Measuring Behavior and Preferences Flashcards

1
Q

Treatment effects of poverty refers to the fact that:

A

Poverty itself can cause sub-optimal behaviors

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2
Q

How can scarcity affect performance at cognitive tasks?

A

There is evidence that poor are more rational when it comes to financial choices and are more focused when it comes to decision making. However, scarcity affects bandwidth and cognitive capacity which deteriorates performance at cognitive task

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3
Q

Inhibitory control

A

Inhibitory control refers to the ability to control one’s attention, behavior, thoughts, and emotions. It overrides internal predisposition or external lure and enables one do what is (more) appropriate or needed.

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4
Q

Working memory

A

Working memory is the ability to hold information in the mind and work with it

Example: Memorizing the information on the slides and lectures and using this information to solve finger exercises

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5
Q

What were the findings of the Mall study?

A

The mall study finds that the poor perform worse on cognition when presented with the hard task where the stakes are higher i.e. USD 1500 to fix the car vs. the easy task where the stakes are lower i.e. USD 150 to fix the car. These effects persist even when the cognition tasks are incentivized.

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6
Q

The harvest study was designed to ask the question:

A

Does poverty lower cognitive function?

By measuring difference in cognitive function pre-harvest (when farmers are poorer) versus after-harvest (when farmers have money), the study was meant to determine whether poverty has an impact on cognitive function.

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7
Q

Discount factor

A

delta; measures how utility in later periods is discounted relative to earlier periods

Discount factor is usually less than equal to one as people tend to care more about the present relative to the future.

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8
Q

Discount factor equation

A

(Y/X) ^ (1/t)
Y = today
X = tomorrow
t = time

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9
Q

Calculate the one-year discount factor () if individual A is indifferent between $40 today and $80 in two years

A
Y = 40
X = 80
t = 2 years 

delta = (40/80) ^ (1/2) = 0.71

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10
Q

We observe that people tend to discount utility in the near future (e.g. between now and a year from now) much more than utility in the distant future (e.g. between 10 years and 11 years from now). Frank uses this evidence to make the point that:

A

The standard exponential discounting model cannot explain these facts since it uses a constant discount factor

This model cannot explain the evidence that people tend to discount near and distance future differently, so we might want to extend it, i.e. allow for the discount factors in the short and long-run to differ. This is what the beta-delta model does.

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11
Q

Dynamic inconsistency

A

Our current preference is to do something in the future, but when the future comes, that future self does not want to go through with it

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12
Q

quasi-hyperbolic discounting

A

The idea of quasi-hyperbolic discounting is that we discount the future relative today. But we do not discount two different points in the future relative to each other.

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13
Q

In a trust game, Person A receives $100, and can give any amount to Person B. The amount Person B receives is tripled, and then Person B can choose to give any amount back to Person A.

If Person A believes that people act solely in their own self interest, what amount would person A give to person B to maximize the money he (Person A) receives?

A

If Person A assumes everyone acts in their own self interest, he would assume Person B will give nothing back, and therefore to maximize his own wealth, he would simply not give Person B any.

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14
Q

Which of the following games measures whether people are willing to pay money to penalize others for being unfair?

A

Ultimatum game

The ultimatum game allows the recipient to punish the first player for an unfair allocation by deciding no one gets anything. They may pay a cost by foregoing whatever money the first player gave them.

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15
Q

Trust game

A

• Similar to the Dictator Game, but with an added first step.
• One participant given endowment (e.g. $10).
• Participant decides how much to give to the second participant.
• Amount is then (typically) multiplied by researchers.
• Second participant now acts as a dictator.
• Decides how much of the increased endowment to keep and how
much to allocate to the first participant.
• Measures how much people care about each other, but also trust

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16
Q

Dictator game

A
  • Simplest way to study social preferences
  • “Dictator” makes an allocational decision that affects herself and other subject(s), the “recipient(s)”
  • Can be thought of as measuring ‘raw’ concern for others
  • When you don’t know anything about the other person and she hasn’t done anything within the interaction
  • Original version: giving recipient $1 costs dictator exactly $1.
  • Other versions: giving recipient $1 costs dictator $x.
17
Q

Dictator game with costly exit

A

• Lazear, Malmendier, and Weber (2006) conduct an experiment to study the motives for giving.
• Two treatments
(1) Standard Dictator game experiment, where dictators split $10 between themselves and another subject.
(2) In another treatment, subjects decide whether to even participate in the dictator game.

  • If a dictator chooses to participate:
  • Recipient is informed of the game.
  • Standard dictator game commences.
  • If a potential dictator chooses not to participate:
  • She receives e10 without option to distribute the money.
  • The potential recipient is not told about the Dictator Game.
18
Q

Ultimatum game

A

• Simple bargaining game extensively studied by experimental
economists.
• Two players, who typically remain anonymous
(1) The “proposer”
• Provisionally allotted divisible pie (usually money)
• Offers a portion x of the pie to the “responder”
(2) The “responder”
• Knows both the offer and the total amount of the pie.
• Accepts or rejects the offer.
• Payoffs
• If the responder accepts, she receives the amount offered, and the
proposer receives the remainder.
• If the responder rejects, neither player receives anything.

19
Q

Dictator game with costly exit - what are the findings?

A
  • Exit option lowers giving.
  • In standard Dictator Game, dictators share e1.87 on average.
  • When dictators can exit, they share only e0.58 on average.
  • Subjects even willing to pay to avoid dictator-game situation:
  • Many subjects take e9 rather than split e10 in Dictator Game.
  • On average, subjects are willing to take 82.4% of the pie rather than split the full pie in the dictator game.
  • Why do subjects want to exit?
  • They want to take the money for themselves.
  • But they don’t want to indicate to the potential recipient that she’s been treated unfairly.
  • Exiting allows them to both satisfy their greed and not worry about the recipient’s reaction
20
Q

Ultimatum game - what are the results?

A

(1) Most offers are between 40% and 50% of the pie.
(2) Such offers are mostly accepted.
(3) The acceptance rate is increasing in the offer.
(4) Offers below 20% are mostly rejected.

Game theory predicts..
• Clear prediction as to what happens in the game if people do not care about others
• Responder cares only about money, so will accept any x > 0.
• Proposer cares only about money, so offers as little as possible.
• Equilibrium offer: zero or smallest possible positive amount

21
Q

What is the yearly discount factor for Thomas if he is indifferent between $27 today and $43 in three years from now?

A

delta = (24/43)^(1/3) = 0.856

22
Q

Carl has a yearly discount factor of 0.89. For what value of X is she indifferent between $12 today and $X in two years from now?

A
Y = (delta) ^ t * X
12 = (0.89) ^ 2 * X
X = 15.15
23
Q

Decision Option A (Today) Option B (In 3 months)
Decision 1

Option A (Today):$39 guaranteed today	
Option B (In 3 months): $40 guaranteed in 3 months

Calculate the one-year discount factor that allows you (the decision maker) to be indifferent between the two options - for decision 1

A

t = (3/12)

delta = (39/40) ^ 1/(3/12) = 0.90

24
Q

Decision Option A (Today) Option B (In 3 months)
Decision 1 $39 guaranteed today $40 guaranteed in 3 months
Decision 2 $37 guaranteed today $40 guaranteed in 3 months
Decision 3 $34 guaranteed today $40 guaranteed in 3 months
Decision 4 $30 guaranteed today $40 guaranteed in 3 months
Decision 5 $25 guaranteed today $40 guaranteed in 3 months
Decision 6 $19 guaranteed today $40 guaranteed in 3 months
Decision 7 $12 guaranteed today $40 guaranteed in 3 months

When presented with the above price list, Amy chooses Option A until Decision 3 but switches to Option B from Decision 4. What is her approximate discount factor (δ)?

A

We know that Amy shifts between Decision 3 and Decision 4, so discounting factor lies between 0.32 and 0.52

Decision 3 = (34/40)^(1/(3/12)) = 0.52

Decision 4 = (30/40)^(1/(3/12)) = 0.32

25
Q

Jessica has a wealth of USD 50000. She is offered a gamble where she could gain USD 5000 with 60% chance but lose USD 8000 with 40% chance. Assuming she is risk averse, would she accept the gamble?

A

In this case, EMV (Accept gamble) = (55000.6) + (42000.4) = 49800

EMV (Reject gamble) = 50000

Risk averse person would not accept the gamble .

26
Q

Consider a lottery with three possible payouts: $100 with a chance of 25%, $75 with a chance of 40% and $ 50 with a chance of 35%.

What is the expected monetary value (EMV) of this lottery?

A

EMV = (100.25) + (75.40) + (50*.35) = USD 72.50

27
Q

Consider a lottery with three possible payouts: $100 with a chance of 25%, $75 with a chance of 40% and $ 50 with a chance of 35%.

What is the maximum amount that a risk-neutral person would pay to play this lottery?

A

A decision-maker is risk-neutral if, for any lottery G she is indifferent between G and getting the EMV(G ) for sure. In this case, the EMV of the lottery is USD 72.50.

28
Q

Decision 1
Option A: $500 for sure
Option B: 1/6 chance of $700 and 5/6 chance of $300

Calculate the Expected Monetary Value of Option B for Decision 1

A

For each lottery, EMV(X,Y) = PxX + PyY

EMV, Decision 1 = (1/6)700 + (5/6)300 = 366.67