MEDIA 3: audience effects Flashcards

1
Q

what do direct effect theories suggest?

A
  • media has an immediate and powerful influence on audiences.
  • audiences unable to resist media messages and believe these messages flow directly from the media through to its audience.
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2
Q

The Hypodermic syringe model

direct effects (negative)

A
  • the media is like a syringe that ‘injects’ its messages into the audience.
  • audiencesd dont engage with the media material; they just accept it.
  • links to packards work which was primarily directed at the impact of advertising

media e.g: murder of James Bulger (2 10 year olds committed murder of a 2 year old. torture act was VERY similar to those in the horror film ‘childs play 3’

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3
Q

Newson

direct effects (negative)

A
  • childrens exposure to media violence has a desensiting effect: they are more likely to commit acts of violence in reality.
  • argued that continued exposure to violence in films over the years has ‘dsensitised’ children to violence.
  • research lead to getting age certificated for films and a 9pm watershed

media e.g. Grand Theft Auto inspiring killing sprees in youths.

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4
Q

Bandura

direct effects (negative)

A
  • found that children can act more agressively when given the opportunity to do so.
  • showed 3 groups of children real, film and cartoon examples of a bobo doll being beaten, another group were shown no violence.
  • those who were exposed to voilence, imitated it, whereas the others did not touch it.
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5
Q

Anderson et al

direct effect (SUPPORTING STUDY/not necessary)

A
  • conducted research on the direct effect of music on an audience
  • studied effect of violent song lyrics on attitudes and emotions of teenagers.
  • research indicated a clear pattern of increased aggressive thoughts and feelings of hostility following on from listening to violent song lyrics.

e.g. “shoot em up”- cypress Hill
motherfcking robbery” “you get a fistful”

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6
Q

Fesback and sanger

direct effect (positive)

A

found that screen violence can provide a safe outlet for peoples agressive tendancies (catharsis)

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7
Q

Young

direct effect (positive)

A
  • direct criticism of Newson
  • argue that seeing the effects of violence (pain and suffering) on the family of the victim- can make us more aware of the consequences of crime. sensitising effect.

media e.g. 24 hours in police custody.

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8
Q

Katz and larzafeld

indirect effect

A

TWO-STEP FLOW MODAL-
- - suggests that personal relationships and conversations with significant others such as family members, friends or teachers result in people modifying or rejecting media messages.
- social networks are dominated by opinion leaders (people who expose themselves to more and different types of media and form an opinion based on their content.)
- people are chooosing what to think based on discussion and interaction with an opinion leader.

suggests there are 2 STEPS-
1. opinion leader is exposed to the media content/messages
2. those who respect the opinion leader internalise their interpretation of the content and transmit the messages forward.

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9
Q

Gramsci

indirect effect

A

CULTURAL EFFECTS MODEL
- sees the media as a very powerful ideological influence
- marxist
- says that the media is a tool used by the ruling class to spread ruling class ideas/idiology **
- hegemony: ruling class, capitalist idiologies are presented as common sense in the media.
- media messages about capitalism have to be transmitted little & often rather than once & never again to maintain hegemony.
- led to f
alse consciousness**

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10
Q

the drip drip effect model

indirect effect

A
  • the more an ideology is “dripped” into society, the more people believe it and accept that its true
  • the media gradually influences the audience over a period of time
  • over time, our norms and values are changed by viewing certain media content.
  • creates a “compassion fatigue” e.g. comic releief, war in syria, covid 19
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11
Q

uses and gratifications model

active audiences

A

Suggest that the audience is an active agent when using the media as they are using it for their own purposes and to satisfy their needs.

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12
Q

zillman

active audiences

A
  • Has shown that a person’s mood may influence media choice. E.g. boredom may encourage the choice of exciting content.
  • The same TV programmes may satisfy the needs of individuals different (comfort and entertainment shows)
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13
Q

McQuail

active audiences

A

Offers the common reasons for media use:
1. Information- e.g. finding out about events or seeking advice (bbc/daily mail)
2. Personal identity- e.g. reinforcement for personal values or finding models for behaviour (instagram)
3. Social Integration- e.g. Finding a basis for conversation, helping carry out social role (facebook)
4. Entertainment- e.g. escaping problems, relaxing, getting cultural enjoyment (netflix)

(when using McQuail- state all 4 uses of media BUT only explain ONE fully with a media e.g.)

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14
Q

coding/decoding model (Hall)

active audiences

A

Explored how people make sense of media texts and claimed audiences were active not passive

THREE different ways of reading media messages:

  1. dominant/hegemonic reading: the audience takes the message that was intended by the media professionals.
  2. Negotiated reading: the audience mixes the original (dominant) message with additional ideas meaning that the intended message is slightly altered
  3. Oppositional reading: the audience constructs a meaning that is completely different to its intended meaning.
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15
Q

selective filter model (klapper)

active audiences

A

Argued that for media messages to have an effect, it must pass through ALL 3 filters:
1. Selective exposure- audience must choose, view, read or listen to the content of specific media.
2. Selective perception- audience may not except the message
3. Selective retention- messages have to ‘stick’ to the mind of those who have accessed the media content.

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16
Q
A