Learning Theory Definitions Flashcards

1
Q

negative

A

removing something

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2
Q

Primary Reinforcer

A

inherently reinforcing to the learner

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3
Q

Secondary Reinforcer

A

been paired with or predicts a primary reinforcer

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4
Q

Tertiary Reinforcer

A

been paired with or predicts a secondary reinforcer; behavior chains

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5
Q

Stimulus

A

elicits a behavior

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6
Q

Response

A

behavior elicited by stimulus

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7
Q

Positive

A

adding something

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8
Q

Antecedent

A

something that comes before, often a stimulus or cue

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9
Q

Behavior

A

something that the learner does in response to the antecedent; in operant learning this is how the learner influences their environment

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10
Q

Consequence

A

what occurs in response to the learner’s chosen behavior (ie. reinforcer, punisher, nothing, ect)

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11
Q

Learned Helplessness

A

Learner has learned that they are incapable of escaping punishment and cease offering a behavior

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12
Q

Learned Irrelevance

A

learner has learned that punisher is not of significant enough power to override the value of a reinforcer

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13
Q

Unconditioned

A

a stimulus, response, etc that has an association but is not learned; often initiates a reflex

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14
Q

Conditioned

A

a stimulus, response, ect that has been taught to have an association for the learner

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15
Q

Counter-Conditioned

A

a stimulus, response, ect that has a new, redefined associate than previously learned

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16
Q

Neutral

A

a stimulus that has no learned or reflexive association for the learner

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17
Q

Stimulus

A

something that elicits a behavior

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18
Q

Response

A

the behavior elicited by a stimulus

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19
Q

Neutral Stimulus (NS)

A

a stimulus that has no inherent or learned association

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20
Q

Unconditioned Stimulus (UCS or US)

A

a stimulus with inherent or reflexive associations, ex. food

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21
Q

Unconditioned Response (UCR)

A

a reflexive behavior to a UCS, ex. salivation in the presence of food

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22
Q

Conditioned Stimulus (CS)

A

a stimulus with a learned association

23
Q

Conditioned Response (CR or CER)

A

a response to a CS

24
Q

Desensitization (DS)

A

controlled presentation of a CS at low enough levels that the learner can tolerate

25
Counter-Conditioning (CC)/ Counter-Conditioned Stimulus (CCS)
pairing a sensitized CS with a UCS to change the association
26
Habituation
allowing a learner to naturally "get used" to a neutral stimulus
27
Extinction
CS returns to a NS due to lack of association pairing
28
Extinction Burst
increase in degree of behavior that occurs immediately before extinction
29
Spontaneous Recovery
repairing and recovery of an extinguished association
30
Premack's Principle
a more likely behavior can reinforce a less likely behavior
31
Thorndike's Law of Effect
behaviors are more likely to be repeated if they lead to satisfying consequences and less likely to be repeated if they lead to unsatisfying consequences; trial and error; practice improves performance; use it or lose it
32
Prompting
verbal or physical triggering of a behavior
33
Luring
using a food lure or target to guide the dog, usually by the nose, into performing a behavior
34
Shaping
building a behavior via successive approximations and criteria shifts; breaking it down into small steps
35
Targeting
providing a location for the nose or paw as a way of guiding behavior
36
Modeling
also molding...placing hands on dog to guide into position or create behavior
37
Capturing
caching and reinforcing a dog for performing a behavior spontaneously
38
Ratio
of treats
39
Continuous Ratio (CRF)
one treat for every correct response (coke machine)
40
Fixed Ratio (FR)
one treat for a fixed number/ set number of responses (payday)
41
Variable Ratio (VR)
the number of correct responses necessary to receive reinforcement varies and is not set (slot machine)
42
Post-Reinforcement Pause
a phenomena that occurs as a dip in performance immediately following reinforcement on a fixed ratio (the weekend)
43
Interval
time
44
Fixed Interval (FI)
one treat for the first correct response within a certain time period
45
Variable Interval (VI)
the interval that lapses before the next treat can be earned varies
46
High Response Rate (DRH)
reinforcement is delivered depending on how quickly the response follows the last response
47
Low Response Rate (LRH)
reinforcement is delivered depending on how slowly the response follows the last response
48
Reinforcement of Incompatible Behavior (DRI)
reinforcement only occurs for behaviors that counter or are specifically incompatible with the behavior we are "training out"
49
Reinforcement of Other Behavior (DRO)
reinforcement of any behavior that is NOT the behavior we are "training out"
50
Reinforcement of Excellent Behavior (DRE)
only reinforcing quality responses, ex. speed, accuracy, specific location, position, ect
51
NS + UCS = CS
creating a condition stimulus (good or bad association)
52
CS/CER + UCS/UR = CCS/ New CER
counter-conditioning a stimulus with a previously bad association to one with a new, good association
53
DS/CC
desensitization and counter-conditioning
54
A > B > C
antecedent > behavior > consequence | the order of operations for operant conditioning