Learning, Process and Variables Flashcards

1
Q

Discuss verbal guidance

A

+
Build on knowledge gained by visual guidance
Build knowledge on terminology
Good for tactics and strategies

  • May cause information overload
    Learners only remember limited information
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2
Q

Discuss Visual guidance

A

+
Provide mental image for performer
Demonstrate correct technique
Provide greater understanding
-
Poor technique may be used and therefore developed
Needs to be used alongside verbal guidance

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3
Q

Describe a Cognitive Learner

A

Create a mental image
Full of mistakes
Inconsistent and lack of fluency

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4
Q

Advantages and limitation of mechanical and manual guidance

A

+
Help confidence
Develop kinaesthetic feeling
Safety

  • Expensive equipment
    Performer may become dependent
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5
Q

4 Types of guidance

A

-Visual
- Verbal
- Mechanical
- Manual

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6
Q

Describe an Assosiative Learner

A
  • Improved performance
  • More consistent and efficient
  • Less errors
  • Developing kinaesthetic feedback
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7
Q

Describe an Autonomous Learner

A
  • accurate
  • Confident
  • Kinaesthetic feeling, internal feedback
  • Skills are overlearned habitual and grooved
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8
Q

Negative Reinforcement

A
  • Negative or aversive stimulus (disapproval)
  • When learner responds correctly, stimulus of disapproval is withdrawn
  • Weakens the S-R bonds and corrects the learning bonds
    e.g when diving incorrect technique = pain from belly flop, when corrected pain is taken away
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9
Q

Positive Reinforcement

A
  • After success of desired behaviour has been shown, teacher shows approval
  • In form of praise/ as intangible e.g ‘well done’ or tangible
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10
Q

Explain massed practice method

A

-Long sessions e.g. swimming
- Increase CVE and ME
- May pick up injury through fatigue
- Mostly autonomous learners

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11
Q

Explain Distributed Practice

A

Lots of breaks providing time for feedback and rest

+ Reduce risk of injury
+All stages of learning
- Information overload, no new skills learnt

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12
Q

Explain metal rehearsal

A

Visualise yourself performing the skill e.g hurdles

+ Great preparation
- No physical improvement
- Autonomous learners

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13
Q

Progressive part practice

A

Learn first part of the skill then learn the second, then link both before moving on e.g gymnastics

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14
Q

Varied Practice

A

Practice the skill in different scenarios, Open skill
+ Game specific
- If used too soon learner may become overloaded

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15
Q

Intrinsic feedback

A

Sensory via proprioceptors
- Autonomous = know kinaesthetic feeling so more capable of correcting
- Need a balance of intrinsic and extrinsic feedback

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16
Q

Terminal Feedback-

A
  • Received at the end of a skill
  • Doesn’t change incorrect skill until next time / later
17
Q

Concurrent Feedback

A

Received during the performance
- Associative / Autonomous learners will understand and be able to process information given
- May be overwhelming/ distract you from playing

18
Q

Knowledge of Performance

A
  • Quality of movement internally
    Autonomous = beating PBs
    Cognitive = Setting goals and seeing progress
19
Q

Knowledge of Results

A

Concerned with the result / outcome
All stages win to be successful
- Dis heartened when loosing

20
Q

Choosing a practice method

A

An effective coach will use the right method depending on the situation, individual and skill

21
Q

What is punisment

A
  • Give unpleasant simulus to a performer to prevent a response from occuring
  • Unpleasant = noxious stimulus is designes to break undesired learning bonds
22
Q

What needs to be remembered when linking stages of learning and guidance?

A

All types of guidance can be used in all stages of learning

23
Q

Positive Transfer of Learning

A

Positive - The two skills are similar to each other. Mastering one makes the learning of the second skill easier.
e.g snowboarding and skateboarding

24
Q

Negative Transfer of Learning

A
  • the learning of one skill, makes the learning of the second skill difficult.
  • a stimulus in both skills, require a different response.
    e.g tennis and badminton
25
Bilateral Transfer of Learning
This is transfer of learning from one limb to another. e.g catching
26
Proactive Transfer of Learning
When a previously learned skill influences a skill that is currently being learned. e.g bean bag when younger can then catch a ball
27
Retroactive Transfer of Learning
When a newly learned skill influences a previously learned skill. e.g javelin improves tennis ( strengthens it due to same movement)
28
What is observational learning?
Learning behaviour through demonstration from significant others
29
What is modelling?
Imitating behaviour of others
30
Describe banduras model of observational learning
DEMO - Clear and accurate - Visual guidance ATTENTION- Learner must focus on demo and should be brief and meaningful RETENTION - Encourage mental rehearsal - Attach second image and repeat. Use verbal g to prevent overload MOTOR REPRODUCTION - Learner must have physical ability to replicate MOTIVATION - Performer must have a drive to match performance
31
Linear learning curve
Rate of improvement is directly proportional to number of practice sessions - constant improvement
32
Positively accelerated Learning curve
- The individuals performance is better in the later sessions than in earlier ones. - Rate of performance is getting faster
33
Negatively Accelerated Learning Curve
- Individuals performance was better in earlier sessions - Rate of performance improvement is slowing. - For example poor coaching and reaching potential
34
Plateau Learning Curve
Caused by athlete being over tired, lack motivation, Mental fatigue or too difficult OVERCOME= Vary sessions, set goals, break down skill