Keywords Flashcards

(64 cards)

1
Q

ACTION CODE

A

Something that happens in the narrative that tells the audience that some action will follow, for example in a scene form a soap opera, a couple are intimate in a bedroom and the camera shows the audiences the husbands car pulling up at the front of the house

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2
Q

ACTIVE AUDIENCE

A

Audiences actively engage in selecting media products to consume and interpreting meanings

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3
Q

ANCHORAGE

A

The words that accompany an image (still or moving) contribute
to the meaning associated with that image. If the caption or voice-over is changed then so may the way in which the
audience interprets the image. An image with an anchor is a
closed text; the audience are given a preferred reading. A text
without an anchor is an open text as the audience can interpret
it as they wish.

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4
Q

APPEAL

A

The way in which products attract and interest an audience,
e.g. through the use of stars, familiar genre conventions etc.

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5
Q

ARC OF TRANSFORMATION

A

The emotional changes a character goes through in the
process of the narrative. The events in the story mean that they
will ‘transform’ by the end of the story.

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6
Q

ASPIRATIONAL

A

In terms of a media text, one that encourages the audience to
want more money, up-market consumer items and a higher
social position

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7
Q

AUDIENCE CATEGORISATION

A

How media producers group audiences (e.g. by age, gender
ethnicity) to target their products.

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7
Q

ATTRACT

A

How media producers create appeal to audiences to encourage
them to consume the product.

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8
Q

AUDIENCE CONSUMPTION

A

The way in which audiences engage with media products (e.g.
viewing a TV programme, playing a video game, reading a blog
or magazine). Methods of consumption have changed
significantly due to the development of digital technologies

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9
Q

AUDIENCE INTERPRETATION

A

The way in which audiences ‘read’ the meanings in, and make
sense of, media products.

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10
Q

AUDIENCE POSITIONING

A

The way in which media products place audiences (literally or
metaphorically) in relation to a particular point of view. For
example, audiences may be positioned with a particular
character or positioned to adopt a specific ideological
perspective.

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11
Q

AUDIENCE RESPONSE

A

How audiences react to media products e.g. by accepting the
intended meanings (preferred reading).

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12
Q

AUDIENCE SEGMENTATION

A

Where a target audience is divided up due to the diversity and
range of programmes and channels. This makes it difficult for
one programme to attract a large target audience.

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13
Q

AUDIO

A

Where a target audience is divided up due to the diversity and
range of programmes and channels. This makes it difficult for
one programme to attract a large target audience.

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14
Q

AVATAR

A

A player’s representation of themselves within a game.

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15
Q

BACK STORY

A

Part of a narrative which may be the experiences of a character
or the circumstances of an event that occur before the action or
narrative of a media text. It is a device that gives the audience
more information and makes the main story more credible.

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16
Q

BINARY OPPOSITES

A

Where texts incorporate examples of opposite values; for
example, good versus evil, villain versus hero. These can be
apparent in the characters, narrative or themes.

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17
Q

BRAND IDENTITY

A

The association the audience make with the brand, for example
Chanel or Nike, built up over time and reinforced by the
advertising campaigns and their placement.

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18
Q

BROADSHEET

A
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19
Q

CAMERA ANGLES

A
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20
Q

CAMERA SHOTS

A
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21
Q

CAPTION

A
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22
Q

CHANNEL IDENTITY

A
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23
Q

CIRCULATION

A
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24
CONNOTATION
25
CONVENTIONS
26
CONVERGENCE
27
COVER LINES
28
CROSS-PLATFORM MARKETING
29
CULTURAL CAPITAL
30
DEMOGRAPHIC CATEGORY
31
DENOTATION
32
DIEGETIC SOUND
33
DISCOURSE
34
DISTRIBUTION
35
DIVERSIFICATION
36
EDITING
37
ENCODING AND DECODING
38
ENIGMA CODE
39
EQUILIBRIUM
40
ETHNOCENTRIC
41
ETHOS
42
FAN
43
FEATURE
44
FLEXI NARRATIVE
45
FOUR CS
46
FRANCHISE
47
GATE KEEPERS
48
GENRE
49
GLOBAL
50
HEGEMONY
51
HORIZONTAL INTEGRATION
52
HOUSE STYLE
53
HYBRID GENRE
54
HYPODERMIC NEEDLE MODEL
55
ICONOGRAPHY
56
IDEOLOGY
57
INDEPENDENT FILM
58
INDEPENDENT RECORD LABEL
59
INTELLECTUAL PROPERTY
60
INTERACTIVE AUDIENCE
61
INTERTEXTUAL
62
INTERTEXTUALITY
63