L5 Functional Rehab Pt 1 Flashcards

1
Q

Motor Learning

A

Set of processes associated with practice or experience leading to relatively permanent changes in the capability for producing skilled action

Learning–> relatively permanent changes
Performance –> temporary change in motor behavior observed during practice

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2
Q

Performance

A

quality, automaticity, level of effort, speed of decision-making

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3
Q

Retention

A

skill demonstrated after a time period without practice

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4
Q

Generalizability

A

Application of learned skill to other, similar tasks

example: bringing object to mouth –> feeding self with utensil –> brushing teeth)

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5
Q

Resistance to contextual change

A

application of learned skill to other environmental contexts

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6
Q

Motor development theories

A

normal progression of aging on molecular, cellular, tissue, systems levels

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7
Q

Motor learning theories

A

understanding acquisition and/or modification of learning

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8
Q

Motor control theories

A

theoretical ideas about control of movement

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9
Q

Measures of Motor Learning

A

Performance
Retention
Generalizability
Resistance to contextual change

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10
Q

Forms of Learning

A

Explicit declarative learning
Implicit nondeclarative learning

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11
Q

Explicit, declarative learning

A

knowledge can be consciously recalled, requires attention, awareness, reflection

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12
Q

Implicit non-declarative learning

A

Associative
Non-associative
Procedural

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13
Q

Associative Implicit non-declarative learning

A

Prediction of relationships

Classical conditioning–> pavlovs dogs
Operant conditioning–> Consequences are used as conditioning

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14
Q

Non-associative non-declarative learning

A

Habituation: decreased responsiveness

Sensitization: increased responsiveness following noxious or threatening stimulus

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15
Q

Procedural non-declarative learning

A

learned tasked performed automatically without attention or conscious thought

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16
Q

Schmidt’s Schema Theory

A

Motor programs contain generalized rules for a class of movements (SCHEMA) that an individual learns to apply to various contexts, rather than specific motor programs

suggest rules for creating spatial and temporal patterns of muscle activity

Implications: learning affected by extent AND variability of practice

Limitations: unclear how schema theory explains interactions with other systems during motor learning

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17
Q

Things available in short term memory

A
  1. Initial movement condition
  2. Parameters used in generalized program
  3. Outcome of movement
  4. Sensory consequences of the movement
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18
Q

Ecological Theory

A

Motor learning is a process that increases coordination between perception and action. both action and perception are incorporated into optimal task solution. Theory drawn from both systems and ecological motor control theories

Implications: distinguishes regulatory and non-regulatory cues for what is relevant to task. Creating optimal strategies through exploration of workspaces.

Limitations: not enough research

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19
Q

Perceptual Cues

A

known as regulatory cues, integrated with movement strategies for a specific task

Roles in motor learning:
1. Relates to understanding of goal of task and the movements to be learned
2. Feedback–> knowledge of performance and results
3. Can be used to structure the search for solutions appropriate to task

20
Q

Optimal Theory

A

Motivational and attentional factors contribute to performance and learning by strengthening the coupling of goals to actions.

Emphasizes: enhanced expectancies for future performances, autonomy, external focus of attention

Proposes that dopamine levels are associated with expectancy of positive outcome of performance and skill practice

21
Q

Fitts and Posner’s Three Stage Model

A

Cognitive
Associative
Autonomous

22
Q

Cognitive Fitts and Posner’s Three Stage Model

A

Learners are trying to understand the basic mechanics of the skill and develop a mental representation of how it should be performed. Movements are slow, inconsistent and require significant cognitive effort

Ex: learning to ride a bike for the first time. Learner is focusing on balance, coordination, adjusting to prevent falling

23
Q

Associative Fitts and Posner’s Three Stage Model

A

Learners have basic understanding of the skill and begin to refine their movements through practice. Errors decrease, movements become fluid and efficient. Learners identify patterns and adjust techniques to improve performance

Ex: improving tennis serve. adjusting grip, using body rotation for power

24
Q

Autonomous Fitts and Posner’s Three Stage Model

A

increased automaticity of the skill, low degree of attention to the task itself. More available to scan environment or think about energy efficiency

Skills are executed smoothly and accurately, even in complex or changing environments. Learners are focusing on strategy vs mechanics

Ex: Professional dancers performing a dance. Can complete dance w/out focusing on it

25
Q

Bernstein’s Three-Stage Approach to Motor Learning, Mastering degrees of Freedom

A

describes how the nervous system coordinates and organizes the multiple degrees of freedom (independent movement components) involved in complex motor tasks.

  1. Novice
  2. Advanced
  3. Expert
26
Q

Novice in Bernstein’s 3 stage approach

A

Learner experiences reduction in # of degrees of freedom of movement at a joint when novice. Learner gradually increases degrees of freedom. Focus on muscle tonicity to couple multiple joints or freeze

Reducing complexity of movement by controlling certain aspects of it

Learning to play a basic chord on a guitar; limiting the finger movements

27
Q

Advanced in Bernstein’s 3 stage approach

A

learning more focused on synergies with increased task complexity and practice. learners gradually release some of the previously constrained degrees of freedom, allowing more natural and fluid movements

Ex: guitar playing, changing pressure on the chords, changing finger placement

28
Q

Expert in Bernstein’s 3 stage approach

A

learners fully exploit and coordinate all available degrees of freedom to execute the task efficiently and adapt to different conditions.
Movements become highly skilled, coordinated, and adaptable, allowing for precise and nuanced performance

Ex: guitar playing begins to incorporate medleys, songs, etc.

29
Q

Gentile’s Two Stage Model

A

recognizes the importance of both understanding the basic mechanics of a skill and developing the ability to adapt and refine that skill in changing contexts

Stage 1: Describes goal of the learner as developing an understanding of task dynamics (learning to dribble a basketball)

Stage 2: Defines goal of the learner as refining movement for consistent and efficient performance (adapting to different dribbling environments)

30
Q

Intrinsic feedback

A

sensory information acquired during performance of a task

31
Q

Extrinsic Feedback

A

external feedback. presented during or after performance

32
Q

Knowledge of Results

A

augmented feedback with information about outcome

33
Q

Knowledge of Performance

A

augmented feedback with information about the movement characteristics themselves

34
Q

Summed feedback

A

after a set number of trials

35
Q

Fading feedback

A

decreasing over trials

36
Q

Bandwidth feedback

A

setting a certain parameter/time/accuracy for the skill to be performed

37
Q

Constant Practice

A

repetition, motor skill practiced repeatedly under same conditions

38
Q

Variable Practice

A

varied parameters

39
Q

Blocked practice

A

practice in predictable order in the same context

40
Q

Random Practice

A

practice in no predictable order for a group or class of motor skills

41
Q

Massed Practice

A

Relatively continuous, rest time is small, less than practice time

ex: hour of music practice, taking a break for 15 minutes, beginning again

42
Q

Distributed Practice

A

relatively large rest time, larger than practice time

43
Q

Whole training

A

practice of the entire task

44
Q

Part training

A

breaking the task into interim steps

45
Q

Mental Practice

A

Cognitive rehearsal without physical performance of the skill itself, imagining the actions and movement

46
Q

Transfer practice

A

Transfer to new tasks
Transfer to new environments

47
Q
A