L4- Human locomotion Flashcards

1
Q

What is optic flow?

A

The apparent motion of the world at the back of the eye
-Retinal flow- info actually available to the brain

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2
Q

What is retinal direction?

A

Using visual markers to line up with a target
(e.g. rear view mirror)

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3
Q

What is gaze direction? (steering strategy)

A

Turning until head lines up with the body (closing angle)

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4
Q

What are the 4 potential sources of steering information?

A

Retinal flow (RF)
Retinal direction (RD)
Gaze direction (GD)
Body rotation (BR)

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5
Q

How can retinal flow, gaze direction, retinal direction, and body rotation be biased?

A

Retinal flow- rotate ground plane around steering and fixation target.
Gaze direction- Translate (drift) the viewport in which the scene is viewed
Retinal direction- Introduce explicit source of retinal direction info (car badge) and drift left/right.
Body rotation- physically rotate ppts

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6
Q

Outline Wilkie & Wann’s (2005) studies

A

1)
-Biased GD and/or RF
-Both used for steering. Additive accumulation of errors when both biased in same direction
2)
-Also biased RD
-steer using RF and RD
-Greatest oversteer when both positively biased
3)
-Biased BR
-Had little impact when veridical GD and RF present
SUMMARY:
-RF, RD, & GD all contribute in an additive manner

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7
Q

Describe Wilkie & Wann’s (2002) varying info quality study

A

Degraded Flow (retinal and direction)
-Biased RF- more error in daylight than dark (using RF more) - use gaze direction more in dark
-Biased RF; unbiased RD- same results with smaller magnitude (veridical RD info reduced error)
-degraded flow increases reliance on other sources
-Biased RD; unbiased RF- more error as darkness increases (more reliance on RF, but info degraded)
-Human locomotion needs to reflect the flexible combination of information sources to allow for robust control.

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8
Q

How can we model rotation rate in human steering?

A

a = Brf + Brd + Bgd
a- rotation rate
B= weighting for each information source (add up to 1)

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9
Q

How can we model human steering?

A

Alpha dot model
.. . .
θ = ka - bθ

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