Lara Croft Flashcards

(26 cards)

1
Q

Lara Croft go

A

A turn based puzzle game that forms part of the tomb raider franchise.

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2
Q

When was it released?

A

Released in 2015

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3
Q

Tomb raider

A

First launched in 1996
Known for cultural and historical significance, particularly for shaping the representation of female characters in gaming

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4
Q

How is Lara Croft presented

A

Celebrated as a pioneering feral protagonist, debates over her design and behaviour, viewing her as a positive role model and others critiquing her as a product of male gaze driven aesthetic

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5
Q

Visual style

A

Uses a minimalistic geometric design, creating a clean visually clean aesthetic
Uses vibrant colours and sharp contrast enhancing puzzle elements and directs players focus

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6
Q

Audio codes

A

Employs ambient soundscapes and subtle music cues to build tension and atmosphere
Sound effects to immerse players ( footsteps, trap activations)

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7
Q

Gameplay mechanics

A

Turn based puzzle format simplifies traditional tomb raider action but retains exploration and strategy
Visual indicators guide players through increasingly complex challenges

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8
Q

Narrative ingredients

A

Follows a classic hero’s journey. She must navigate ancient ruins, solve puzzle and defeat enemies. Conveyed visual due to minimal text or dialogue

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9
Q

Genre features

A

Combines action adventure elements with puddle mechanic
Unlike tomb raider games it focuses on login rather than reflexes

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10
Q

Genre features music

A

A clam yet mysterious soundtrack enhances immersion

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11
Q

Genre dentures visual appeal

A

Clean, angular graphics with bold colours reflect modern, minimalist style

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12
Q

Lara’s desighn

A

Appearance is simplified but retains key characteristics including point tail and outfit. Maintains brand identity

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13
Q

Intertextuality in Lara Croft go

A

References classic tomb raider settings and themes such as ancient ruins and artifact hunting

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14
Q

Lara Croft representation

A

Retains her iconic characteristics such as intelligence, bravery and resourcefulness.
She is styled less overtly sexualised compared to earlier versions, reflecting a shift towards a more inclusive representation of female characters in gaming

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15
Q

Gender representation

A

Lara’s strength and autonomy makes her a feminist icon to some. Others argue she asserts traditionally masculine traits like assertiveness and physical dominance

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16
Q

Good vs evil

A

The game avoids a traditional antagonist focusing instead on environmental challenges. Such as snakes over villains

17
Q

Setting

A

The games timeless and abstract enviroment evoke mystery and danger, linking to the exploration theme

18
Q

Archetypal themes

A

Continues the archetype of the lone adventurer facing dangerous and mysterious environments

19
Q

Cultural representation

A

Draws on generic ancient ruins and mythical creatures but avoids cultural references, making it feel universal and accessible

20
Q

Production

A

Developed by square Enix Montreal, game was part of a strategy to adapt popular console franchises for mobile platforms

21
Q

Distribution

A

Released on multiple platforms including iOs, android and later on PC and consoles ensuring broad accessibility
The games affordable price and lack of micro transactions set it apart from the mobile gaming market

22
Q

Marketing

A

The game leveraged the established tomb raider, appealing both long time fans and new audiences
Awards such as best mobile game boosted its visibility and credibility

23
Q

Regulation

A

Rated for general audiences, avoiding graphic violence and mature themes common in earlier tomb raiders games

24
Q

Franchise advantages

A

Leveraging Lara crofts established identity attracts loyal fans while introducing her to new audiences
Cross media connections enhance brands cultural footprint

25
Target audiences
Casual gamers drawn to mobile gaming and puzzle solving mechanics. Fans of the tomb raider franchise looking for a new way to engage with Lara Croft
26
Uses and