent stimuli

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Availability Heuristic

A

the ease with which an idea comes to mind affects how we estimate the likelihood or frequency of an event

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Transaction Utility

A

the utility that individuals derive from the process of making a purchase or participating in a transaction, separate from the utility they receive from consuming the good or service itself

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Reference Dependence

A

individuals evaluate outcomes relative to a reference point, and then classify gains and losses

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Status Quo Bias

A

when individuals exhibit a preference for the existing state, either by maintaining the current situation through inaction, or adhering to a prior decision (Samuelson & Zeckhauser, 1988)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Endowment Effect

A

endowing someone with a good changes their valuation of that good

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Loss-Aversion

A

when an individual is willing to pay more to avoid losing an object than they are willing to pay to gain it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Preference Reversal

A

a change in the relative frequency by which one option is favoured over another (Lichtenstein and Slovic, 1973)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Within-Subject Experiments

A

each individual is exposed to more than one of the treatments being tested, and their behaviour under each condition is compared against

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Between-Subject Experiments

A

each individual is exposed to only one treatment, and behaviour between subjects under different conditions is compared

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Compromise Effect

A

the tendency to choose non-extreme options

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Decoy Effect (aka. Asymmetric Dominance Effect)

A

when consumers change their preference between two options when presented with a third option that is “asymmetrically dominated”

18
Q

Disjunction Effect

A

the tendency for people to want to wait to make decisions until information is revealed , even if the information isn’t really important for the decision, and even if they would make the same decision regardless of the information

19
Q

Risk

A

probabilities are known and objective, with researchers able to observe everyone’s shared belief of likelihoods

20
Q

Uncertainty (aka. Ambiguity)

A

probabilities are unknown and subjective, with researchers unable to directly observe people’s different beliefs on likelihoods

21
Q

Independence Axiom

A

introducing irrelevant prizes should not affect the consumer’s lottery preferences

22
Q

Archimedean Axiom

A

no lottery is infinitely good or infinitely bad

23
Q

Prospect Theory

A

behavioural model that shows how people decide between alternatives that involve risk and uncertainty

24
Q

Common Ratio Effect

A

when people focus on the ratio probability rather than the absolute probability

25
Subadditivity
when people do not perceive probabilities as summing to one
26
Skew Symmetric
the utility one gains from obtaining x and leaving y is the same as the disutility gained from obtaining y and leaving x
27
Pessimism
an event seems more likely to occur if it's much worse than another event
28
Naïve Probability Weighting
when our perception of probabilties, π(p), is very different from the actual probabilties of an event, causing the sum of probabilities to not equal one
29
Reflection Effect
having opposite preferences for gambles that have the same probability, but different signs
30
Rank Dependent Utility
where probability weighting depends on both the probability of a prize and its rank in the lottery
31
Completeness Axiom
any two bundles can be compared
32
Reflexivity Axiom
any bundle is at least as good as itself
33
Transitivity Axiom
if the consumer thinks that X is at least as good as Y, and that Y is at least as good as Z, then the consumer thinks that X is at least as good as Z
34
Anchoring
the tendency to rely too heavily on the first piece of information available when making decisions
35
Defaults
choices and/or settings presented to individuals, who must make deliberate actions to change them
36
Mental Accounting
a theory of grouping and categorizing money and transactions so that an individual may systematically evaluate the potential trade-offs
37
Certainty Equivalent (aka. Pound Equivalent)
the lowest amount of money-for-certain that an individual would be willing to accept instead of a lottery.
38
Money Pump
when a pattern of intransitive or cyclical preferences causes a decision maker to be willing to pay repeated amounts of money to have these preferences satisfied without gaining any benefit
39
Cognitive Psychology
studies the representation and processing of information by complex organisms; Tversky and Kahneman (1974) are the leaders in this field
40
Framing Effect
when an individual's decision making is influenced by the way information is presented
41
Regret Theory
an individual's preference for a gamble depends upon the other possible options that may be chosen
42
Regret Aversion
you can rank outcomes; one prefers two small disappointments to one large one