Math General Flashcards

(36 cards)

1
Q

Mechanics Modelling assumptions

A

Smooth pulley
Light pulley
Inextensible string
Particle
Rod
Smooth / Rough surface

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2
Q

Mechanics Modelling assumptions- Smooth pulley

A

Tension on either side of the pulley is equal

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3
Q

Mechanics Modelling assumptions - light string

A

Tension is equal throughout the string

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4
Q

Mechanics Modelling assumptions - inextensible string

A

Both particles have the same acceleration

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5
Q

Mechanics Modelling assumptions - particle

A

Ignore air resistance, Ignore rotational effects

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6
Q

Mechanics Modelling assumptions - Rod

A

Means that it is rigid (doesn’t bend) and has no thickness

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7
Q

CP1 - 9 - converting vector to Cartesian equation of a plane

A

Dot each direction vector in plane with xyz = 0 to form 2 simultaneous equations and let a=1 and solve them for normal vector xyz

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8
Q

CP1 - 9 - Finding angle between 2 lines

A

Use dot product on the direction of each of the lines

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9
Q

CP1 - 9 - Finding angle between line and plane

A

Use dot product on the direction of the line and the normal to the plane. Subtract the angle found from 90.

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10
Q

CP1 - 9 - Finding angle between 2 planes

A

Use dot product on the direction of the normals of each of the planes

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11
Q

CP1 - 9 - Finding POI between 2 lines

A

Set the general point on both line equal to a point (x,y,z) and solve for lambda and mu and for x,y,z to find POI

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12
Q

CP1 - 9 - Finding POI between line and plane

A

Sub in general point on line into Cartesian equation of plane and find value of mu and poi.

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13
Q

CP1 - 9 - Finding POI between 2 planes

A

Find 2 common points on both planes and find the vector through them and form line equation.

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14
Q

CP1 - 9 - Finding shortest distance between 2 skew lines

A

Find general point on L1 & L2
Find vector between them
Ensure this is perp to L1 & L2

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15
Q

CP1 - 9 - Finding shortest distance between 2 parallel lines

A

Find general point on L1 & L2
Find vector between them - use t = mu - lambda
Ensure this is perp to L1

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16
Q

CP1 - 9 - Finding shortest distance between a point and a plane

17
Q

CP1 - 9 - reflecting a point in a plane

A

Find equation of line through point and closest point on the plane using coordinates of point and Normal to plane.
Put general line eqn in plane eqn to find value for lambda. Double value of lambda and sub into line eqn to find reflected point.

18
Q

CP1 - 9 - reflecting a line in a plane

A

Find POI
Reflect a point on the line in the plane
Find the eqn of the line through these 2 points

19
Q

Inverse of 2x2 matrix

20
Q

Determinant and inverse of a 3x3 matrix

21
Q

Planes meeting at single point

23
Q

Prism

A

After eliminating variables the 2 equations are inconsistent
Ax+by=c
Ax+by=d

24
Q

Parallel and non identical planes

25
3 same planes
26
Matricies invariant points, line, line of invariant points
Invariant points - Points that don’t move under a transformation Line of Invariant points - line of Points that don’t move under a transformation Invariant ine - any line whereby any point on it is transformed to a point on the same line is called an invariant line
27
General 2x2 anticlockwise rotation matrix
Cos, -sin Sin, Cos
28
3D rotation about xaxis matrix
29
3D rotation about y-axis matrix
30
3D rotation about z-axis matrix
31
Roots of polynomials formulas
32
Sums of n, n^2, n^3
33
Summation induction
34
Divisibility induction
35
Matricies induction
36
Roots of polynomials (alpha + beta + gamma)^2/3