Literature and digital culture Flashcards

(8 cards)

1
Q

Literature and digital culture
Computer generated (-assisted) literature (CGL)

A
  • Generated through (or imitating) computer programming.
  • “Random” textuality.
    • Automatism
    • Machine composition
  • Undercuts traditional conception of authorship.
    • Shifts to programming /software design

Alison Knowles “House of Dust”
Raymond Queneau “Cent mille milliards de poèmes”
George Perec “The Art of Asking Your Boss for a Raise”
Nick Monfort “World Clock”
Michelle Fullwood “Twide and Twejudice”
Greg Borensteins “Generated Detective”

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2
Q

Literature and digital culture
Computer-based literature (CBL)

A
  • Uses or imitates digital capabilities.
  • Hypertext literature.
    • hypertext architecture
  • Reading more “active” than conventional reading-
    • readers choose reading paths.
    • personal, aleatory, often unrepeatable.
  • Text lacks linearity or traditional plot

Michael Joyce “An Afternoon, A Story”
Shelley Jackson “Patchwork Girl”

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3
Q

Literature and digital culture
Literature about the digitized environment (LADE)

A
  • Conventional literature (print-based) about an environemnt modified by digital culture.
  • Usually part of science fiction.
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4
Q

Literature and digital culture
Cyberpunk fiction
Antecedents

A
  • Philip K. Dick, Arthur C. Clarke, William Burroughs
  • Societies of control and underground rebellion against them.
  • Bodies: supplemented/modified by machines and drugs.
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5
Q

Literature and digital culture
Cyberpunk fiction
Influences

A

“Hard-boiled” crime fiction
- Male loner protagonists.
- Set in low depths of society (or confluence of “high” and “low” crime)
- Precise, incisive, carefully crafted style.

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6
Q

Literature and digital culture
Cyberpunk fiction
Characteristics (9)

A
  • Dystopian science fiction
  • Urban settings: decaying, post-industrial cities ridden with crime and populated by marginal subcultures
  • Societies controlled by economic interests and crime sindicates.
  • No governments or control mechanisms.
  • No social cohesion.
  • Protagonists: hackers who have fallen in disgrace with some criminal association or multinational.
  • Technologically modified bodies.
  • Fascination with social decay + criticism of some contemporary policies (de-regulation; indirect private government)
  • Vision of the present in fast-forward
    • High technology.
    • Extreme social polarization.
    • Lack of civic responsibility or sense of community.
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7
Q

Literature and digital culture
Cyberpunk fiction
Authors

A

William Gibson “Neuromancer”
Pat Cadigan “Synners”, “Mindplayers”
Bruce Sterling “Heavy Weather”, “Islands in the Net”

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8
Q

Literature and digital culture
AI literature

A

NOT A FORMAL SUBGENRE, BUT A TOPIC.

  • Protagonists:
    • Autonomous or semi-autonomous software objects.
    • Autonomous or semi-autonomous programs of increasing complexity and sophistication.
  • About limits of the human and ethical relationships with nonhuman forms.

ANTECEDENTS : literature on robots and robotics
- Samuel Butler “Erewhon”
- Karel Capec “R.U.R.”
- Isaac Asimov “Robot” series
- Philip K. Dick “Do Androis Dream of Electric Sheep?”
- Brian Aldiss “Supertoys Last All Summer Long”

AUTHORS
- Richard Powers “Galatea 2.2”
- Ted Chiang “The Life Cycle of Software Objects”
- Kazuo Ishiguro “Klara and the Sun”
- Naomi Kritzer
“Cat Pictures, Please”
“Catfishing on CatNet”
“Chaos on CatNet”
“Lyberty’s Daughter”

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