Lecture 4 Flashcards

(22 cards)

1
Q

Editing

A

(1) In flimmaking, the task of selecting and joining camera takes
(2) In the finished film, the set of techniques that govern relations among shots

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2
Q

shot

A

the smallest unit of editing is the shot (the duration
between edits); these combine to create larger structures,
scenes

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3
Q

Scene

A

usually depict an uninterrupted span of time, and multiple scenes combine into sequences

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4
Q

Various methods - can be selected to join one shot to the next

A

Cut, fade, dissolve, wipe

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5
Q

Cut

A

instantaneous change from one framing to
another

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6
Q

Fade

A

a shot gradually disappears as the screen
darkens (or potentially to another solid color)

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7
Q

Dissolve

A

the first image gradually disappears while
the second image gradually appears

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8
Q

Wipe

A

a line passes across the screen, replacing image

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9
Q

Editing and time

A

can represent time as continuous or it can
deliberately distort time. It can do the latter in two different
ways:
(1) elliptical editing
(2) overlapping editing

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10
Q

Elliptical editing

A

Shor transitions that omit time. Often it will exclude parts of an event, causing an ellipsis in plot duration

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11
Q

Overlapping editing

A

repeats part or all of an event, thus
expanding its viewing time and plot duration

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12
Q

Graphic Match

A

two successive shots joined so as to
create a strong similarity of compositional elements. It is
often used to naturalize elliptical edits

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13
Q

Crosscutting

A

editing hat alternates shots of two or more lines of action occurring in different places, usually simultaneously

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14
Q

Continuity editing

A

In keeping with classical norms, the editing style most
typical of classical Hollywood puts style at the service of
storytelling and effaces its own techniques. Spatial and
temporal relations are supposed to be clear and readily
comprehensible.
- the 180-degree system
- the axis of action

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15
Q

The 180-degree system

A

the continuity approach to
editing dictates that the camera should stay on one side of
the action to ensure consistent left-right spatial relations
between elements from shot to shot

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16
Q

The axis of action

A

the imaginary line that passes
through the main actors of the principal movement. The
axis of action defines the spatial relations of all the
elements of the scene as being to the right or the left

17
Q

Features of the continuity system

A

Establishing shot, shot/reverse shot, eyeline match, match on action, POV (point of view) shot

18
Q

Establishing shot

A

a shot, usually involving a distant framing, that shows the spatial relations among the important figures, objects, and setting in a scene

19
Q

Shot/reverse shot

A

two or more shots editing together
that alternate characters, typically in a conversational
situation

20
Q

Eyeline match

A

a cut obeying the axis of action principle,
in which the first shot shows a person looking off in one
direction and the second shows a nearby space
containing what he or she sees

21
Q

Match on action

A

a continuity cut that splices two
different views of the same action together at the same
moment in the movement, making it seem to continue
uninterrupted

22
Q

POV
(point of view) shot

A

a shot taken with the camera
placed approximately where the character’s eyes would
be, showing what the character would see: usually cut in
before or after a shot of the character looking