Learning & Development Flashcards
Training
- Process of providing knowledge, skills and abilities (KSAs) specific to a task or job
- Used when skills and knowledge are missing and the individual has the willingness to learn
- Provides skills that can be used immediately and is excellent option in solving short-term skill gaps
Developmental activities
- Activities that focus on preparing employees for future responsibilities while increasing their capacity to perform their current jobs
- Activities are broader in scope than training activities
Experiential learning
- Learning on the job and in life
- Needs to be set up similar to training to have best impact
- Best way for majority of adult learners
“Push” Model to Corporate Learning
- Generally used for compliance-related subjects
- Content is pushed on employee based on the training department’s schedule and success is measured by how many employees attend the class
“Pull” Model to Corporate Learning
- Learning and development is a continuous process, easily accessible anywhere and anytime—commuting to or from work, during work, or outside of work hours—and delivered via devices such as mobile phones, tablets, and laptop computers in formats as varied as videos, blogs, games, quizzes, simulations, podcasts, or slide shows.
- Usually linked to acquiring skills, abilities, knowledge, and competencies needed to better perform one’s job.
70-20-10 rule
- Three clusters of experience:
- Challenging assignments (70%)
- Developmental relationships (20%)
- Coursework and training (10%)
Reasons why most do not use 70-20-10 Rule
- Managers and their bosses do not have the knowledge they need to select and sequence work assignments and career moves. Additionally, they lack the motivation to take ownership for developmental relationships for themselves or their teams.
- Unability to match the learning needs of high-potential managers to the experiences most likely to provide that learning.
- Past research has focused on the experiences of U.S.–based corporations, and organizations may find it inappropriate to generalize this knowledge outside the United States.
Learning organization
Organization characterized by a capability to adapt to changes in environment and respond quickly to lessons of experience by altering organization behavior
In a Learning Organization:
- Learning is accomplished by the organizational system as a whole.
- Systems thinking is practiced.
- Employees network inside and outside the organization.
- Change is embraced, risk is tolerated, and failures are viewed as opportunities to learn.
- The organization adapts and changes as the environment changes.
The Fifth Discipline
Five disciplines that interface and support one another in order to create an environment where learning can occur,
The Fifth Discipline Includes
- Systems thinking
- Mental models
- Our deeply ingrained assumptions that influence how we understand the world and how we take action.
- Personal mastery
- The high level of proficiency in a subject or skill area.
- Team learning
- Capacity of a team to create the results its members desire.
- Shared vision
Organizational learning
- Acquisition and/or transfer of knowledge within an organization through activities or processes that may occur at several organizational levels
- Ability of an organization to learn from its mistakes and adjust its strategy accordingly
Culture that supports organizational learning:
- Members recognize the importance of organizational learning.
- Learning is a continuous process that runs parallel to work.
- There is a focus on creativity.
- People have access to information that is important to the organization’s success.
- Rewards for individual and group learning.
- Quality and continuous improvement drive the organization.
- There are well-defined core competencies.
Explicit knowledge
- Technical knowledge
- More easily shared knowledge
Tacit knowledge
- Personal and experience-based knowledge
- More difficult to quantify
Organizations Need to Consider These Regarding Knowledge Retention
- What knowledge may be lost.
- The consequences of losing that knowledge.
- The actions that can be taken to retain that knowledge.
Technology-based systems
- Programs or databases that employees can access (ex: Wiki employees can add and edit info)
- Great for retaining explicit knowledge but not as effective for tacit knowledge
Softer systems
- Meetings or other activities to share knowledge and help people connect with one another.
- Ex: post-project “lessons learned,” job sharing, cross-training, mentoring, shadowing, Internet messaging, various social media applications, or communities of practice (CoPs)
Communities of practice (CoPs)
- Groups of individuals with shared interests come together in person or virtually to tell stories, share and discuss problems and opportunities, discuss best practices, and so forth.
- Can also include: stay interviews, exit interviews, and alumni networks
Success of Knowledge Management Systems Depends On
- A culture and structure that champions knowledge sharing and learning.
- Proper planning, design, and evaluation.
- Effective knowledge-sharing practices.
- Adequate financing and sound financial management.
- Sustained leadership support.
Topics Specific to Global Employee Learning and Development
- Cross-cultural awareness.
- International assignment preparation.
- Global team building and managing virtual teams.
- Issues related to laws, ethics, and organizational values. (Examples include anticorruption and antibullying.)
Influences on global learning and development programs
- Strategic orientation
- Organization’s view between global integration and local differentiation
- Stakeholder buy in and support
4 T’s
Travel, teams, training transfers
What Andragogy is and what it includes
- Discipline that studies how adults learn Based on the assumptions that adults and children learn differently
- Includes
- Self-concept
- Experience
- Readiness to learn
- Orientation to learning
- Motivation to learn
- “Unlearn to learn”