Lesson 1 Flashcards

about computer graphics (29 cards)

1
Q

are used to display a picture of any size on a computer. involves technology to used

A

computer graphics

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2
Q

algorithms to display images

A

computer graphics

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3
Q

common uses of 3d graphics

A

real-time 3d
computer aided design
architectural or civil planning
medical imaging
scientific visualization
entertainment

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4
Q

1st stage history

A

first computers consisted of rows and rows of switches and lights r bulb lights

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5
Q

2nd stage history

A

programmable devices that printed on rolls of paper using mechanism similar to a teletype machine.
data are stored in magnetic tapes, disk, or row of hole punched paper

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6
Q

3rd stage history

A

color laser
Cathode Ray Tube (CTR) are terminals used to display ASCII text

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7
Q

4th stage history

A

2d

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8
Q

flat lines, circles, and polygon were used to create graphics

A

2d

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9
Q

5th stage history, height, width, depth

A

3d

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10
Q

actual drawing or filling in the pixels between each vertex

A

rasterization

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11
Q

drawing with lines

A

wireframe rendering

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12
Q

individual programs that execute on the graphics hardware to process vertices and perform rasterization task

A

shaders

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13
Q

a picture that we map to the surface of a triangle or polygon

A

texture mapping

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14
Q

mixing different colors together. how make things look transparent

A

blender

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15
Q

low-level rendering app.
you have to put together a model yourself by loading triangles and applying the necessary transformations as well as the proper textures, shaders, and if necessary blending model.

A

Open GL

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16
Q

coordinate system(position)

17
Q

horizontal direction

18
Q

vertical direction

19
Q

origin

20
Q

flat surface

21
Q

is a region within the windows client area that is used for drawing a clipping area

22
Q

a position in space

23
Q

object is composed of smaller shapes

24
Q

are one - or two entities or surfaces such as prints, lines, and triangles, that are assembled in 3d space to create 3d objects

25
coordinate in 2d or 3d space
vertex
26
basic 3d programming principles
3d cartesian coordinates (x, y, z) Add a depth (z) in 2d coordinate system Z-axis is perpendicular to both the x and y axis Drawn from center to the screen heading toward a viewer
27
specify the viewing volume in an ______ by specifying the far, near, left, right, top, and bottom clipping planes
Orthographic/Parallel Projections
28
Objects and figures are then projected to a 2d image that appears on your screen
Orthographic/Parallel Projections
29
Adds the effect that distant objects appear smaller than nearby objects. This type of projection gives the most realism for simulation and 3d animation
Perspective Projections