Keywords/Terminology Flashcards
(36 cards)
Action Code
Something that happens in the narrative that tells the audience
that some action will follow, for example in a scene from a soap
opera, a couple are intimate in a bedroom and the camera
shows the audience the husband’s car pulling up at the front of the house.
Active Audience
Audiences actively engage in selecting media products to
consume and interpreting their meanings.
Anchorage
The words that accompany an image (still or moving) contribute to the meaning associated with that image. If the caption or voice-over is changed then so may the way in which the audience interprets the image. An image with an anchor is a closed text; the audience are given a preferred reading. A text without an anchor is an open text as the audience can interpret it as they wish. The same image of a school in a local newspaper could include a negative or a positive headline, which may change the way in which the same image is viewed by the reader.
Appeal
The way in which products attract and interest an audience,
e.g. through the use of stars, familiar genre conventions etc.
Arc of Transformation
The emotional changes a character goes through in the
process of the narrative. The events in the story mean that they will ‘transform’ by the end of the story.
Aspirational
In terms of a media text, one that encourages the audience to
want more money, up-market consumer items and a higher
social position.
Attract
How media producers create appeal to audiences to encourage them to consume the product.
Audience Categorisation
How media producers group audiences (e.g. by age, gender
ethnicity) to target their products.
Audience Consumption
The way in which audiences engage with media products (e.g. viewing a TV programme, playing a video game, reading a blog or magazine). Methods of consumption have changed
significantly due to the development of digital technologies.
Audience Interpretation
The way in which audiences ‘read’ the meanings in, and make sense of, media products.
Audience Positioning
The way in which media products place audiences (literally or metaphorically) in relation to a particular point of view. For example, audiences may be positioned with a particular character or positioned to adopt a specific ideological perspective.
Audience Response
How audiences react to media products e.g. by accepting the intended meanings (preferred reading).
Audience Segmentation
Where a target audience is divided up due to the diversity and range of programmes and channels. This makes it difficult for one programme to attract a large target audience.
Audio
How sound is used to communicate meaning - voice-over, dialogue, music, SFX, etc.
Avatar
A player’s representation of themselves within a game.
Back Story
Part of a narrative which may be the experiences of a character
or the circumstances of an event that occur before the action or
narrative of a media text. It is a device that gives the audience
more information and makes the main story more credible.
Binary Opposites
Where texts incorporate examples of opposite values; for
example, good versus evil, villain versus hero. These can be
apparent in the characters, narrative or themes.
Brand Identity
The association the audience make with the brand, for example Chanel or Nike, built up over time and reinforced by the
advertising campaigns and their placement.
Broadsheet
A larger newspaper that publishes more serious news, for example The Daily Telegraph has maintained its broadsheet
format.
Camera Angles
The angle of the camera in relation to the subject. For example, a high angle shot (shot of a character from above) may make them appear more vulnerable.
Camera Shots
The type of shot and framing in relation to the subject, for
example, close-up shots are often used to express emotion.
Caption
Words that accompany an image that help to explain its meaning.
Channel Identity
That which makes the channel recognisable to audiences and
different from any other channel. Presenters, stars, programme genres and specific programmes all contribute to a channel’s identity.
Circulation
The dissemination of media products to audiences/users - the method will depend on the media form e.g. circulation of print magazines, broadcast of television programmes etc.