Lule Chapter 10: Online gaming Flashcards
(29 cards)
Gaming’s popularity surge during COVID-19
It offered gamers a way to connect with one another
“Spacewar!”
- developed at MIT during in 1960s
- coin-operated arcade games were placed in public establishments
Pong (1972)
- first popular arcade game (developed by Atari)
Magnavox Odyssey (1970s)
- first console for the home TV
- launched “Table Tennis”
- developed by Ralph Baer
- Sanders Associates
first game cartridge-based home systems
late 1970s
Atari 2600 released
1977
Video game crash of 1983
- caused by an oversupply of games and waning demand
- Pac-Man failed as a home game, despite arcade success
E.T.: The Extra-Terrestrial
became known as one of biggest failures in
gaming history
Nintendo Entertainment System (NES)
- 1985 released
- released Super
Mario Brothers - ended the reign of the Atari 2600
Sega Master System
- released 1986
Sega Genesis
- first 16-bit home system
- released 1989
- Sega Genesis branded for teen market
GameBoy
- ## released in 1989 with tetris
Super NES
- released 1991
- 16-bit Nintendo
Sony PlayStation (2000)
Failed launched of Sega Saturn in 1995 led to PS popularity
Success of first-person shooters on PCs (1980s-90s)
Wolfenstein 3D in 1992, Doom in
1993, Quake in 1996
Strategy/adventures games
- outsold first-
person shooting game in 1990s - Myst, River, and SimCity
end of Sega
Sega leaves market with failed Dreamcast release
Wii Sports and Wii Fit (2006)
- Wii Fit brought Nintendo into competition with other exercise machines and videos
- led to Sony PlayStation Move and Microsoft Kinect
mobile gaming
- iPhone’s release in 2007 sparks growth of mobile gaming
gaming in the 2010s
More expansive games with improving technology and rise of
Esports
Death Race, 1976
- release provokes concerns about violence in gaming
- formed in 1994 to provide game ratings
Entertainment Software Rating Board, ESRB
formed in 1994 to provide game ratings
video game addiction
- No clear-cut answers about addictive nature of gaming
Gamergate
2014 controversy titled “Gamergate” included independent game-makers and critics advocating for greater inclusion in gaming production and portrayals