Mechanics Review Concepts Flashcards
Position
X - (scalar) the location of an object relative to a chosen origin.
Displacement
Change in X - (vector) from initial position to its current position. Change in X = Current position - Initial Position
Distance
S - magnitude of displacement or total path length
Velocity
V - (vector) ratio of displacement to time. If the change in t is very small, V is considered to be instantaneous. If the change in t is not small, V is an average velocity.
Speed
(scalar) magnitude of velocity. average V = change in v/ time
Acceleration
a - (vector) the ratio of the change of an object’s velocity, change in v, to time.
System
Collection of objects in a process
Enviroment
Objects outside of the system
Force
F - (vector) push or pull between 2 objects that characterizes their interaction.
Force Diagrams (Free Body Diagrams)
Represent all forces on an object or system. Use trig to split x vs y. x or y axis should be in the plane of motion.
Newton’s 1st Law
An object with velocity maintains it without change.
Newton’s 2nd Law
(F/m)=a. (F/m)=(change in v)/t. F * t =M*(change in v). Impulse = change in momentum
Newton’s 3rd Law
2 objects exert equal magnitude and opposite direction forces of the same type on each other.
Gravitational Force
(vector) all objects have gravitational fields. 2 objects must be present.
Static Friction
F(s) - (vector) force of friction on an object not sliding on the surface. F(s)=Mu(s)*F(n)
Kinetic Friction
F(k) - (vector) Mu(k) depends on both surfaces, involves sliding, doesn’t change. F(k)=Mu(k)*F(n)
Projectile Motion
Net force is Fg due to earth. Horizontal motion: change in x= V(x)*t. All kinematic equations: a=g.
Uniform Circular Motion
Perfect circle. (sum)F is pointed center. a is pointed center. change in V is pointed center. V is tangential to the circle.
Collision in an isolated system
(sum)F=0. Kinetic energy isn’t guaranteed to be conserved. Mass conserved.
Linear Momentum
P - (vector) the product of mass*velocity. Describes an object’s state. Total momentum of a system is the sum of all momentum of all objects in the system.
Impulse
J - (vector) product of the average force exerted on the object during the time interval change in t. J=Ft
Generalized Momentum Impulse Theorem
The change in momentum in the system = external impulse. When J=0, the momentum of the system stays constant.
Work
W - (scalar) a way to change the energy of a system. Done by external forces W = Fdcos(theta). Depends on the Force, direction of motion, and the angle between them.
Gravitational Potential Energy
Ug - (scalar) energy of a system due to the relative separation of 2 objects. Change in Ug=mg*change in y.