Lecture 3 Flashcards

(53 cards)

1
Q

General Communications Objectives:

A

build category wants, create brand awareness, enhance brand attitudes, influence brand purchase intention, facilitate purchase

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2
Q

Communications:

A

transmission, receipt, processing of information b.w sender (advertiser) and receiver (consumer)

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2
Q

Consumer Behaviour:

A

the combined acts of individuals choosing and using goods/services, inc decision making processes that determine these acts - the study of how, what, when, why people buy

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3
Q

Encoding:

A

process of putting though into symbolic form (ex words, sentence structure, symbols, non-verbal cues)

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4
Q

Decoding:

A

process of transforming message symbols back into thought

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4
Q

Communication process elements:

A

source -≥ encoding -≥ message channel -≥ decoding -≥ receiver -≥ response back to feedback // surrounded by noise. Remember that sender’s field of experience could conflict with receiver’s field of experience

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5
Q

Source:

A

communicator in some marcom capacity ie advertiser/salesperson/blogger - who has thoughts (ideas, sales points, etc) to share with an individual customer/prospect or target audience

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5
Q

Message channel:

A

path through which message moves from source to receiver

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5
Q

Receiver:

A

person or group of people (target audience) with whom source attempts to share ideas

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5
Q

Feedback:

A

way of monitoring how accurately intended message is being received and whether it is accomplishing objective

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5
Q

Noise:

A

extraneous/distracting stimuli that interfere with or interrupt reception of a message as it moves through a channel

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5
Q

Semiotics:

A

study of signs/symbols - analyzing meaning producing events. In marketing - to gauge how consumers derive meaning/interpret messages instinctively through social/cultural backgrounds and mindset.

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6
Q

Signs:

A

something physical/perceivable that signifies something (the referent) to somebody (the interpreter) in some context. A thumbs up, for example.

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7
Q

Consumer Processing Model (McGuire’s 8 stages of info processing):

A

exposure to info -≥ selective attention -≥ comprehension -≥ agreement -≥ retention in memory -≥ retrieval -≥ consumer decision-making -≥ action

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8
Q

Stage 1 - Exposure to Information (McGuire):

A

“truth effect” = repeated exposure to a stimulus (TV ad, online ad, package, radio commercial etc) may generate a positive effect toward the product or brand through enhanced familiarity. Average person exposed to between 4000 to 10000 ads per day - however, number of ads people notice is closer to 100

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9
Q
A
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9
Q

Stage 2 - Selective Attention (McGuire):

A

stimulus intensity (sound, colour, smell), Novel stimuli (adaptation theory), past experience (rewards/reinforcement), needs (eg. hedonic ones), expectations (product interest), values (families, culture)

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9
Q

Stage 4 - agreement (McGuire):

A

comprehension by itself does not ensure that the message influences consumers’ behavior - depends on message credibility (depends a lot on trusted source) quality of arguments, whether info is compatible with values of customer

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9
Q

Stage 3 - comprehension (McGuire):

A

understanding and creating meaning out of stimuli/symbols, interpreting stimuli involves selective perception, factors influencing compression: expectations, context, needs, personality, attitudes, mood / average miscomprehension rates have been cited as high as 30%

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9
Q

Stage 5 & 6 - Retention/Retrieval (McGuire):

A

memory factors related to consumer choice - three memory storage theories– multiple store approach (sensory, short term, long term), Levels of processing (simple sensory to cognitive elaboration), spreading activation model (limited portions of memory storage available at one time ie multi-tasking doesn’t exist)

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9
Q

Stage 7 - consumer decision making (mcquire):

A
  1. Affect referral (low involvement), 2. Compensatory Heuristics (high involvement) 3. Non-compensatory heuristics (conjunctive model “and”, disjunctive model “or”, Lexicographic model “rank ordering” 4. Phased strategies (combo of heuristics)
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10
Q

Affect referral (consumer decision making):

A

ind calls from memory their attitude/affect towards relevant alternatives and picks alternative for which affect is most positive

11
Q

Compensatory heuristic:

A

consider alternative and consider whether the strength of an attribute offsets weakness of another attribute

12
Q

Non-compensatory heuristics:

A

one attribute does not compensate for another SO - conjunctive = set a cut off on attributes (all main attributes must meet certain quality criteria) OR disjunctive = must meet certain cut off in at least one criteria OR lexicographic = rank ordering, selecting based on best of the ordered.

13
Phased strategies:
combination of heuristics based on info available/gathered
14
Stage 8 - Action:
they do the thing
15
Information gathering:
can be internal or external (relying on personal sources such as friends, family, marketer-controlled sources, public sources, personal experiences
16
Reference/peer groups:
peeps with common interests that influence attitudes/behaviors of members - desire to fit in affects buying decisions
17
Family:
each family member has some influence on the behaviour of other family members - changing roles and responsibilities of family members have necessitated “double targeting” by marketing organizations
18
B2B:
managed by individuals in an organization - much more rational, fewer buyers with formal buying process
19
Perceptions affected by our biased selectivity:
selective exposure -≥ selective attention -≥ selective comprehension -≥ selective retention
20
Marketing comms:
seek to persuade and influence consumers’ brand related beliefs, attitudes, choices, emotional reactions
21
Attitudes:
general/somewhat enduring positive/negative feeling toward/evaluating judgement of some person/object/issue - influenced by advertising/friends/trendsetters/opinion leaders - must present product in accordance w target audience attitudes
21
AIDA response:
attention (cognitive stage), interest/desire (affective stage), action (behavioural stage
21
Hierarchy of effects response:
awareness/knowledge (cognitive stage), Liking/preference/conviction (affective stage), purchase (behavioural stage)
21
Hierarchy of effects model:
Lavidge/steiner – method for setting/measuring advertising objectives. Consumer passes through steps in decision-making process over time - ads don’t lead to immediate purchase, series of effects must occurred. Process must be recognized to set objectives/measure effectiveness
22
Cognitive stage:
what receiver knows/perceives about the brand. awareness/knowledge/comprehension of attributes, characteristics/benefits
23
Affective Stage:
like/dislike for brand - desire/preference/conviction
24
Behavioral stage:
consumer’s action to the brand - trial/purchase/adoption/rejection
25
Cialdini’s 6 Tools of persuasion influence:
1. Reciprocation (gifts, samples, sincerity) 2. Commitment/consistency – commit to something (ie car purchase) 3. Social proof (if unsure take lead from others) 4. Liking (attractiveness, solidarity via identification) 5. Authority via power (authority figures) 6. Scarcity (psychological reactance theory)
26
Product/message thoughts (Cognitive Response Approach):
thoughts about product/service, claims in communication - counterarguments (opposed to position taken in argument) and support arguments (thoughts that affirm message claims) – want to develop messages that discourage counterarguments
27
Source-oriented thoughts (Cognitive Response Approach):
directed at communication source - could be source derogations (negative thoughts about spokesperson/org) OR source bolsters (positive thoughts about spokesperson/org)
28
Ad Execution Thoughts (Cognitive Response Approach):
thoughts about ad itself - can be favourable or non
29
Attitude to ad (cognitive Response Approach):
affective reactions to ads - did you like or take offense?
30
Needs:
the absence of something useful
31
Motives:
conditions that prompt action to satisfy a need
32
Personality:
individual distinguishing psychological characteristics that lead to relatively consistent and enduring responses to the environment – this can include real-self, self-image, looking-glass self and ideal self (these are where the advertising focus should be)
32
Maslow’s Hierarchy of needs:
base = physiological needs then safety needs, social needs, esteem needs, self actualization
33
Fishbein and Azjen’s Theory of Reasoned Action (TORA):
all forms of planned and reasoned behavior (as opposed to impulsivenes) have two primary determinants - attitudes and normative influences. TORA utilizes mathematical equations to provide measurement of consumer outcomes based on assessed attitudes and beliefs
34
Attitude Change Strategies (TORA/Cognitive structure):
1. Influence existing beliefs to change them 2. Alter existing consumer outcome evaluations 3. Add entirely new outcome - repositioning strategy
35
Preference:
behavioral tendency that exhibits itself in how a person acts toward an object.
36
Shaping/Operant Condition (Behavior Modification Strategy):
marketers attempt to shape certain behaviour through a process of changing preceding conditions and behaviors
36
Vicarious learning/Modeling (behavior modification strategy):
change preference and behaviours by having an individual observe the actions of others / consequences of those behaviours