marketing Flashcards

1
Q

market segmentation

A

dividing a market into distinct groups of buyer who have different needs characteristics or behaviours and who might require separate marketing strategies or mixes

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2
Q

market segment

A

a group of consumers who respond in a similar way to a given set of marketing efforts

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3
Q

market targeting

A

evaluating each market segments attractiveness and selecting one segment to serve

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4
Q

4Ps of the marketing mix

A

product (variety quality design)
price (list price discounts allowances)
promotion (advertising sales promotion)
place (channels coverage)

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5
Q

segmentation and targeting

A

demographics (advertise sensors age gender etc)
geographic (mcdonald’s different food)
psychographic (lifestyle, panera veganism, sustainable, clean food)
behavioural (mcdonald’s, what you just ordered, daytime, weather, occasions –> pumpkin spice Latten. Around halloween)

difference psychographic and demographic—> blurry, psycho is everything related to us, personality

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6
Q

customer journey

A

from prepurchase to purchase to post purchase to feedback all influenced by previous stages

owned by brand partner customer and social factors

channels to engage with customer in post purchase: feedback, video tutorials, good restive customer service

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7
Q

streamlining the customer journey

A

loyalty loop: buy enjoy advocate bond buy again

normal: consider stage between bond and buy again

new journey: compresses consider step shortens or eliminate evaluation step
—> bring customer into loop and lock them in

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8
Q

bow tie funnel

A
  1. create helpful timely and convenient buyer journey
  2. continually offer the best customer experience

acquisition cro: starting from feedback loop, engage, convert, nurture and attract

retention cro: turn customer from adopter to loyalist to advocator to brand ambassador

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9
Q

customer journey segmentation

A

segment and target customer along purchasing process

  • blind tasting, observation, field experiment, direct questionnaire, cookies
  • look at touchpoints on journey
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10
Q

types of touchpoint shopper

A

multiple touchpoint: valuable segment that should be served through multiple touchpoints including mobile, invest in sea

pragmatic online shoppers: provide attractive online assortment and efficient journey

online to offline shoppers: growing segment that should be served online in search and offline in purchase phase. provide attractive online assortment

extensive online shoppers: decreasing but valuable segment. invest in sea and try to keep customer in own online store. mobile device important

store focused shoppers: still large but less valuable segment. invest in in store experience

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11
Q

consumer cultures

A

-escapism
-brand communities (interact with subculture as insiders)
-conspicuous consumption and group inclusion
—> WPS increases after rejection from aspirational brand louis vuitton (brand consumer relates to as ideal self concept) or when salesperson delivering threat und an authentic representative of the brand

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12
Q

difference consumer and market research

A

market: links consumer, customer and public to the marketer through information-information used to identify and define marketing opportunities and problems
consumer: benefits consumer welfare and quality of life for all beings affected by consumption across the world

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13
Q

neuromarketing

A
  • predict and potentially manipulate consumer behaviour and decision making
  • gain insights into customers motivations preferences and decisions which help inform creative advertising product development pricing and other marketing areas

—> eyetracking in advertising

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14
Q

rational decision making process

A
  1. define the problem
  2. identify all relevant decision criteria
  3. weight criteria
  4. generate alternatives
  5. rate each alternative on each criteria
  6. compute the optimal decision
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15
Q

bounded rationality

A

rationality of individuals is limited by

  1. the information they have
  2. cognitive limitations of their minds
  3. the finite amount of time they have to make decisions

human decision making is a trade off between two goals: decision accuracy and cognitive effort

rather than seeking optimal solution people aim to find a satisfactory solution with a feasible amount of cognitive effort

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16
Q

two systems to make decisions

A

fast and slow thinking

  • intuition (fast automatic emotional)
  • reasoning (slow controlled effortful flexible neutral)

stroop effect (easier to name colour if the word red is indeed red and not yellow)

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17
Q

strategy based errors

A

compensatory vs non compensatory decision rule

  • compensatory (e.g. by expected utility das beste an sich)
  • non-compensatory (e.g. elimination by aspects der und der is am wichtigsten)
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18
Q

association based judgement errors

A

representativeness
-tendency of people to predict the outcome that appears most representative of the evidence. Rather than relying on the logic of statistical prediction, people judge the frequency or probability of the extent to which it resembles a typical case in their minds

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19
Q

cognitive biases affecting consumers

A

loss aversion bias (more sensitive to losses than to equally strong gains) -> loyality programs,you will Loose your points soon People will buy something to keep points and gain new, will ne runtr gestuft in Programm -> people see downgrading as very bad will buy

status quo bias (while choosing alternatives individuals tend to stick to status quo)

availability bias (wenn info available judged man das als more likely to happen ) -> will never klick on qualityseals but they are there so youjudge the page as high quality because the Event that it is high quality is more likely to happen

overconfidence

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20
Q

status quo bias

A

-reinforce (customer retention)
—> increase prices marginally, auto-renewal for subscriptions

-overcome (customer acquisition)
—>switching as easy and frictionless as possible, show what customers miss out if they don’t switch

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21
Q

Cognitive biases affecting data

A

•Centre stage effect: choose what is in the middle

•Anchoring: choose one price as anchor (might be a high one) automatically
perceive other as cheap cause anchor is high price, even though price might be normal

•Sunk costs: stay in movie theatre even though movie is bad because you already paid for it

•Zero risk bias: prefer zero risk over more risk but more value
-> moneyback garantuee

  • Bandwagon effect: do smth because others do it
  • Endowment effect: value something more if you can see it in show rooms like ikea
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22
Q

How marketers play with consumers minds

A

touch

taste

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23
Q

How marketers play with consumers minds - touch

A
  • Humans touching humans: Tips increased after a waitress touched a customer in a restaurant, even though her service was not judged any better
  • Products touching products: If a “disgusting” product had physical contact to a “normal” product, consumers evaluated the “normal” product as less desirable because they believed that the “disgusting” product transferred its offensive properties
  • Humans touching products: People liked a product less and were less likely to buy it if another shopper had touched it earlier
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24
Q

how marketers play with consumer minds - taste

A

• Participants rated several pairs of orange juice regarding differences in taste. The color and actual taste (sweetness) of two pairs of orange juice was manipulated:
o Pair 1: Same taste – different color
o Pair 2: Same color – different taste
o Result: Pair 2 was rated as being more similar than Pair 1 indicating that color dominated taste in the perceptual tasks.

• Participants sampled five red wines of which two were identical.
o The two identical wines were presented at different prices: $90 vs. $10.
o Result: Increasing the price of a wine increases peoples’ perceived pleasantness as well as blood-oxygen-level-dependent activity in medial orbitofrontal cortex

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25
Q

environmental cues in marketing

A
  • Design Cues (Logos, Color schemes, Furnishings)
  • Social Cues (Crowding, Employee characteristics)
  • Ambient Cues (Music, Scents, Noise)
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26
Q

environmental psychology approach

A

• Stimulus:Environmental Stimuli
o Design Cues, Ambient Cues, Social Cues

• Organism: Primary Emotional Responses
o Pleasure, Arousal, Dominance (Inferiority)

•	Response: Behavioral Responses 
o	Approach (Desire to tay in the store, Look around & explore,Communicate with others)
o	avoidance (Desire to get out of the store, Avoid moving, interacting, & communicating
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27
Q

retail environmental cues

A
  • Number of progress markers: Shoppers walk faster (slower) when fewer (more) markers are placed along the walking path. Recall and recognition of objects along the way was lower (higher) when shoppers walked faster (slower).
  • Nature of progress markers: The effect of the number of progress markers diminished when the markers are unrelated to the goal.
  • Goal Gradient Theory: Fewer (more) marker signal that the goal (e.g., the check-out) is closer (further away) which increases (decreases) the motivation (speed) to reach it.
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28
Q

priming

A
  • activating particular representations or associations in memory just before carrying out an action or task
  • by subliminal primes (individual not aware) or supraliminal primes (aware but unaware of influence)
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29
Q

different ways of leveraging customer feelings

A

(1) Highlight the risk of not buying
(2) Describe what customers will get when buying
(3) Sell on jealously – show how you can make people better
(4) Sell altruism – explain how a consumer‘s decision can help others
(5) Highlight the consequences of missing out
(6) Emphasize ways in which you help reach goals

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30
Q

innovative branding strategies

A
  • Emotional content (p&g video for moms)
  • Pressing issues in society (burger king using bullying and making aware of anti bullying)
  • Occasion as the 5th element of the marketing mix (Nutella packaging for chinas new years)
  • Benefit from popularity of other brands afdvertisement activates speech assistant)
  • Comparing yourself to competitors (pepsi and cola)
  • Stick to your brand positioning (miele)
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31
Q

rebranding

A
  • New balance: celebrity seeding, brand ambassadors
  • Overcoming Past Perceptions: current customers will have a difficult time overcoming their previous knowledge and biases concerning your brand  Overcome it By: Maintaining Crucial Elements of Your Previous Brand
  • Fighting Re-branding Resistance: stakeholders will actively resist the change to a new brand identity, they can become dangerous forces by influencing others to resist the change Overcome it By: Communicating Pro-actively
  • Internal Adoption: become so used to their own brand identity that the switch will be difficult at the same time, they absolutely need to be on board with the new brand if you want your adoption to go well  Overcome it By: Involving Your Employees Early
  • Confused Messaging  Overcome it By: Getting the Timing Right
  • Identity Problems:  Overcome it By: Working with Professionals
32
Q

exchanging goods

A
  • Nations (foreign trade)
  • Companies (whole sale)
  • Companies and end consumers (retailing)
33
Q

three types of distribution

A
  • Traditional bricks-andmortar retailer Since: 19th century Distribution: offline Growth: negative Capital ratio: high
  • Online retailer Since: 1990 Distribution: online Growth: positive Capital ratio: low
  • Cross-Channel retailer Since: 2008 Distribution: online + offline Growth: positive Capital ratio: high
34
Q

D2C why sell directly to consumer

A

Keep whole margin for themselves
Data: direct access to customer insights
Control brand image
Independent from others, can set and control their prices by themselves
Communicate exclusivity (especially for luxury brands)

35
Q

retail and shopper marketing

A

Retail Marketing is […] everything undertaken by a retailer in order to satisfy the needs and wants of customers. To achieve this the supplier must make an acceptable and affordable combination of goods and services available to customers at the right time and in the right place

36
Q

8 instruments of retail marketing

A
price
assortment
sorge design
service 
advertising 
personnel
place
technologies
37
Q

8 instruments of retail marketing - price

A

How to compete with foreign retailers?
Shopping tourism: people travelling across the border to purchase goods at lower prices in foreign country  Switzerland – people buy in Austria, Germany, France, Italy because they have lower prices
•Reduce prices to their level to offer the same price level is not profitable
•What to do: market on “swiss quality” of their product  Focus on
something else instead of price (no possibility to compete with price)
•Offer shopping and leisure in one place (many people combine their
shopping with leisure time)

How to communicate your price and price reductions?
Low level of price knowledge: consumers can easily be given higher prices without realizing  focus on products where price knowledge is very low and gradually increase the price
Relative discounts for low-price items below 100 CHF; absolute discounts for high-price items over 100 CHF
Using color: e.g.: if reduction market in red instead of black  perceived savings are higher

38
Q

8 instruments of retail marketing - assortment

A

How many different types of yoghurts should be available on the shelf?
Larger assortments: many people don’t know all the products that are offered and therefore opt for the option that they know, regardless of the price (overwhelming assortment, consumer confusion)

  • Advantages: increased sales, satisfy need for variety, greater choice variety, decreased search costs, target different segments
  • Disadvantages: choice overload, too much choice  go for the brand they know or buy nothing at all

find a good balance: e.g.: Hofer – has a rather smaller assortment, but other benefits such as lower prices and very fast (fast replenishment, saving time, fast at the cashier)
shelf placement is crucial: e.g.: eye level (products targeted to children placed on lower levels)
assortment size depends on positioning (Hofer – discounter, Spar – known for large assortment)

39
Q

8 instruments of retail marketing - store design

A

How to adapt the store design and product placements to increase sales?
Charles Vögele: discounter positioning – all and lots of products in one space, no storages
Zara: more exclusive positioning – few products shown, rest in storage

40
Q

8 instruments of retail marketing - service

A

What kind of cross-channel services do customers expect in bricks-and-mortar stores today?
Click & Collect: bought and paid online, collected in stores  fix and safe purchase/payment
oTypically for electronics: bigger
expensive items, risky to get lost
during delivery
oTypically for entertainment media

Click & Reserve: reserved online, paid and collected in stores  more cross-selling potential (buy other things when paying and collecting your product)

click and return

cashier free stores

41
Q

8 instruments of retail marketing - advertising

A

what kind of personalization will customers demand in the future?

42
Q

8 instruments of retail marketing - personnel

A
e.g. autonomous driving
Contra
	Theft (unguarded)
	Technical failure
	Huge fleet
	High short-term cost
	Not delivered to doorstep
Pro
	Lower long-term cost
	Convenience
	Social distancing (covid)
	Optimized routes

How to inspire employees  about intrinsic part
 make them identify with the product
 company values and personal values (do they fit)
 customers: two way – employee inspired customer, customer inspires
employee
 personal life, work-life balance

43
Q

8 instruments of retail marketing - place

A

What kind of store-mix should shopping centres strive for in the future?

Anchor stores: stores for which the customer comes to the mall
 Example: Kaufhaus Tirol – Kastner & Öhler, MPreis
 Anchor stores often far away/up
 Mall designed in a way so that you pass many stores on your way to the
anchor stores (e.g.: go around the whole centre to reach the next escalator
etc.)

44
Q

8 instruments of retail marketing - technologies

A

 Is social shopping technology the cure to the demise of physical store
retailing?
 JD % Albibaba digitalize pork production
• using technology to increase pork production efficiency
• why valuable for JD and Alibaba to invest in this market  why not?

45
Q

Trends in E-comm business models

A

• From a vertical player to a vertical
and horizontal player
-Enormous expansion of
assortments - breadth and depth
• From a retailer to a platform
provider
-Increasing importance of voice
commerce. Hybrid business
models from classic retail
businesses and commission
business gain importance
• Vertical First – From a transactional to an inspirational shop
Community elements and
inspirational content help to
increase customer loyalty
• From desktop to mobile
Mobile devices gain
importance along the
customer journey and
transform entire business
models.
• Increasing importance of voice
commerce
Voice commerce applications
gain importance. Voice
commerce providers favor
their proprietary brands.

46
Q

C2C platforms

A

Etsy – consumer to consumer  everybody can sell and purchase things (handmade and vintage stuff typically)

47
Q

Inspirational power of online shops

A

Looked for abandoned purchases –> at which touchpoints did they stop the purchase – mostly at the online shop (lock-in effect is not so big online)

Reasons (on slides) –> few these factors are related to online shopping only (only three), those three factors get less and less important

Huge number of returns in e-commerce
–>absolute number of orders increased, relative amounts of returns decreased

How can we reduce the number of returns?
 More product information
 Block payment on receipt (people hesitant if have to payy immediately)
 Make aware of environmental impact and moral aspect (e.g.: flyer in package
saying you can save co2 if not sending it back

48
Q

Consequences of AI

A

 Devices will always choose the “best” option  marketing focuses on device
(device decides on the option), goal is to be top in the algorithm rather than
directly addressing customers
 Impact on loyalty (might easily switch products/services because device
chooses best)
 Product placement, packaging etc. becomes irrelevant  goal is to be top in
the algorithm
 Negative consequences of data collection and storage, benefit for company
(data can be used for improvements)
 Consumerism increase even more  more personalized, we get lazy to make
our own decisions
 Most important factors for purchase decision of algorithms: very limited -
price, reviews etc.
 Effects on labor market: Loss of many retail and sales jobs; Increased jobs in
data analytics, mining etc.

49
Q

Trends in cross-channel business model

A

• Click & Collect / PUDO
o Stores Products can be bought online and picked up or returned in phyical stores of the retailer or at PUDO stations

• Digital POS
o Digital features at the POS shall help to offer customers value added services (e.g., access to long tail offers).
o Modernizing mom-and-pop stores in china (serve consumesr in rural areas)

• Inspiration & Showrooming
o A curated offering of products is presented in an inspirational and experiential way at the POS.
o Furniture retailers such as Made.com increasingly use showrooms with digital features to help customers experience their products even in little stores in city centres

• Cashier-free stores
o Purchasing at the POS directly via an app. Sensors and cameras register all products that are taken out of the shelves

50
Q

Overarching trends in retail business models

A

• User Experience
o Easy and intuitive shopping experience across multiple channels and touchpoints
o alibaba

• Last Mile
o Products ordered online can be received via sameday delivery or by choosing a specific time frame for delivery

• Value Add Services
o Value adding service innovations strengthen the selling proposition and lead to increased customer loyalty
o Amazon prime spend on average 130% more money and do not compare prices anymore

• Personalization
o Customers receive curated offers targeted to their individual preferences
o In-store customer tracking

• Community
o Other customers are integrated into the purchasing process to increase customer interaction and customer value
o Via subscriptions (peloton)

==> increasing customer experience and engagement

51
Q

Delineation of related constructs

A

• CUSTOMER SATISFACTION Existing expectations are met.
o Customer satisfaction index (Average of answers of survey = customer satisfaction score)

  • CUSTOMER DELIGHT Fulfillment of unexpected, valuable, memorable and positive events.
  • CLIENT EFFORT SCORE How much effort a customer has to exert to get an issue resolved, a request fulfilled, a product purchased.

• CUSTOMER EXPERIENCE Existing expectations are met or exceeded with a clear focus on creating enhanced, overarching experiences.
o Every single interaction between a customer and a firm at one single (or a range of different) touchpoints forms an individual customer experience which in turn forms the overarching customer experience along the customer journey

• CUSTOMER INSPIRATION New ideas and expectations are created/brought to conscious and drive the customer to act.

52
Q

Delineation of related constructs - customer experience

-increasing relevance of customer experience-

A
  • The increasing amount of new touch points and stakeholders involved in the customer journey calls for a holistic assessment of all the impression that a customer makes along his/her customer journey.
  • High levels of customers satisfaction are not sufficient anymore for retailers to stand out in today‘s competitive retail environment
  • Staging seamless, enhanced, and incomparable customer experiences when searching for, purchasing, and using products has become a key differentiator for retailers.
53
Q

Delineation of related constructs - customer experience

-customer experience perception gap-

A

• Company perspective
o 75% of companies believe they are customer-centric
o 70% of companies believe they deliver a superior customer experience

• Customer perspective
o 30% of customers agree on the customer-centricity of the companies
o 10% of customers say that companies actually have a superior customer experience

• How to enhance customer experience
o Find best paradise and copy
o Get feedback

54
Q

Delineation of related constructs - customer experience

-jobs to be done and shopping experience-

A

Jobs to be done
• When we buy a product, we essentially “hire” it to help us do a job. If it does the job well, the next time we’re confronted with the same job, we tend to hire that product again. And if it does a crummy job, we “fire” it and look for an alternative.

Shopping experience
• Multibrand store showfields in NY as best practice
o Rent popup-area with monthly rate
o Multiple brand retailer
o Benefit from brands Instagram activities
o USP: purchases products online but interact and experience them with all five senses

55
Q

delineation of related constructs- customer experience

-measuring customer experience-

A

• Affective
o Emotions, feelings, moods, and sentiments during the customer journey

• Cognitive
o Thoughts, ideas, insights, and learning during the customer journey

• Physical
o Body movements and physical interactions during the customer journey
.
• Relational
o Social relation and belonging during the customer journey

• Sensorial
o Sight, hearing, touch, taste, and smell during the customer journey

• Symbolic
o Self-affirmation and selfexpression during the customer journey
–> ask 18 questions about items, very unhandy
Create cstomer experience score

56
Q

delineation of related constructs- customer experience

-customer experience level and the amount of touchpoints used-

A

• Increases with increasing amount of touchpoints
o Gets more complicated to understand experience
o More variety  more experience
o Problem if more than 1 touchpoints  points often from different providers,
could loos customers on way  always connect with touchpoints so they
come back

57
Q

delineation of related constructs- customer experience

-net promoter score-

A

• As a proxy for customer experience
o Not good cause not much detail, need to find out in which areas you well or
bad but good as first insights
o Detractors (scale 1 to 6) never recommend products, fence sitters (7 and 8)
will not recommend in reality, promoters ( 9 and 10) are brand ambassadors

• Positive relation between net promoter score and touchpoints

58
Q

delineation of related constructs- customer experience

-measure customer effort-

A

• Assess experience when handling issue
• Only works when customer want to handle specific issue (complain, demand,
need) if now issue not the energy for the effort

59
Q

delineation of related constructs - customer inspiration

A

Customer Inspiration is a state that
(1) is evoked by marketing stimuli,
(2) transcends into positive emotions, and
(3) motivates the customer to purchase products or services that he/she did not plan to purchase.
• Evocation
o Gaining attention
o Stimuli as trigger

• transcendence
o Intuition, new ideas/insights
o Positive emotions

• motivation
o Motivation to adapt own behavior
o Motivation to purchas

-->leads to 
•	Average spending per purchase increases 
•	Unplanned purchases are triggered 
•	Customer engagement is enhanced 
•	Induces positive emotions 
•	Differentiate from competitors
60
Q

delineation of related constructs - creating customer inspiration

A

+Price
Distinctly marked price labelling at the POS
Offers of the week at Lidl and Aldi Super Saturday at Lidl

+Communication on the Internet
Recommendations send to customers‘ smartphones
Concrete outfit recommendations at Wish

+Store Design
Shopping atmosphere (furnishing, lighting, …)
Usage of light, space, and textures at Desigual stores

+Services
Ideas for new recipes
In-store terminal at Edeka to print recipes with fruit and /vegetables

+Sales Personnel
Professional expertise and social skills of store personnel
Individual fashion at advice at Breuninger (be personnel)

+New Technologies
Animated product presentations at the POS
AR concepts in Lego Stores

+Advertising
Suggested dynamic and fun while driving
TV-Spots by BMW

61
Q

delineation of related constructs - customer inspiration examples

A

• Customization of shows at nike
o Test fabrics and enhance experience at the pos

• Customer inspiration at migros
o Emotional appeal of products and employees behind them

62
Q

social media communication

A

classic roi:

  • direct sales
  • direct cost reductions
  • increase in market share

social media roi:

  • brand awareness and reach
  • brand engagement
  • traffic
  • word of mouth
63
Q

example elon musk buying twitter

A

effect:

  • more ways to engage for companies in marketing but more opportunties for hate speach so negative aspects about your company travel faster and harder to remove
  • stock prices effected by musk
64
Q

consumer behaviour in social media

A
  • most never purchase over facebook, instagram, whatsapp, tiktok or snapchat shop of them most times in facebook marketplace
  • for under 25 most times in instagram shop
65
Q

social media marketing opp. and threats

A

opp:
brand awareness and reach increases
brand engagement increases
word of mouth

threats:
defining marketing goals
identifying right plattfrom
understand target audience

66
Q

consumer behaviour

A

it creates product and brand awreness
shortens custoemr journey
social proof significantly influences buying decisions
influencers siginifcantly impact consumer behaviour

lot of people still don’t really use social media to directly buy a product more the younger generation but still low

67
Q

benefits influencer marketing

A
  • increased brand credibility
  • costeffective
  • provides value to your target audience
  • reach target audience
  • trustworthy authentic relateable
  • more descreet
  • brand ambassador
68
Q

how influencers should be paid

A
  • affiliate link
  • monetary or goods
  • cost per engagement
  • cost per mile (price times gross reach)
  • pay per post
69
Q

STEPPS

A
social currency
triggers
emotion
public 
practical value
stories
70
Q

stepps- social currency

A
  • People care about how they look to others. They want to seem smart, cool, and in-the know.
  • Make sure to find remarkability
  • Does the ad make people feel like insiders?
  • example burgerking delete facebook friends to get whopper–> social currency people want to have many friends to seem popular
  • example monkey sweater boy –> people want to post comments to get likes and have a voice
71
Q

stepps - triggers

A
  • Products/brands need a triggers – a mental association.
  • «Triggers» prompt people to think about a specific product or brand.
  • Trigger people to frequently think of your product/brand

-example: kitkat and coffee, drink coffee regularly always think of kitkat, buy kitkat

72
Q

stepps- emotion

A
  • When we care, we share.
  • Emotional content oftengoes viral.
  • Focus on feelings ratherthan function.
  • Use high arousal emotion
  • airline broke guitarre, wrote song about them not giving refunds
  • airline made advertisment for flights after one of their planes crashed and people died
73
Q

stepps- public

A

The more public something, the more likely peoplewill imitate it.
• Design products that advertise themselves.

-example, apple or louis buttons, ikea social catalogue customer market products to customers

74
Q

stepps- practical value

A

Useful things get shared
• Highlight incredible knowledge and package value and expertise that people can easily pass on.
-what can you do with the product

-example: hello fresh showing for which occasions you can use food boxes

75
Q

stepps - story

A

Informarion travels under what seems like idle chatter.
• Stories are vessels.
• Build a Trojan horse – a narrative that people want to tell which carries your idea.

-example: blender blending iphones

76
Q

examples negative and positive buzz

A

positive:
spotify year wrap
world wide breast cancer, know your lemon
procter and gamble distance dance campaign

negative:
H and M monkey in the jungle
dove tshirt campaign
wendys twitter meme

77
Q

communication styles to shape brand positioning in social media

A

close and distant:

  • close is “we” “our”
  • distant is “the brand” “channel is”

non luxury close and luxury distant
luxury brands to not want likas or to engage with everbody they want to keep the not everybody is inlcuded theme

non luxury brands cannot afford to seem arrogant need to engage with everybody

–> likes not a good measure for luxury brand but WTP schon