Lecture 12- Conflict and aggression II Flashcards

1
Q

what is V/c

A

a benefit/cost ratio, derived from -rB+C>0- if it is over 1, the behaviour may evolve

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2
Q

when can a mixed dove/hawk population be stable

A

if the costs of fighting exceed the value of the resource- otherwise, a whole population of hawks is more beneficial

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3
Q

how does frequency-dependent selection work

A

more hawks- fight costs increase, therefore giving an advantage to being a dove
more doves- can be outcompeted more by hawks as there is less cost to them taking resources- advantage to being a hawk
therefore the frequency of both is maintained at an equilibrium level

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4
Q

example of polymorphisms in aggression within a species

A

bird species- red morph is rarer, but is successful in breeding site contests due to higher aggression
black morph which has an advantage if red becomes more common, as it does not have to deal with costs of aggression

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5
Q

war-of-attrition model of conflict

A

whichever animal can withstand the costs of a behaviour for longer wins the contest- involves variations in ‘giving up times’

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6
Q

shape of the graph of giving up times

A

negative exponential distribution- giving up gets increasingly unlikely as time passes

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7
Q

what changes the position of the curve

A

higher cost- more likely to give up faster, higher benefit- more likely to wait it out and vice versa

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8
Q

what does the war of attrition model assume

A

equal resource holding potential- ‘symmetric fighting’, but in reality this plays a part in competition

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9
Q

what is sequential assessment

A

a model involving 2 animals differing in resource holding potential, which continually try and predict the outcome of competitions- often leads to giving up once a ‘threshold’ is crossed

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10
Q

when will individuals persist?

A

when benefit no longer exceeds cost- can end up with the higher RVP individual giving up first, due to chance interactions

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11
Q

progression of fights under this model

A

proceed in steps, and involve behavioural escalation until one party gives up- can be discrete phases, e.g. lions roaring, deer parallel walking before actual fighting

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12
Q

how is signalling useful under the sequential assessment model

A

avoids the costs of assessing an individual twice, can learn to avoid some individuals etc

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13
Q

when will killing evolve

A

when killing an individual more than doubles the success of the killing individual

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14
Q

example of understanding future fitness payoffs and how this can impact aggressive behaviour

A

where there are strict dominance hierarchies, lower down individuals can be less aggressive as there is little benefit to aggression

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15
Q

how does territory impact aggression

A

residents of a territory should have higher RHP, which makes them more likely to win fights

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16
Q

bourgeois and desperado strategies

A

bourgeois- becoming trapped in an intruder role if you have no territory, which significantly reduces fitness
reduction of fitness leads to a ‘desperado strategy’- putting all your resources into fighting just in case

17
Q

‘dear enemy’ phenomenon

A

describes a decreased level of fighting in neighbouring animals- could be due to already established costs of fighting, less need to fight if both parties already have territory and fighting wouldn’t drastically change the size of it