Mechanics Of Movement Flashcards
(32 cards)
Newtons First Law
- a body will continue in its state of rest or motion in a straight line unless compelled chambers that state by external forces exerted upon it
- a penalty- the ball will remain on the spot unless the player kicks it
Newtons Second Law
- the rate of change of momentum of a body is proportional to the force causing it and the change that takes place in the direction in which the force acts
- when a player kicks the ball the acceleration will depend on the size of the force- Hardee’s it kicked the further it goes
Newtons Third Law
- to every action there is an equal and opposite reaction
- football header
- when the footballer jumps a force is exerted on the ground in order to gain height- at the same the ground exerts an upward force upon the footballer
What is a Linear Motion?
- a motion in a straight or curved line with all body parts moving the same distance at the same speed and in the same direction
Measurements of linear motion are:
MASS- a physical quantity expressing the amount of matter in our body
WEIGHT- the force on a given mass due to gravity
INERTIA- the resistance of an object has to a change in its state of motion
DISTANCE- the length of the path a body follows when moving from one position to another
DISPLACEMENT- the length of a straight line joining the start and finish points
SPEED- the rate of change of position
VELOCITY- rate of change of displacement
MOMENTUM- the product of the mass and velocity of an object
Scaler Quantities
- describe size or magnitude- mass, inertia, distance and speed
Vector Quantities
- describe size and direction- weight, acceleration, deceleration , displacement, velocity and momentum
Forces and Vectors
- force is a vector quantity- has size, direction as well as point and line of application
Vector Forces
- Weight- gravitational force pulling down
- Reaction- occurs whenever two bodies are in contact
Horizontal Forces
- Friction- occurs when two bodies are in contact with each other have a tendency to slip
- Air Resistance- dependant on the velocity, cross section shape and surface characteristics
What is impulse?
- the time it takes a force to be applied to an object or a body and is often related to change in momentum
Projectile Motion
- an object in motion is dependant on:
1) angle of release
2) Height
3) Velocity
Factors affecting projectiles
1) weight and air resistance effect it
2) projectiles with a large weight have a small air resistance and follow parabolic flight path
3) air resistance has a greater effect on projectiles with a lighter mass causing them to deviate from a parabolic pathway
Axes of rotation
1) Transverse- side to side
2) Frontal- front to back
3) Longitudinal- top to bottom
Angular Momentum
- it is rotation
- it involves an object in motion around an axis
- depends on the moment of inertia and angular velocity
Using ‘Newton’s First’ and ‘Second Laws of Motion’, explain how the swimmer dives off
the starting blocks. (4 marks)
A. Force is applied by the muscles
Newton’s First Law of Motion/Law of inertia
B. Performer will remain on the blocks unless a force is applied
C. Performer continues to move forwards with constant velocity until another force is applied
D. Water slows the swimmer
Newton’s Second Law of Motion/Law of Acceleration
E. Mass of swimmer is constant
F. Greater the force exerted on the blocks, the greater the
acceleration/momentum
G. Force governs direction
Heptathletes are required to complete the 200metre sprint.
A 200metre runner must exert a large force in a short period of time to generate an impulse. Sketch and label a graph to show the impulse generated during the acceleration phase of a 200metre race. (3 marks)
A. X Axis – (time)/milliseconds/seconds
B. Y Axis – (force)/Newton’s
C. Shape of graph – negative and positive components of force shown
with negative first
D. Positive impulse clearly larger than negative impulse
E. Positive and negative (force) labelled
Using Newton’s Second Law of Motion, explain how an athlete is able to accelerate towards the finish line. (3 marks)
A. Mass of runner is constant
B. Force = Mass x Acceleration
C. Greater the force exerted on the floor, the greater the acceleration/ momentum/proportional
D. Force governs direction
E. Force provided by muscular contraction
F. Ground reaction force
Elite golfers use their clubs to overcome the forces acting on the golf ball so that it travels long distances.
(a) Describe how the impact of the golf club, gravity and air resistance affect the velocity and acceleration of a golf ball. (4 marks)
Golf club
1. Applies force
2. Gives acceleration/changes momentum/velocity
Gravity
3. Only affects vertical component of flight
4. Reduces/negative effect on velocity/decelerates
Air resistance
5. Negligible
6. Affects horizontal components
7. Reduces/negative effect on velocity/decelerates
(b) The flight of a golf ball is said to be parabolic. Explain the term parabolic and the main factors that limit the distance that a golf ball will travel in flight. (4 marks)
- Left and right sides match/mirror each other/inverted U shape/symmetrical (if
accompanied by diagram) - Height of release – higher height above landing more distance
- Angle of release – closer to 45° the better/affects height and distance
- Speed of release – more force/speed gives more distance
- Design of golf ball/dimples
What forces act on a player when they are running during a game? (3 marks)
- Gravity;
- Friction/Air resistance;
- Action force/muscular forces/reaction forces/ground reaction force/GRF.
During the game, a performer kicks a ball. Describe the effects of forces on the flight of the ball. (4 marks)
- Muscular forces cause change in motion;
- Gravity limits height of flight/pulls it back down;
- (Gravity) reduces vertical component;
- Air resistance/friction affects distance of flight;
- (Air resistance) reduces horizontal component;
- Can be negligible – short duration/short passing;
- Can be large – long flight/passing. 4 marks
Explain, using the idea of vectors, how these same muscle groups can produce both maximal horizontal motion and maximal vertical motion. (5 marks)
(a) 1. Vectors have magnitude/size;
2. Vectors have direction;
3. Point of application;
4. Line of application; sub max 3
5. Force applied to ground by muscles contracting
6. Equal and opposite reaction force moves performer/GRF producing the movement;
7. Vertical and horizontal components to vectors;
8. Sprinter requires large horizontal component/high jumper requires large vertical component;
The acceleration that a performer achieves when sprinting or high jumping is related to impulse. What do you understand by the term impulse, and how does the athlete use impulse during their sprint or take-off? (3 marks)
(b) 1. Force x time/Ft;
2. Equates to change in momentum/mv-mu; sub max 2
3. Constant mass;
4. Impulse has direction;
5. Single footfall;
6. Positive impulse for acceleration at take off;
7. Negative impulse when foot lands/breaking action;
8. Net impulse positive equals acceleration;
9. Graph annotated
Use Newton’s Three Laws of Motion to explain how a tennis player moves towards the ball in preparation to play a stroke. (5 marks)
A. First Law – reluctance to change state of motion/constant motion/ uniform
motion/velocity;
B. Force required to change state of motion/overcome inertia of player;
C. Muscle contractions; (Sub max 2 marks)
D. Second Law – magnitude/size of force governs change in momentum;
E. Mass remains constant;
F. Force governs magnitude of acceleration given to player;
G. And direction; (Sub max 2 marks)
H. Third Law – equal and opposite reaction force;
I. Force applied to ground/ moves performer;
J. Ground Reaction Force. (Sub max 2 marks)
Max of 5 marks
Do not credit Force = Mass x Acceleration
Only credit responses that relate to the player not the ball.
Explain, in terms of the player moving towards the ball, the difference between velocity and acceleration. (3 marks)
A. Velocity = rate of change of displacement/displacement ÷ time;
(Not speed, not distance)
B. How fast/quickly player moves towards ball;
C. Acceleration (not speed) = rate of change of velocity/change in velocity ÷ time (taken to change)/[Vf - Vi] ÷ time/a = !v ÷ t;
D. Push off ground to accelerate (not speed)/change velocity;
E. (Both) have direction/are vectors.