M.D up to lecture 4 Flashcards

(44 cards)

1
Q

Motor Development

A

Irreversible and continuous change in movement capacity as influenced by Task, Individual and Environmental constraints (TIE)

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2
Q

Motor Learning

A

Refers to the relatively permanent gains in motor skill capability associated with practice or experience

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3
Q

Motor Control

A

The study of the neural, physical, and behavioural aspects of movement

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4
Q

Physical Maturation

A

Qualitative advance in biological make up and may refer to cell , organ, or system advancement in biomechanical composition rather than to size alone

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5
Q

Development

A

Process of change in functional capacity

  • Rate and direction of change differs across the lifespan
  • Irreversible process
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6
Q

Growth

A

Increase in size of the system

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7
Q

Maturation

A

Progression to optimal functioning

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8
Q

Constraint Model Of Motor Development

A

Movement solutions result from influences of the task and environment (Newwell)

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9
Q

Constraint

A

A factor that limit some movement patterns well encouraging other movement patterns

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10
Q

Individual Constraints (TIE)

A

A persons physical (structural) and mental (functional) characteristics.

Structural:
Physical dimensions
•change with age
-ex. Mass, height, arm span etc.

Functional:
Psychological behaviour capacities
-ex. Confidence, motivation, attention, experience, knowledge, problem-solving, fear etc.

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11
Q

Task Constraints (TIE)

A

Goals, rules, and equipment used to complete actions

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12
Q

Environmental Constraints

A

Property of existing world around us.

Ex.-temperature, light, humidity, building design, socio-cultural demands

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13
Q

Research in Motor Development:

Cross-sectional Study (most used)

A

Different people at different ages

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14
Q
Research in Motor Development:
Longitudinal Study (likes but takes long time)
A

Same people at different times

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15
Q

Research in Motor Development:

Mixed Design

A

Measuring a cross-section over a longer and overlapping period of time

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16
Q

Observation of Development:

Naturalistic Observation

A
  • “in the field”/“in vitro”
  • typical location of behaviour
  • advantage of no interference in situation
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17
Q

Observation of Development:

Structured Observation

A
  • typically “in-vitro”/lab
  • Experimental method
  • MANIPULATE environment or task to influence behaviour
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18
Q

Maturational Perspective:

Phase Stage Theory

A

• changes progress in an ordered sequence of stages
• can skip the stage, but they cannot be re-ordered
-ex. “Terrible 2s”
-driven by genetic clock

19
Q

Maturational Perspective: Theoretical underpinning

A
  • Motor development is a pre-determined genetically driven innate process
  • but, an individual can have unique timing
20
Q

Maturational Perspective:

CNS development triggers appearance of new skill

A
  • markers of development are qualitative and discontinuous events
  • therefore, it is unnecessary to encourage or facility behaviours
21
Q

Development Milestone Theories

A

• milestones are used to gauge rate and extent of development
-ex.
Hold head upright
Walks assisted
Walks unassisted
• process is documented in a descriptive and continuous process
-contrast phase-stage as there is no skipping milestones
-How quickly a child reaches the milestones indicates how well they will adjust to the world

22
Q

Piaget’s Cognitive Development Theory:

Sensorimotor

A

Birth-2yrs.

Link movement to sensation

23
Q

Piaget’s Cognitive Development Theory:

Preoperational

A

2yrs-7yrs

Label work with words and images

24
Q

Piaget’s Cognitive Development Theory:

Concrete Operational

A

7yrs-11yrs

Use of classification;logic

25
Piaget’s Cognitive Development Theory: | Formal Operational
12yrs+ Abstract and idealistic reasoning
26
Biomechanical Descriptions
• Biomechanical analysis of FMS - longitudinal studies that describe age related change - measures of force, times, angles, and other performance variables - focusses on performance quality(not just outcome) - efficient movement patterns
27
``` Information Processing (A.C.E): Neural Afference ```
Sensation -seeing,hearing,body awareness
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``` Information Processing (A.C.E): Computations (3) ```
1. Stimulus identification 2. Response selection 3. Response program
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``` Information Processing (A.C.E): Neural Efference ```
Movements | -ex. Flex muscle
30
Social Learning Theory (Bandura, 1973)
•All behaviour is learned from the environment (observation) - modelling - reward - punishment • social culture of sports sometimes promotes a culture of violence
31
Direct Perception | “Ecological approach”
• environment find the system for a specific response -lower emphasis on cognitive processing * FaceTime humans perceiving affordance * Direct observation of the utility of an object with reference to the observer - changes with age - body scaling changes
32
Affordance
An action that is automatically identified by the actor, as defined by: 1. Properties of the object - ex. Small,metal and wooden,striking surface (understand it’s a hammer) • depends on observer - Knee-height for a child is not knee-height for an adult
33
Niche
- A set of Affordances | - A place where the observer “fits” metaphorically
34
Ecological framework
* behaviours emerge as stable patterns of action * System oscillates as designed * environmental constraints and task constraints work on the individual to produce movement
35
Dynamic systems
• understanding the interactions of the T.I.E constraints allow us to understand a persons movement outcomes -gives a broader view of development and how we can intervene
36
DPA improves:
- physiological health - phycological health - Quality of Life •Specially: - maintain healthy body mass - improve movement ability - increase endurance - increased neurotransmitter response
37
Physical Activity
- increases heart rate - increases ventilation rate - increases voluntary skeletal muscle movement
38
F.I.T: Frequently, Intensity, & Time
•frequency - how often the task occurs - group of tasks/single task •Intensity - moderate-vigorous - energetic play: working hard breathing heavy & feeling warm •Time(duration) - an accumulation of time - bouts of time (ex.10min)
39
Types of activity
- Anaerobic:strength exercise, repetitive high activity low time task - Aerobic:endurance task
40
PA Guidelines: | Early Years 0-4yrs
* Several times/daily * Any intensity * 180min per day (up to 60 min energetic/day)
41
PA Guidelines: Children 5-11yrs. Youth 12-17yrs.
•3x / wk vigorous + 3x / wk strength training •Moderate-Vigorous •60min/day
42
PA Guidelines: Adults 18-64 yrs. Older Adults 64+
•accumulated (minimum bouts of 10min) 2x / wk strength training + balance tasks for older adults with mobility issues •Moderate-vigorous •150 min / wk total
43
Sedentary Behavior Guidelines: | Early Years 0-4 yrs
* avoid sitting or restrained for more than 1h at a time * NO screen time for kids under 2 yrs * kids 2-4 yrs should limit screen time to 1h/day (less is better)
44
``` Sedentary Behavior Guidelines: Children Youth Adults Older Adults ```
•limit screen time to less than 2h / day (The less is better) •limit passive transportation, extended sitting, time indoors