Mechanics Review Concepts Flashcards

1
Q

Position

A

X - (scalar) the location of an object relative to a chosen origin.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Displacement

A

Change in X - (vector) from initial position to its current position. Change in X = Current position - Initial Position

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Distance

A

S - magnitude of displacement or total path length

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Velocity

A

V - (vector) ratio of displacement to time. If the change in t is very small, V is considered to be instantaneous. If the change in t is not small, V is an average velocity.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Speed

A

(scalar) magnitude of velocity. average V = change in v/ time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Acceleration

A

a - (vector) the ratio of the change of an object’s velocity, change in v, to time.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

System

A

Collection of objects in a process

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Enviroment

A

Objects outside of the system

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Force

A

F - (vector) push or pull between 2 objects that characterizes their interaction.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Force Diagrams (Free Body Diagrams)

A

Represent all forces on an object or system. Use trig to split x vs y. x or y axis should be in the plane of motion.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Newton’s 1st Law

A

An object with velocity maintains it without change.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Newton’s 2nd Law

A

(F/m)=a. (F/m)=(change in v)/t. F * t =M*(change in v). Impulse = change in momentum

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Newton’s 3rd Law

A

2 objects exert equal magnitude and opposite direction forces of the same type on each other.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Gravitational Force

A

(vector) all objects have gravitational fields. 2 objects must be present.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Static Friction

A

F(s) - (vector) force of friction on an object not sliding on the surface. F(s)=Mu(s)*F(n)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Kinetic Friction

A

F(k) - (vector) Mu(k) depends on both surfaces, involves sliding, doesn’t change. F(k)=Mu(k)*F(n)

17
Q

Projectile Motion

A

Net force is Fg due to earth. Horizontal motion: change in x= V(x)*t. All kinematic equations: a=g.

18
Q

Uniform Circular Motion

A

Perfect circle. (sum)F is pointed center. a is pointed center. change in V is pointed center. V is tangential to the circle.

19
Q

Collision in an isolated system

A

(sum)F=0. Kinetic energy isn’t guaranteed to be conserved. Mass conserved.

20
Q

Linear Momentum

A

P - (vector) the product of mass*velocity. Describes an object’s state. Total momentum of a system is the sum of all momentum of all objects in the system.

21
Q

Impulse

A

J - (vector) product of the average force exerted on the object during the time interval change in t. J=Ft

22
Q

Generalized Momentum Impulse Theorem

A

The change in momentum in the system = external impulse. When J=0, the momentum of the system stays constant.

23
Q

Work

A

W - (scalar) a way to change the energy of a system. Done by external forces W = Fdcos(theta). Depends on the Force, direction of motion, and the angle between them.

24
Q

Gravitational Potential Energy

A

Ug - (scalar) energy of a system due to the relative separation of 2 objects. Change in Ug=mg*change in y.

25
Kinetic Energy
KE - (scalar) energy of motion depends on m and v. KE=(1/2)mv^2
26
Elastic Potential Energy
Us =(1/2)Kx^2, energy stored in a compressed or stretched spring.
27
Total Mechanical Energy
TME= Ug + Us + K(T) + K(R)
28
Work-Energy Theorem
Work= change in TME = change in k. No work: change in Ug +Us + K(T) + K(R) =change in Ug' +Us' + K(T)' + K(R)'. Work= change in Ug +Us + K(T) + K(R) + W = change in Ug' +Us' + K(T)' + K(R)'.
29
Elastic Collisions
P and change in KE are constant
30
Inelastic Collisions
P is constant, and KE decreases.
31
Totally Inelastic Collisions
Stick Together
32
Power
(change in E)/t = W/t. 1 Watt = 1 J/s
33
Center of Mass
The point at which we can consider all of the gravitational force to be exerted. An external force facing directly towards or away from the center of mass won't cause rotation.
34
Torque
T - (vector) physical quantity characterizing the turning ability of a force with respect to a particular axis of rotation.
35
Rotational Intertia
Physical quantity I=kmr^2. Depends on mass distribution. Describes an object's rotation.
36
Rotational Momentum
Conserved just like P. L=I(omega). change in L = torque * t