Learning & Development Flashcards

1
Q

ability to recognize patterns and project change impact

A

Systems Thinking

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2
Q

graphical representation of elements that are out of acceptable range by setting parameters above and below range, determine variance in production

A

Process Control Chart

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3
Q

in which the learner participates in decisions about what will be taught, how it is delivered

A

Andragogy

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4
Q

slow start in learning that increases as the learner masters different aspects of process

A

Positively Accelerating Learning Curve (software program(

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5
Q

provide experience in real-time situations

- demonstration, one on one, performance

A

Experiential Training

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6
Q

support and collect creation, capture, storage, and dissemination of organization info, easy access

A

Knowledge Management Systems

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7
Q

employees design their own work processes, empowered to take action to complete work, accountable for results, broadly defined jobs

A

High Involvement Organizations

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8
Q

Hawthorne Effect

A

paying attention to human needs leads to better performance

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9
Q

learner listens/absorbs, instructor focused, no active participation
- lectures, presentation, conference

A

Passive Training

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10
Q

long term intervention requiring employees at all levels to focus on providing products that meet customer needs

A

Total Quality Management

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11
Q

high level of expertise in chosen field, lifelong learning

A

Personal Mastery

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12
Q

begins with slow learning that accelerates over time then slows again

A

S-Shaped Learning Curve (software conversion)

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13
Q

ADDIE Model

A
Analysis
Design
Development
Implement 
Evaluate
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14
Q

employees change work itself (job tasks) and change amount or quality of interaction with others

A

Job Crafting

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15
Q

assign new responsibilities of tasks that challenge employees to use existing skills/abilities in new ways or develop new ones

A

Job Enrichment

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16
Q

Joseph Juran

A
  • defined customer needs, translate to language of business

- quality planning, quality control, quality improvement

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17
Q

W. Edwards Deming

A
  • quality defined by customer

- burden on management

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18
Q

organizing info during brainstorm session, cause and effect

A

Fishbone Diagram

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19
Q

process flow analysis, visually represents workflow, improve efficiencies, diagnose bottlenecks

A

Process Mapping

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20
Q

employees use multiple skill sets to complete a task

A

Skill Variety

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21
Q

address issues of how work gets done by examining level of employee involvement and redesigning work processes

A

Techno-Structural Interventions

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22
Q

show individual components of problem in addition to total/summary

A

Stratification

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23
Q

Motivation-Hygiene

A
  • extrinsic/hygiene: conditions that must be positive for employees to have good attitude about job (company policies, salary, relationship with peers)
  • intrinsic/motivation: personal growth and achievement
24
Q

inherent/perceived value of job internally to coworkers or externally to society

A

Task Significance

25
gives employees sense of bigger picture, cross-train
Job Rotation
26
rapid increase in learning at beginning that taper off as learner becomes more familiar with process
Negatively Accelerating Learning Curve (cash register)
27
redesign work to better serve employee's physiological needs for understanding and meaning, increasing ownership of work outcomes
Job Loading
28
testing, previewing content prior to delivery, identify what participants know/want/need, needs assessment, pilot test, pretest
Formative Evaluation
29
informal means of learning what works well in environments of open communication and trust, people will common work interests/needs willing to share experiences/expertise with coworkers
Communities of Practice
30
post-mortem, review conducted at end of project, what worked/didn't work
After Action Evaluations
31
learning experience focuses on learner | - facilitation, case study, simulation, vestibule, socratic seminar
Active Training
32
additional tasks added to job without increasing level of responsibility or skill
Job Enlargement
33
experienced individual acting as guide, teacher, counselor or facilitator, provides personal feedback/advice to junior colleague
Mentor
34
deep seated beliefs that color perceptions and effect how individuals see/react to the world around them
Mental Models
35
effort applied by worker produces a whole identifiable unit or outcome
Task Identity
36
Six Sigma
``` Define Measure Analyze Improve Control ```
37
Change Process Theory - Kurt Lewin
unfreezing, moving, refreezing
38
Acquired Needs Theory
motivated by achievement, affiliation and power
39
computer based software that administers, tracks and reports training and development activities, auto-enroll in required courses, notify manager of attendance
Learning Management System
40
Summative Evaluation (4 levels)
Kirkpatrick 1. Reaction: measures initial reaction using survey at end 2. Learning: test to measure info learned, pre/post test 3. Behavior: measure behavioral changes, successful application of new knowledge 4. Results: measures impact training had on initial targets
41
graphical representation of 80/20 rule, 80% of problems caused by 20% of causes, which areas of concern will provide greatest return when corrected
Pareto Chart
42
Philip B Crosby
- focused on management and strategic planning | - 4 absolutes of quality: conformance to requirements, prevention, performance standards, measurement
43
innovative environments in which knowledge is originated, obtained and freely shared in response to changes that affect ability to compete
Learning Organizations
44
refers to ability of team to share/build on ideas without holding anything back
Team Learning
45
encourage org to plan for future that inspires commitment on part of all individuals
Building Shared Vision
46
describe methods/practices proven to produce desired results over time
Best Practice Standards
47
directory collects names and area of expertise
Expert Registers
48
ADKAR Phases of Change
``` Awareness Desire Knowledge Ability Reinforcement ```
49
Douglas McGregor Theory X&Y
- Theory X: leader believes employees are lazy and must be micromanaged/controlled - Theory Y: leader believes employees are internally motivated and dislike rigidity, participatory leadership style
50
way of looking at random occurrences to find pattern
Histogram
51
learning occurs away from regular work environment, must be applied to real job situation
Transfer of Learning
52
unwritten information closely guarded by a few employees
Tribal Knowledge
53
rapid increase in knowledge that levels off after period of time, no additional progress occurs for extended period of time
Plateau Learning Curve (irregular task)
54
Maslow Needs Theory
basic needs must be met first, then focus on higher levels - Physiological (food and safety) - Safety (job security) - Love & Belonging (friendship) - Esteem - Self Actualization
55
specialist involved in developing employee in particular area, tailored to suit management and executive needs
Coaching