key words Flashcards

(50 cards)

1
Q

mindmap

A

used by production teams to help structure ideas and show links.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

mood board

A

used by designers to generate ideas for a creative media product based on similar products or themes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

script

A

used to plan out the speech,story line and stage direction for a video, comic or game.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

storyboard

A

used by directors and producers to see what needs to be filmed or animated for each scene of animation or video.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

visualization diagram

A

used by designers to sketch and annotate ideas to see what a final product will look like.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

client

A

the person or company who has asked for a media product to be made.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

content

A

the images, text and other items you would expect too see in a media product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

genre

A

the category of similar products that this media product falls into (horror/kids/comedy).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

project brief

A

description of the media product agreed with the client.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

purpose

A

what the final media product must achieve (e.g. education, inform, entertain, advertise, promote).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

requirements

A

the list of what the media product must be in order to be suitable for the target audience and purpose.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

style

A

the colors, fonts and layout of a media product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

theme

A

the topic and style of content you would expect to see in a media product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

end user

A

person who will use or view the final product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

target audience

A

the group of people that will use or view a pre-production document or the final product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

timescale

A

how long a production team has to create a product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

digital

A

electronic (made or viewed on a computer)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

media product

A

a video, animation,comic, image, sound or game.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

primary source

A

finding out new information directly e.g. focus groups, survey, questionnaire or interview.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

research

A

finding out what the target audience want and how to make the media product suitable.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

secondary source

A

analyzing information from someone else’s research e.g. books, websites, magazines, reviews or similar products.

22
Q

location recces

A

visiting a location that will be used whilst a media product is made to check suitability and safety.

23
Q

risk assessment

A

documents created to identify what could go wrong and minimize hazards.

24
Q

safe working practices

A

how to stay safe whilst working on a production.

25
certification
proof that a media product meets a set of technical standards e.g. HD, DVD, Dolby Sound.
26
classification
proof that a media product is suitable for a particular age group.
27
copyright
the right to be known as creator or owner of a digital product. prevents others from using it without your permission.
28
creative commons
a copyright license which you're free to use assets but need to acknowledge the creator.
29
data protection act (DPA)
legislation to say how all personal data collected must be accurate, stored securely, and not kept for longer than necessary.
30
defamation act
legislation saying how a media product must not lie in a way that damages someone's reputation.
31
intellectual property
patents, trademarks and copyrights.
32
legislation
law/ set of laws.
33
privacy
personal data must only be used, shared and stored for the reason that was stated which a user gave consent to.
34
public domain
an asset that is available without any legislation or copyright.
35
trademark
a logo. word or phrase that is associated to a company or product that can only be used with permission.
36
activities
small steps that need to be done to complete each task.
37
contingency time
time that is given to a future event or circumstance which is possible but cannot be predicted with certainty.
38
milestone
a point in time where a significant amount of progress has been made to the media product.
39
production schedule
overview that shows jobs needed to be done to design and produce a media product.
40
resources
hardware and software needed to complete a job.
41
tasks
main jobs required to create a media product.
42
timescale
how long the production team have to create a media product.
43
work flow
the order that tasks and activities needed to be completed in.
44
work plan
guide to show what steps need to be taken to make a media product, what order to do them in and how long they will take to do.
45
accessibility
if the target audience has any physical disabilities and how if effects their access to hardware and software.
46
age
how old the target audience is and how that affects their interests, vocab and budgets.
47
ethnicity
the religion, race and nationality of the target audience and how it affects their language and interests.
48
gender
if the target audience is male or female or a mixture it will affect their likes and dislikes.
49
income
amount of money the target audience gets and how it affects their priorities and interests.
50
location
where the target audience lives and works and how that affects their language and interests.