Literature and digital culture Flashcards
(8 cards)
Literature and digital culture
Computer generated (-assisted) literature (CGL)
- Generated through (or imitating) computer programming.
- “Random” textuality.
- Automatism
- Machine composition
- Undercuts traditional conception of authorship.
- Shifts to programming /software design
Alison Knowles “House of Dust”
Raymond Queneau “Cent mille milliards de poèmes”
George Perec “The Art of Asking Your Boss for a Raise”
Nick Monfort “World Clock”
Michelle Fullwood “Twide and Twejudice”
Greg Borensteins “Generated Detective”
Literature and digital culture
Computer-based literature (CBL)
- Uses or imitates digital capabilities.
- Hypertext literature.
- hypertext architecture
- Reading more “active” than conventional reading-
- readers choose reading paths.
- personal, aleatory, often unrepeatable.
- Text lacks linearity or traditional plot
Michael Joyce “An Afternoon, A Story”
Shelley Jackson “Patchwork Girl”
Literature and digital culture
Literature about the digitized environment (LADE)
- Conventional literature (print-based) about an environemnt modified by digital culture.
- Usually part of science fiction.
Literature and digital culture
Cyberpunk fiction
Antecedents
- Philip K. Dick, Arthur C. Clarke, William Burroughs
- Societies of control and underground rebellion against them.
- Bodies: supplemented/modified by machines and drugs.
Literature and digital culture
Cyberpunk fiction
Influences
“Hard-boiled” crime fiction
- Male loner protagonists.
- Set in low depths of society (or confluence of “high” and “low” crime)
- Precise, incisive, carefully crafted style.
Literature and digital culture
Cyberpunk fiction
Characteristics (9)
- Dystopian science fiction
- Urban settings: decaying, post-industrial cities ridden with crime and populated by marginal subcultures
- Societies controlled by economic interests and crime sindicates.
- No governments or control mechanisms.
- No social cohesion.
- Protagonists: hackers who have fallen in disgrace with some criminal association or multinational.
- Technologically modified bodies.
- Fascination with social decay + criticism of some contemporary policies (de-regulation; indirect private government)
- Vision of the present in fast-forward
- High technology.
- Extreme social polarization.
- Lack of civic responsibility or sense of community.
Literature and digital culture
Cyberpunk fiction
Authors
William Gibson “Neuromancer”
Pat Cadigan “Synners”, “Mindplayers”
Bruce Sterling “Heavy Weather”, “Islands in the Net”
Literature and digital culture
AI literature
NOT A FORMAL SUBGENRE, BUT A TOPIC.
- Protagonists:
- Autonomous or semi-autonomous software objects.
- Autonomous or semi-autonomous programs of increasing complexity and sophistication.
- About limits of the human and ethical relationships with nonhuman forms.
ANTECEDENTS : literature on robots and robotics
- Samuel Butler “Erewhon”
- Karel Capec “R.U.R.”
- Isaac Asimov “Robot” series
- Philip K. Dick “Do Androis Dream of Electric Sheep?”
- Brian Aldiss “Supertoys Last All Summer Long”
AUTHORS
- Richard Powers “Galatea 2.2”
- Ted Chiang “The Life Cycle of Software Objects”
- Kazuo Ishiguro “Klara and the Sun”
- Naomi Kritzer
“Cat Pictures, Please”
“Catfishing on CatNet”
“Chaos on CatNet”
“Lyberty’s Daughter”