Lecture 8: Usability Basics Flashcards

1
Q

Customer Experience

A

Customer Journey Map – different touchpoints (interactions with customers) + customer emotions
Zooming into the overall touchpoints, you get into a specific product

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2
Q

User experience

A

Overall flow, the way the service is delivered, the total experiences
Screens that help you achieve your tasks
Zooming into the overall tasks, you get into each specific interface & visual elements 👇

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3
Q

User interface

A

One of the components of the overall UX

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4
Q

Relationship Between UX, CX, and UI

A

CX includes UX includes UI

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5
Q

Beyond Screens

A

CLI: Common Line Interface
VUI: Voice User Interface
Only interact through conversations
MMI: Multimodal Interface
CUI: Conversational User Interface
Could be graphical e.g. chatGPT
Haptic Interface (tactile experiences)

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6
Q

Microinteractions

A

Once a user triggers an action, users get feedback

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7
Q

Content

A

“What’s the STUFF?” → Text, images, functionalities

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8
Q

Context

A

Every experience happens in some context — the environment the users is under, the OTHER interactions the users are experiencing beyond the product
E.g. share play - watching movies together on a call
happens indoors, usually at home – so can probably use voice interface
Users’ attention is being divided into different places – the movie itself, people who are on the call (how to reach a balance?)

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9
Q

User

A

People who are using the product
Understanding disability

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10
Q

7 Facets of User Experience

A

1) Usefulness
2) Valuable
3) Usable
4) Desirable
5) Findable
6) Accessible
7) Credible

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11
Q

Learnability

A

How easy it is for users to accomplish basic tasks the first time they encounter the design

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12
Q

Efficiency

A

Once users have learned the design, how quickly can they perform tasks?

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13
Q

Memorability

A

when users return to the design ager a period of time not using it, how easily can they reestablish proficiency

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14
Q

Errors

A

How many errors do users make, how severe are these errors, and how easily can they recover from the errors?

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15
Q

Satisfaction:

A

How pleasant is it to use the design?

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16
Q

Usability matters… to product teams

A

deliver good experiences

17
Q

Usability matters… to businesses

A

Increase market share
Optimize conversion rates
Cost savings