Lara Croft Flashcards
(26 cards)
Lara Croft go
A turn based puzzle game that forms part of the tomb raider franchise.
When was it released?
Released in 2015
Tomb raider
First launched in 1996
Known for cultural and historical significance, particularly for shaping the representation of female characters in gaming
How is Lara Croft presented
Celebrated as a pioneering feral protagonist, debates over her design and behaviour, viewing her as a positive role model and others critiquing her as a product of male gaze driven aesthetic
Visual style
Uses a minimalistic geometric design, creating a clean visually clean aesthetic
Uses vibrant colours and sharp contrast enhancing puzzle elements and directs players focus
Audio codes
Employs ambient soundscapes and subtle music cues to build tension and atmosphere
Sound effects to immerse players ( footsteps, trap activations)
Gameplay mechanics
Turn based puzzle format simplifies traditional tomb raider action but retains exploration and strategy
Visual indicators guide players through increasingly complex challenges
Narrative ingredients
Follows a classic hero’s journey. She must navigate ancient ruins, solve puzzle and defeat enemies. Conveyed visual due to minimal text or dialogue
Genre features
Combines action adventure elements with puddle mechanic
Unlike tomb raider games it focuses on login rather than reflexes
Genre features music
A clam yet mysterious soundtrack enhances immersion
Genre dentures visual appeal
Clean, angular graphics with bold colours reflect modern, minimalist style
Lara’s desighn
Appearance is simplified but retains key characteristics including point tail and outfit. Maintains brand identity
Intertextuality in Lara Croft go
References classic tomb raider settings and themes such as ancient ruins and artifact hunting
Lara Croft representation
Retains her iconic characteristics such as intelligence, bravery and resourcefulness.
She is styled less overtly sexualised compared to earlier versions, reflecting a shift towards a more inclusive representation of female characters in gaming
Gender representation
Lara’s strength and autonomy makes her a feminist icon to some. Others argue she asserts traditionally masculine traits like assertiveness and physical dominance
Good vs evil
The game avoids a traditional antagonist focusing instead on environmental challenges. Such as snakes over villains
Setting
The games timeless and abstract enviroment evoke mystery and danger, linking to the exploration theme
Archetypal themes
Continues the archetype of the lone adventurer facing dangerous and mysterious environments
Cultural representation
Draws on generic ancient ruins and mythical creatures but avoids cultural references, making it feel universal and accessible
Production
Developed by square Enix Montreal, game was part of a strategy to adapt popular console franchises for mobile platforms
Distribution
Released on multiple platforms including iOs, android and later on PC and consoles ensuring broad accessibility
The games affordable price and lack of micro transactions set it apart from the mobile gaming market
Marketing
The game leveraged the established tomb raider, appealing both long time fans and new audiences
Awards such as best mobile game boosted its visibility and credibility
Regulation
Rated for general audiences, avoiding graphic violence and mature themes common in earlier tomb raiders games
Franchise advantages
Leveraging Lara crofts established identity attracts loyal fans while introducing her to new audiences
Cross media connections enhance brands cultural footprint