Mechanics (Unit 2) Flashcards

(38 cards)

1
Q

Difference between a scalar and a vector

A

vector has magnitude (size) and direction, whereas scalar only has magnitude (size).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Examples of scalars

A

speed, mass, time, energy, power

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Examples of vectors

A

displacement, velocity, acceleration, force, weight

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Adding perpendicular vectors by calculation

A
  • draw vectors as a right angled triangle
  • use pythagoras’ theorem to find magnitude of resultant vector
  • use trigonometry to calculate the angle of resultant vector (sin=o/h; cos=a/h; tan=o/a)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Adding vectors

by scale drawing

A
  • write down scale eg 1cm=2N
  • draw vectors to correct length and angle to each other “tip to tail”
  • add the resultant vector line (from original tail to free tip)
  • measure length and angle of resultant vector
  • convert length into appropriate quantity (using scale) to find magnitude of resultant vector
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Conditions for equilibrium of two or three coplanar forces acting at a point

A

total resultant force equals zero
or
if the vectors representing the forces are added together they will form a closed triangle.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Two conditions for a body to remain in equilibrium

A
  1. resultant force acting on body is zero
  2. resultant moment about any point is zero
    object could be stationary OR travelling at constant velocity
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Definition of a moment

A

force multiplied by the perpendicular distance between the line of action of the force and the pivot.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Units of moment

A

Nm

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Principle of Moments

A

in equilibrium, the sum of the clockwise moments about a point equals the sum of the anticlockwise moments.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Definition of moment of a couple

A

(one) force multiplied by the perpendicular distance between the lines of actions of the two forces.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Definition of centre of mass

A

point in a body through which weight appears to act
or
point in a body where the resultant moment is zero

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Stable equilibrium

A

When a body is displaced then released, it will return to its equilibrium position

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Unstable equilibrium

A

When a body is displaced then released, it will not return to its equilibrium position.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Displacement

A

distance in a given direction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Velocity

A

rate of change of displacement
or
change in displacement divided by the time taken

17
Q

Acceleration

A

rate of change of velocity
or
change in velocity divided by the time taken

18
Q

Gradient of displacement and velocity time graphs

A

Gradient of a displacement time graph = velocity

Gradient of a velocity time graph = acceleration

19
Q

Area under velocity and acceleration time graphs

A

Area under a velocity time graph = displacement

Area under an acceleration time graph = velocity

20
Q

Average velocity

A

total displacement divided by total time

21
Q

Instantaneous velocity at a point

A

rate of change of displacement at that point

gradient at a point on a displacement time graph (need to draw a tangent to calculate gradient)

22
Q

Conditions for an object falling at terminal velocity

A
  • resultant force on object is zero (weight and drag forces are balanced)
  • acceleration is zero (F=ma)
  • object travels at a constant velocity
23
Q

Factors affecting drag force on an object

A
  • the shape of the object
  • its speed
  • the viscosity of the fluid/gas (measure of how easily fluid/gas flows past a surface)
24
Q

Explain why an object reaches terminal velocity falling through air

A
  • initially only force acting is weight, so object accelerates at g.
  • drag force increases with increasing speed.
  • therefore resultant force decreases.
  • eventually drag force = weight, forces are balanced.
  • so resultant force is zero.
  • as F=ma, acceleration is zero so object falls at constant speed.
25
Horizontal and Vertical motion of a projectile
In absence of resistive forces Horizontal motion: no force horizontally, no acceleration so constant velocity. Vertical motion: constant force due to weight, constant acceleration (equal to g).
26
Newton’s Laws of motion
1st Law An object will continue at rest or uniform velocity unless acted on by a resultant force 2nd Law The acceleration of an object is proportional to resultant force acting on it, ie F=ma (providing mass is constant) 3rd Law If object A exerts a force on a second object B, then object B will exert an equal and opposite force on object A.
27
Principle of conservation of energy
Energy is neither created or destroyed, only converted from one form to another
28
Energy conversions of an object falling in presence of resistive forces
loss in gpe = gain in ke + work done against resistance | work done typically appears as heat
29
Definition of work done
force multiplied by distance moved in the direction of the force
30
Units of work done
J
31
Power
rate at which energy transferred or energy transferred (work done) divided by time taken
32
Units of Power
W (Watts) or Js^-1
33
Resolving vectors into two perpendicular components
See sheet
34
Resolving components along, and perpendicular to, an inclined slope
See sheet
35
Displacement and Velocity time graphs for uniform acceleration
See sheet
36
Displacement and velocity time graphs for non-uniform acceleration
See sheet
37
Sketch time graphs for an object falling under gravity then reaching terminal velocity
See sheet
38
Sketch time graphs for a bouncing ball
See sheet