Lecture 2 (Perspective and Polygonal Geometry) Flashcards

1
Q

WTF is the ‘virtual camera’? What camera model is it based off of?

A
  • Camera in the scene
  • > mimics the pinhole camera model
  • > Mapping from 3D space to 2D image
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2
Q

WTF is the pinhole camera model?

A

Light comes in through a small hole and it is reflected AND flipped to form the image

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3
Q

How many camera perspectives are there and what are they?

A
  • One-point perspective
  • Two-point perspective
  • Three-point perspective
    • > None of the dimensions converging are parallel

The difference is in the number of vanishing points
-> Determines which axioms converge

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4
Q

What is the difference in the different camera perspectives?

A

Number of vanishing points

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5
Q

Which polygon is best used to model computer graphics? Why?

A

Triangles because you can make anything from a triangle.

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6
Q

Higher number of polygons = ???

A

More detail

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7
Q

Why does distance matter with regards to level of detail?

A

The greater the distance a viewer is to the object, the less detail required, therefore, fewer number of polygons, therefore less computationally expensive to render.

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8
Q

How are 3D objects projected onto 2D images?

A

X,Y,Z points in 3D world (voxels) are transformed into x,y pixels in a 2D image

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9
Q

What are the three things needed to draw perspective geometry?

A
  • Horizon line (eye level)
  • Vanishing points
  • Vanishing lines
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10
Q

Define Polygon.

A

Any plane figure bounded by straight line segments.

- They are useful alone and as building blocks for approximating curved arcs and regions

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